Overwatch 2

Kharzette

Watcher of Overs
4,905
3,550
Sojourn is getting alot of playtime in the owl games. The right click has a bit more slop to it, almost like a hanzo arrow so lots of widow style instant kills. London is really fun to watch.
 

Araxen

Golden Baronet of the Realm
10,230
7,573
Info on Beta 2 starting next week:



Game design and balance goals​

Between betas, we’ve made several changes that will have an impact on upcoming gameplay. For example, the Damage Passive speed boost has been removed and replaced with a new passive that allows Damage heroes to maintain up to 30% of their Ultimate charge when swapping to other Damage heroes. We’re looking closely at how people are playing across all roles, and we’re still paying particular attention to Support performance to address player feedback prior to launch.

The team is currently ideating, designing, and testing some new abilities we can give existing Support heroes, beginning with significant Moira changes coming in the balance patch during this beta.
Push has also been the subject of some changes over the past few weeks; after reviewing player feedback, we’ve decided to add two minutes to the timebank. This will extend the game from eight minutes to ten, giving both teams a little more time to push TS-1 to the end.

Over the past few weeks, we’ve heard many player requests for a competitive experience in the Beta. While we continue to focus our work on deploying a redesigned competitive experience for launch, we’ve decided to enable a partial competitive ruleset that will allow teams to play out the full maps while still having backfills if a player disconnects.
 

Kharzette

Watcher of Overs
4,905
3,550
Those changes are already in. Seems good. Saw some big turnarounds in push with teams way behind managing to win.

The speed change reduced 76 from a must pick to an almost no pick.
 

Araxen

Golden Baronet of the Realm
10,230
7,573
The beta is live, and the game looks a lot more polished now.

Patch notes: https://us.forums.blizzard.com/en/overwatch/t/overwatch-2-beta-patch-notes-–-june-28th-2022/676253

Overwatch 2 Beta Patch Notes – June 28th, 2022​

ANNOUNCEMENT​

Console and Cross-Play Testing​

The Overwatch 2 Beta will be cross platform and available to players on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4 consoles.

Our primary goal for the Overwatch 2 Beta is to test our console and cross-play capabilities. Players from different platforms can play with and against each other. This gives the team the opportunity to stress-test our game and see what players from different platforms think about Overwatch 2!

Temporary Change to Quick Play​

With Competitive Play currently unavailable in the OW2 beta, we’ve made a temporary modification to our Quick Play queue, providing both Role Queue and Open Queue as options. Quick Play games will also use competitive rulesets for each map’s game mode. For Hybrid and Payload maps, both teams play Offense AND Defense in the same manner as competitive play, with the winner determined by which team performs better on offense. All other features of Quick Play are unchanged. This includes elements such as matchmaking, handling of leaves, and allowing players to backfill into games in progress.

NEW HERO​

Junker Queen

Primary Fire: Scattergun

  • Pump Action Shotgun
Secondary Fire: Jagged Blade

  • Active: Throw the blade. Re-activate to pull it back, along with any impaled enemy
  • Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time
Ability: Commanding Shout

  • Temporarily increase health and movement speed for herself and nearby allies
Ability: Carnage

  • Would all enemies in front of you, dealing damage over time
Passive: Adrenaline Rush

  • Heal from all damage over time dealt by wounds
Ultimate: Rampage

  • Charge forward and wound enemies; dealing damage over time and preventing them from being healed

GENERAL UPDATES​

New Hero Looks​

All heroes have new Overwatch 2 exclusive looks. Select “Classic II” from the Skin select screen in the Hero Gallery to check them out.

Dynamic Rendering Scale​

Added “Dynamic Render Scale” to PC to improve performance when GPU limited.

  • If Dynamic Render Scale is enabled, “Render Scale” can be set to “Custom” and supersedes the previous “Limit FPS” option, allowing for the ability to specify a minimum and maximum resolution scale:
  • Minimum resolution can be lowered to improve performance
  • Maximum resolution can be increased to improve visual fidelity

Push Maps​

  • Total game time extended from 8 minutes to 10 minutes

PING SYSTEM​

New Hero Pings

  • Symmetra can now ping her teleporters for her allies
  • Ana now has unique ping VO and visuals when pinging sleeping enemies
  • Junkrat can now ping the location of enemies in his traps through walls
    • This places a unique type of unmoving Last Seen ping
Ping Visual Updates

