Yeah, the game is just not fun at all right now. Every single thing about the combat system and enemy design is terrible. Trash enemies do ridiculous combos that you can't stagger them out of, and the ranged ones are even worse with aimbot like tracking on arrows, molotovs, etc. On the player's end, stamina is still retarded and even if you dump every stat point into it early on you will be unable to even complete a full combo (not that the enemies will allow this) after all the dodging and blocking you have to do to get any opening to attack. None of the weapons are much fun to use anyway.
My experience getting back to town on my new character: I ended up wearing the heaviest armor I could find, just so I could gain access to the LB+RB shoulder slam. Knocking enemies on their asses (or better yet, off a cliff) with that was literally the only way I could win any fights without trading a big chunk of my hp. For weapons, every single one was shit compared to just leaving the slot empty and punching them all to death. Even the actual fist "weapon" you equip was worse than just going barehanded because the second attack of the combo messes everything up. Obviously that's not a sustainable strategy though, since you need scaling and upgrades to continue on past the newbie areas. Killed the boss (which used to be a bitch but this time it was easier than the trash I waded through to get there this time), got back to town, and basically said I have had enough of this and I'm hanging up again for another year.
The boss used to drop a really nice weapon that could carry you through the next several hours at least. No more though. Maybe it's a rare drop now, but he dropped basically nothing useful when I killed it, and I certainly didn't feel like rerolling realms just to try to farm whatever it does drop at some small %. Also the other reason I hung it up is because my knockdown strategy went right out the window with the first enemies I ran into off of the linear path to the boss. Try to hit them with a shoulder charge and they will instantly dodge away 99% of the time.
Oh and the final straw was reading that they are still clinging to the idea that real world timers that take hours to tick down are a good idea in a single player game.
Edit: I almost forgot this one. Purple-rarity items still have massive drawbacks to "balance" the mediocre positives that they have compared to a blue item. I had 3-4 of them drop while getting back to town and not a single one was even remotely worth using due to the negative stat.