Onimusha: Way of the Sword

Janx

<Aristocrat╭ರ_•́>
8,757
26,900
Already thought about buying this but this makes me want to get it even more.
 
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jayrebb

Ssraeszha Raider
16,694
16,499
The difficulty ramp is there and it is the best action combat system.

Until some other comparable games come out-- if you are a fan of innovation in the genre, it's a must buy.
 

Blueweed

Naxxramas 1.0 Raider
2,892
17,836
17hrs in. the combat is always satisfying,u get to choose deflect, parry, dodge, then issen which I suck ass. deflect and parry are my usual go to.

however, I have a feeling this game is not complete in that alot of rehash and running around town again and again. and also a nagging feeling of more weapons and mobs were intended. the world def dosent opens up with the exotics of sekiro.

but for now it scratches a nice itch for such genre
 

jayrebb

Ssraeszha Raider
16,694
16,499
Yeah if you want "souls difficulty" I am pretty damn sure if you play an Issen-only run, that should do it. If that doesn't do it, then NG+ combined with an Issen-only rule should do it for you.

It's quite fucking hard to beat a boss with just Issen alone.... It's certainly beyond me, and I 100%'d Elden Ring and the DLC at launch.
 

Caeden

Golden Baronet of the Realm
8,739
14,425
Placed an order for physical copy. Seems it damn near sold out anywhere around me and online.
 

Runnen

Ahn'Qiraj Raider
2,471
6,035
I thought I was doing fine, dying two or three times against most bosses but then beating them, and able to beat them first try for the most part in boss rematch.

And then I started the final couple story missions.

I am humbled.
 

jayrebb

Ssraeszha Raider
16,694
16,499
I thought I was doing fine, dying two or three times against most bosses but then beating them, and able to beat them first try for the most part in boss rematch.

And then I started the final couple story missions.

I am humbled.

Part of that is the difficulty ramp. There is no indication that getting hit once or twice will be a massive problem later on. They give you heal buffs, heal charm, 2 different slotted consumable heals, only to later suddenly give you a fight that requires no-hit. Get hit once and you might as well reset the fight. Having to heal is basically a signal you lost the fight. It's a 180 from early game, where getting hit isn't really a big deal. You are led to believe there will be a gradual incline in difficulty with having to use more healing, only to run into boss mechanics that make getting hit a loss when they power up.
 
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Runnen

Ahn'Qiraj Raider
2,471
6,035
It's impressive reflexes for sure. But sadly I think it also makes the fights a lot less interesting visually, they're just "spamming" (with incredibly precise timing of course) the same move over and over again, no swords clashing, no deflections, no dodges, no grabs, and of course there's the health sponge problem. Even an overhead hit with two hands as a Oni takes away like 3% of the enemy's health (and it's not even a real boss). Hell, even the ultimate Oni finisher near the end only chips away some health.

It's a shame they based Carnage difficulty around Issen mostly because I think it takes away from a lot of the game's strengths (the beautiful combat and the different ways to approach it).