Initial opinion; not bad.. a few subtle qols. The 5v5 feels better, less chaotic, and way easier to communicate/read.. The whole stagger gameplay is more/less gone, and backingup/wiping is more clear cut once the single tank dies; so it has a kinda passive IGL feel to it. So far the hero changes seem to be on-path.. but also depends on who and what else gets changed since its not all in for the beta.
If its more than 40usd, then its robbery.. OW1 released at 40usd. I hope its something along the lines of a two piece release with reflecting price diff.. I don't know the formula that would be best, but I wouldn't mind OW2 PvP' be F2P w/ a BattlePass system instead of a buy in and events.. It would definitely bring more eyes into the game and build back a casual base, because there are plenty of people who play it for the "character" than the "competitive." I don't have a lot of care for the PvE, but I know a few people who aren't traditionally good FPS'rs who will eat it up.
Personally, I didn't see this game needing any dramatic changes other than some fundamental balancing to the actual gameplay(long fucking overdue). I think the formula they had was fine(tank/dps/healer in a quake/unreal shooter), and the graphics were stylized enough that they didn't have to overhaul anything. Rosetint, but textures and such do feel different and I want to say audio does too.. but last time I logged into OW1 was like 2019, and prior to that like 2017. Using Team Fortress as a extreme example, I personally didn't play TF2 because I liked HL:TFC. I just couldn't see OW needing to doing anything similar to overhauling the art style.