Gotta beat the odds in a bad way sometimes. Had a Misty and a shock opened at the midnight I went to. Shop back home had a ... 2nd most expensive U/X fetch and one of the slow lands at their midnight. 2/pre-release has been about the average from what I've heard so far (40-60+ players).First Magic game played in over 2 decades, and my pre-release was a total blast. I had so much fun. $30 entry, 4-0 got 12 packs, 2-2 or worse got nothing. I obviously left with nothing, but felt really good about my deck. I could have played tighter and been 3-1, but I failed. That said, with 85 players, 0 expeditions cracked. My rares were all crap, I got 2 copies of my promo card, which was a heavy green with trample...nothing worth writing home about in the first place. Still, it was a VERY positive experience, and I am definitely going to start playing more. Actually have a box of BFZ on order.
Oh yeah, as I get back into it, I definitely will need some advice. I am going to a draft tournament on Wednesday, so any pointers would be awesome!Gotta beat the odds in a bad way sometimes. Had a Misty and a shock opened at the midnight I went to. Shop back home had a ... 2nd most expensive U/X fetch and one of the slow lands at their midnight. 2/pre-release has been about the average from what I've heard so far (40-60+ players).
Glad you had a good time and decided to get back into it! That's what pre-releases are all about haha. Not a fan of the 2-X or nothing bullshit myself. Think I mentioned in my first post I gave five of my seven packs to the folks who stuck around and didn't get shit. Having fun is all that matters though. Wish I'd been able to attend another flight at a different shop. Got an hours notice that I started my new job today instead... fuckers.
Don't take this the wrong way since I don't know how experienced you are. Quite a few people here have really high win rates in limited if you ever have any questions or want some advice. One of my favorite parts of sealed back home was swapping our pools around at the end of the night and discussing the different builds we'd end up with. To be fair though there's not much to do up there...
Full art super rare foil snapcasters when they do return to Innistrad.Got a feeling expeditions are going to be here to stay. The not-angry-finance-people-on-the-internet reaction to them is basically pure excitement. Our pre-release participation numbers across the city have been way up this weekend, and most of the stores are nearly sold out of their initial allocation of boxes/fatpacks from preorders.
People love a lotto.Got a feeling expeditions are going to be here to stay. The not-angry-finance-people-on-the-internet reaction to them is basically pure excitement. Our pre-release participation numbers across the city have been way up this weekend, and most of the stores are nearly sold out of their initial allocation of boxes/fatpacks from preorders.
Origins I assume which I haven't played so I'm probably not the best person to talk to there. LSV has a few Origins drafts up on Channel Fireball though. I'd give them a watch. He's very good at talking about "why" he picks the card he does based on how his draft is going and the signals he is getting. Just basic draft advice and my take on how to evaluate picks I can do though. Don't have time at the moment but I'll toss a post up tomorrow after work.Oh yeah, as I get back into it, I definitely will need some advice. I am going to a draft tournament on Wednesday, so any pointers would be awesome!
I had the terrible luck of playing someone who dropped the 2/1 red guy with trample and landfall +1/+1 on turn 2 into that +2/+2 and put a land from your hand into play turn 3 and 4 for 12 damage.I played aggro 2/3 rounds and kinda midrange value cards once. Honestly unless you just happen to open the nuts synergistic pool aggro seemed kind of weak. Never really saw anyone go wide, just play 2-4 meh almost bears and maybe 2 creatures I'd 1st-5th pick in a draft. Nothing crazy explosive where you HAD to get bodies on the table by turn four. A couple 2-4 cost creatures that produce scions go a long way to getting a 5-7 drop out in plenty of time to matter. I saw a LOT of plays running shitty conditional mid range/curve toppers when ANY common big body eldrazi would have been better. I think more than anything else it's just a really hard set to take the average card pool and find a good, effective direction to go with it. Which is why you saw a bunch of aggro a the pre-release. "The fuck do I build with this? Well X color has a few low drop creatures I'll go aggro." and they end up playing shitty bears and few if any value creatures/spells and playing shit like the 7 cost vampire as a "finisher" when it's just straight up worse than the 7/8 in their side board. There's a lot of cute shit, but not a lot of effective shit.
Ouch. Worst I had was the 2/2 /w landfall into land give it two counters swing 5, swing 5, then I removed it on T5. Lucked into a win by the skin of my teeth that match. Gogo swing 7 flying, time walk, repeat when he had lethal on the board. >.> Sometimes you actually hit the only three cards that will matter in the exact order you need them!I had the terrible luck of playing someone who dropped the 2/1 red guy with trample and landfall +1/+1 on turn 2 into that +2/+2 and put a land from your hand into play turn 3 and 4 for 12 damage.
I got out ~10 years ago for the 2nd time... haven't gone back since tho the temptation HAS been real.Magic is like the Mafia, Even when you get out eventually they drag you back in.