Saw that it was getting mixed on Steam. Then read the reviews. Most complained about graphics.
Looks more like a game where if you could get past some mechanics and oddities (similar to the Risen / Gothic franchises) you'd like this. But that goes against what many younger people like who want things more polished. Even saw a review that listed combat difficulty (saying it was similar to Dark Souls) as a negative.
Was thinking about buying it on PS4, but I got worried that it had only 6 ratings there, all one star. At that point I thought it might have been an error with that version, but can't find anything about it being unplayable.
My first thoughts. On pc obviously.
Did the tutorial with a controller then back again with keyboard.
The game is rough around the edges for sure. clearly very few people.
first, the game loaded up and defaulted 1152x864 resolution. I had to go set the proper 1920x1200. then all graphics settings were at Medium. I think it just defaults there, no auto-detect or anything. so, im not sure exactly what my 1070 can properly handle... i put it at very high, and turned motion blur off.
Menus.. 50% look and feel like they were designed for consoles, and controllers. others, feel way better on keyboard. very spotty.
Quickslots are a million times easier with keyboard. Dodge/run as well too. since shift for run/ space for dodge on keyboard. dodge and run are the SAME button on controller.
If I try playing this on controller. LT RT vs LB RB ugh. fuck that shit up all the time. LB is dodge/run, RB is block. LT and RT swap quickslots. and got to hold them down, and pres x,y,a, etc to use em. fucking rough.
Tutorial is a SEPARATE like 10 minute dungeon. not part of the maingame experiance. as in, you run the tutorial with a prefab npc, etc. havent seen this shit in years..
Presumably this is due to the legacy, replay system.
I don't feel the combat is super responsive. Block/dodge, etc. Its no For Honor. I didn't play Darksouls much, cause I kindof hated it. But, I would not compare this to that. I would compare this to zelda. Brief experience in the tutorial, dodge rolls didn't seem to do much. always got hit still. blocking was much more effective. but, putting block back up after an attack. not fast..
Also, there is no jump.