  • Ping icon visuals updated but are still a work in progress - pending final art
  • Low and Critical health indicators added to enemy ping icons
  • These indicators appear when you can see an enemy’s health and subsequently ping them. The following abilities/events can cause you to see an enemy’s health:
    • Sombra’s Opportunist
    • Sombra’s Hack
    • Mercy’s Valkyrie
    • Widowmaker’s Infra-Sight
  • Confirm and Cancel visuals added
    • Canceling a ping removes it from the world
    • Confirming a ping informs your allies that you see their communication with contextual responses
  • Last Seen pings now have unique visuals
    • Last Seen pings are unmoving pings and are only placed when you lose line of sight of an enemy that was previously pinged
  • Offscreen pings now animate to draw attention
Ping Wheel Updates

  • Opening the ping wheel now also automatically fires a contextual ping
    • This will help with pinging enemies when you accidentally open the wheel
  • The ping wheel now remembers the location your crosshair was aimed at when the wheel opened (instead of when you make a selection on the wheel).
  • World pings will now be placed at that location
  • The ping wheel now has a bespoke dead zone, smaller than all other wheels (Comms, Emote, Voice Line, Response)
  • The ping wheel now has a back button
    • All wheels have the back functionality for controller
Pinging While Dead

  • For the first 3 seconds of a hero’s death, the dead hero can ping the enemy that killed them
    • This prevents spamming the ping on enemies to keep their position updated since your body doesn’t provide line of sight
    • You’ll only be able to place Last Seen pings if none of your allies also see them
    • Many pings are not intended to work while dead, instead printing your remaining respawn time in the team chat
    • Aiming at the enemy is not required since players are unable to aim in this 3-second window
    • There is more stringent spam protection on these pings than on regular enemy pings

SCOREBOARD​

The game scoreboard has been updated in multiple ways based on all the amazing feedback we’ve received since the first beta.

  • Completely reorganized layout, bringing the most important information together for an easier viewing experience
  • Improved ultimate progress indicators that now show numeric values
  • Increased transparency to allow you to see more of the game action while viewing the scoreboard
We look forward to more of your feedback on this feature, as we’re still looking to update and polish the scoreboard.

Scoreboard Statistics Update

A large reorganization is in progress for the statistics displayed on the scoreboard, as well as the statistics for each hero. The scoreboard now displays Eliminations, Assists, Deaths, Hero Damage dealt, Healing Done, and Damage Mitigated. Here are the new statistics:

  • Assists is a new statistic that increments whenever a player earns what we previously referred to as a Defensive Assist or an Offensive Assist
  • Damage Mitigated is a new statistic that encompasses the previous Damage Blocked statistic, but also keeps track of damage prevented by effects such as Ana’s Nano Boost or Orisa’s Fortify
    • There’s still work to be done here, as we plan on adding tracking for damage mitigated by effects such as Lucio’s Sound Barrier
Many heroes still have statistics that are not yet implemented. These are marked by the NYI tag after the name of the statistic. We have included these unfinished statistics in the scoreboard to provide opportunities for players to give feedback on this feature.

SOUND​

Home Theater Surround Sound Updates​

  • All ambience soundscapes are now mixed for surround sound

3D Audio Updates​

  • Xbox – Overwatch now supports Dolby Atmos for home theater and 3d audio over headphones
  • PS5 – Overwatch now supports Sony 3d audio through headphones and TV

MAPS​

Control​

Ilios

  • Evening Lighting
Lijiang Tower

  • Dawn Lighting
Oasis

  • Night Lighting
Nepal

  • Morning Lighting
Busan

  • (NEW) Night Lighting

Escort​

Circuit Royal

  • Night Lighting
Dorado

  • Evening Lighting
Route 66

  • Night Lighting
Gibraltar

  • (NEW) Morning Lighting
Junkertown

  • Morning Lighting

Hybrid​

Midtown

  • Morning Lighting
King’s Row

  • Evening Lighting
Eichenwalde

  • Evening Lighting
Hollywood

  • Morning Lighting
(NEW) Paraíso

  • In the heart of Rio lies our new Hybrid map, Paraíso! Take a bumping carnival float through the city streets, making your way from the sunny beach to Lúcio’s own Clube Sinestesia.

Push​

New Queen Street

  • Morning Lighting
Colosseo

  • Evening Lighting

Deathmatch​

  • Kanezaka
  • Malevento

HEROES​

General​

Support Role Passive

  • Time to activate healing increased from 1 to 1.5 seconds
Damage Role Passive

  • Swapping to other damage heroes maintains up to 30% of your new hero’s ultimate charge
  • Previous movement speed passive has been removed
    • Heroes that previously had their movement speed adjusted due to the role passive have been returned to their original values

Tank​

Reinhardt

  • Armor reduced from 350 to 300
  • Health increased from 300 to 325
Winston
Primal Rage (Ultimate)

  • Ultimate cost increased 10%
Barrier Projector

  • Projector health reduced from 800 to 700
D.Va

  • Mech Armor increased from 200 to 300
  • Mech Health decreased from 450 to 350
Doomfist

