Yeah, I have a Vive but rarely use it unless I have company over. It's just a big production to move my couch and clear space in the living room. Metroid Prime is one of my all time favorite console games, though, so I'll definitely check this out.I do not know if that is the most fully updated walkthrough or post on Metroid Prime in VR - but from what I gathered (I dont have a rift or vive) is that there are high rez texture packs for MetPrime that should also be used to make it even better...
I almost bought a DK2 just to do this- the projects good many years old and has had advancements etc.
Yeah, I have a Vive but rarely use it unless I have company over. It's just a big production to move my couch and clear space in the living room. Metroid Prime is one of my all time favorite console games, though, so I'll definitely check this out.
In some book or something about vidyaghames - Metroid, Super Metroid and Metroid Prime are going to have volumes written about them in how they each dramatically defined not only their series in each a better and different way - but their entire type of game. Metroid Prime felt ever so much like Super Metroid even though it was 1st person... imo 2 and 3 got a little off the rails in plot and the atmosphere was getting generic... but Prime itself is a masterpiece.
Never really played metroid, not sure why. Maybe if it gets released in the VC I'll pick it up
I do, but if it's going to be released on the switch in the somewhat near future, knowing Nintendo I'd have to buy the fucking thing twice. Would rather wait to see how that whole situation plays it firstIt's already there is you have a Wii U? Can't remember if you do or not.
I do, but if it's going to be released on the switch in the somewhat near future, knowing Nintendo I'd have to buy the fucking thing twice. Would rather wait to see how that whole situation plays it first
Oh seriously? Couldn't even play it on the Wii U game pad?You wouldn't lose anything. The trilogy can only be controlled with Wiimote and Chuck anyway for all three games, and you will see no graphical improvement.
Meh, that sounds like a lot of "let's make it as real as possible" gimmicky systems that just get fucking annoying the third time over (like having to unequip all your metal stuff when there is a thunderstorm).
Yeah I said on Reddit when the video came out of how lightning will kill you if you have metal gear on that it would be cool for the first few times and maybe as a gimmick for a dungeon to have to use non metal gear, but after that it will just be tedious and not add to the fun of the game at all.This too. I like what I read, but it worries me when I see weapon degradation anywhere in the scope of a game, because no one does it right, and it's a complete pain in the ass.
Zelda previews rolling in, here's some snippets:
"Having just completed it, we couldn’t help but think of Horizon Zero Dawn while playing Breath Of The Wild, and how simplistic it now seems compared to Zelda. You also have a bow in Breath Of The Wild, but you have to account for how arrows arc through the air, rather than it just acting like a low-tech sniper rifle. Boomerangs have to be caught manually on their return and the best way to defeat the skeletons that appear at night is to chop of their head and punt it into a river, like a goalkeeper trying to make a clearance."
"When it starts raining it becomes much more difficult to climb because it’s slippery, while campfires go out because of the rainfall. You can judge which way the wind is blowing from the grass, and if you have an Octo Balloon (from killing an Octorock) you can tie a bomb to it and have it float towards higher up enemies – and use a Korok Leaf to waft it on its way."