I think they nerfed mage pets a bit like 1.5 years ago. To put it in perspective you could kill Nagafen with three earth mage pets around like 45-46.Incidentally I'm doing extensive pet parsing on Live currently. It's important for me to know how pets have changed over the years to make the best use of the data.
How exactly are Live pets different from classic?
Comparing the pet HP data in this thread:EQClassic.org View topic - Pet Information
And the damages on the p99 wiki:Pet Guide - Project 1999 Wiki
With the data I collected on Live this month:EQLive2015 Pet Statistics Lvl1-65 - Google Sheets
The HP and max hit data is remarkably similar. The most notable difference (aside from many spells being obtainable earlier) I can see is that pets dual wield earlier.
Short of it "We're trying to figure out what type we want to do exactly" and "we'll have to see how long that type takes to actually accomplish being put together" and "Polls in-game"Anything interesting said there? I can't watch that at work.
They'd have to change some things I feel for a reset server to be fun. Things like super long camps, and poopsocking would have to go away. I'm not going to do that on a server that I don't get to keep my gear. The fun would be in the race to see how far someone could get, or whatever type of metric they would implement. That would be pretty fun.I was actually going to make a joking post they should have a seasonal reset at a certain point server... apparently they had that idea too. Definitely wouldnt appeal to me in a game like EQ but i like the idea of a limited progression server. Stop that shit at velious and reset it every year or so.
Limited progression = best option.
I thought it's like 4 years by now? It's been about that long since I played and I stopped playing like a month after Kunark opened on it.You have seen how dull P99 has gotten, right? They've been stuck on Kunark for like a year, hasn't it? That would be absolutely terrible.
What you need for a successful reset server is two servers. Run server 1 until progression run is completed, open server 2 and restart a fresh progression server. When server 2 has run its course, migrate the player base to server 1, then reset server 2 as a fresh progression server. You can do this infinitely. You always have a new progression server around the corner, and you never lose any of your characters because they simply migrate to server 1.I conceptually like the idea of the reset server - but it still would need protections against the negatives Crone is speaking of (and I and others have already spoken on) - but I'd hope it would be on something like a 2 year cycle or something. (Unless expansions are super fast maybe 1-1.5 years if expansions are a month each - and if they were that fast - some form of instancing would absolutely be needed otherwise half the keys wouldn't get done for content before the next opens)
Of course running with the awards concept - if they went instanced with any variant, in theory they could just as easily (if not more easily) go with "title" awards for people that "win" at uninstanced versions of content and other such epeen stuff. Again add more value to uninstanced, but create instanced so no one feels like they have to quit because they're unable to do any content.
There's no way that they're closing the poll and getting it up until at least late May - assuming it's the only poll that they'll be doing (last had three, no? Corpse runs, whether to modify the ruleset, XP table, I think?) - think about how many things would have to be debated and then programmed for the last option, not to mention potential bugs that they'll have to test for.http://i.imgur.com/264Mwtq.jpg?1
The poll is open until March 25th. So, I could reasonably see an April or May Release......