Seismic Slam

  • No longer slows enemies
Power Block

  • Damage reduction reduced from 90% to 80%
Orisa
Augmented Fusion Driver

  • Damage increased from 10 to 12
  • Projectile size no longer scales with distance
  • Projectile initial size reduced from 0.3 to 0.1
  • Critical damage bonus increased from 50% to 100%
  • Damage falloff at maximum range reduced from 70% to 50%
  • Maximum falloff range reduced from 15-35 meters to 15-25 meters
Fortify

  • 20% movement speed penalty removed
  • Headshot immunity removed
Javelin Spin

  • Cooldown decreased from 10 to 7 seconds
  • Speed boost reduced from 65% to 40%
  • Knockback increased
Energy Javelin

  • Impact damage reduced from 80 to 60
  • Cooldown increased from 6.5 to 8 seconds
Terra Surge

  • Max damage increased from 275 to 500
  • Damage begins to ramp after the old 200 damage timing

Damage​

Bastion
Tactical Grenade

  • Cooldown reduced from 10 to 8 seconds
Cassidy
Combat Roll

  • Now grants 50% damage reduction for its 0.4 second duration
Junkrat
Steel Trap

  • Fully locks movement again
  • Projectile speed increased from 10 to 15
Frag Launcher

  • Projectile size increased from 0.2 to 0.25
Pharah
Rocket Launcher

  • Reload starts 0.25 seconds sooner when out of ammo
Concussive Blast

  • Now deals 30 damage and deals additional knockback on direct hits
Symmetra
Photon Projector (Primary Fire)

  • Maximum ammo increased from 70 to 100
  • No longer generates ammo when damaging barriers
Photon Projector (Secondary Fire)

  • Projectile speed increased from 25 to 50
  • Max damage reduced from 120 to 90 (45 impact, 45 explosion)
  • Max charge projectile size reduced from 0.5 to 0.4
  • Ammo cost increased from 7 to 10
  • Charge time increased from 1 to 1.2 seconds
Teleporter

  • Build time reduced from 2 to 1 second
  • Now has a maximum lifetime of 10 seconds
  • Cooldown increased from 10 to 16 seconds
  • Cooldown starts when Teleporter is placed
  • Health reduced from 300 to 200 (50 health, 150 shields)
Sentry Turrets

  • Travel speed increased from 15 to 20
  • Movement speed reduction on targets reduced from 20% per turret to 15% per turret
Torbjörn
Rivet Gun (Primary Fire)

  • Fire recovery reduced from 0.6 to 0.55 seconds
Rivet Gun (Secondary Fire)

  • Fire recovery reduced from 0.8 to 0.7 seconds

Support​

Zenyatta
Orb of Discord

  • Time to fall off target when not in line of sight reduced from 3 to 2 seconds
Mercy
Guardian Angel

  • No longer can be canceled using crouch for a big vertical boost
  • Now automatically launches a player upward if they reach the end of their GA
Passive: Angelic Descent

  • Angelic Descent will now additionally slow ascent speed if held, not just descent speed
  • This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you

BUGS FIXES​

Thanks to your help, we were able to fix over 400 bugs from Beta 1 to beta 2! Here are some of the highlights:

General​

  • Fixed a bug where avoiding teammates would not work
  • Fixed a bug where the crosshair preview was missing from the options menu
  • Fixed a bug where some hero settings were blank
  • Fixed a bug where some pings would display the Punch Kid icon
  • Fixed a bug where skipping killcam would result in enemy player footsteps being substantially quieter after you respawned
  • Fixed several bugs relating to emotes, victory poses, and skins
  • Fixed several bugs relating to UI, Chat, Game browser, and Custom Games

Heroes​

  • Fixed a bug where using some ultimates could lock the camera below the map
Doomfist

  • Fixed a bug where Doomfist’s Power Block could reduce damage done by Bastion’s Sticky Grenade and Echo’s Sticky Bombs
  • Fixed a bug where hitting targets with a minimally charged Rocket Punch into the wall would deal no impact damage
Genji

  • Fixed a bug where Swift Strike would not reset after kill and would go on cooldown again
  • Fixed a bug where Genji was not taking the proper amount of damage when using Swift Strike while a sticky bomb explodes
Orisa

  • Fixed a bug where Orisa’s Javelin Spin could not be canceled by being hacked
Roadhog

  • Fixed a bug where Roadhog could still pull enemies with Chain Hook after getting stunned, hacked, or slept
Sombra

  • Fixed a bug where high frequency sounds would get cut off when in Stealth mode as Sombra
Zarya

  • Fixed a bug where Zarya could apply a Projection Barrier to an ally that was dying, consuming a charge
Zenyatta

  • Fixed a bug where reapplying the Orb of Discord on an enemy would show the ability icon as blue

KNOWN ISSUES​

  • Sprays are not appearing on some objects
  • Several Issues/Bugs with Golden Weapons
  • Controller Rumble is not present for all of Junker Queen’s abilities
  • Sombra’s “undetected” highlight will sometimes not play during Play of the Game
  • Some Zenyatta skins are missing coloring
  • Players can clip through or jitter when changing directions while Ice Wall spawns
  • Multiple heroes may have outdated hero tips
  • Baptiste’s Exo Boost may occasionally hitch
  • Some assets may not load during play of the game or kill cam
 
Last edited:

Araxen

Golden Baronet of the Realm
10,230
7,573
I’m enjoying it so far.

I don't care for them making QP into Comp. It makes it harder to sneak in a game here and there.

Edit: Symmetra changes are pretty bad. She's actually nerfed. They really don't want to change her to support because they'll have to come up with new animations and stuff I bet. All they really needed to do is lessen the ramp up time on her left click.
 

Cybsled

Avatar of War Slayer
16,409
12,039
I'm especially confused about the teleport nerf - so now they can only stay up 10 seconds then get deleted? It never struck me as super OP in it's old form since the range was limited
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
44,528
92,935
Oh wow look at that, another insanely ripped female with edgy multicolored hair cut. Good to see Blizzard's designs are as low t cucked bulldyke trash as ever;

1656486267439.png
 
  • 1Truth!
  • 1Worf
  • 1Salty
Reactions: 2 users

Cybsled

Avatar of War Slayer
16,409
12,039
I mean, they are going for a Mad Max/Post-Apocalyptic raider motif (I mean Junkertown is basically Thunderdome), so it fits that.
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
44,528
92,935
I mean, they are going for a Mad Max/Post-Apocalyptic raider motif (I mean Junkertown is basically Thunderdome), so it fits that.
The costume is whatever. Its the body type and look of the character itself. Its like someone thought they didnt corner the market on bulldykes who play MOBAs with Zarya.
 

nevergone

Low IQ Vegan Pacifist
<Gold Donor>
3,653
7,833
Finally got the battle.net client to show OW2.

The game is shit in nearly every way possible.
Blizzard is dead and devoid of all creativity and incapable of developing a game with any depth or complexity.

Complete and total waste of money.
 
  • 1Worf
  • 1Truth!
  • 1Like
Reactions: 2 users

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
44,528
92,935
Briggy is quite muscly too
Junker Queen is woman in description only.

Women hardly play OW, and the ones that did almost never played tanks(the small handful that did almost always played dva, the cute uwu asian girl). Its like everything else in media today, endless designs and aesthetics no one genuinely wants being forced on to us due to the leftist degenerate retards.
Finally got the battle.net client to show OW2.

The game is shit in nearly every way possible.
Blizzard is dead and devoid of all creativity and incapable of developing a game with any depth or complexity.

Complete and total waste of money.
Im gonna guess this will be a failure. Mild initial success due to it being "new and shiny" but 12 months top its back to what OW is now.

What does this do that OW doesnt? Its fucking balancing changes, some new maps and a few new heroes. Why the fuck would I pay for what should have been in OW?
 

Mist

Eeyore Enthusiast
<Gold Donor>
30,361
22,108
Women hardly play OW
I think you're wrong, actually.

Almost all of people I ever see playing OW on my Battle.net friends list are IRL women. I almost never see any of the guys playing it.

I also know more girls that play Valorant than guys.

The guys I know are way more likely to play Squad, Tarkov, COD, normally Battlefield if the current iteration wasn't giant fucking flaming poop.
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
44,528
92,935
Almost all of people I ever see playing OW on my Battle.net friends list are IRL women. I almost never see any of the guys playing it.
While I would say OW probably has had the biggest amount of female players in it in any game ive yet played, they still made up only a small percentage at least from my experience playing a lot of competitive over the course of OWs life. At the skill level I was playing at you would get a woman about every other game on average.

Most them played support, occasionally you'd get a tank and very very rarely a DPS. I dont think I ever saw a single woman play a high skill cap hero like Genji, Doomfist, Tracer etc.
 

Mist

Eeyore Enthusiast
<Gold Donor>
30,361
22,108
While I would say OW probably has had the biggest amount of female players in it in any game ive yet played, they still made up only a small percentage at least from my experience playing a lot of competitive over the course of OWs life. At the skill level I was playing at you would get a woman about every other game on average.

Most them played support, occasionally you'd get a tank and very very rarely a DPS.
Right but what percentage of the total players do you think are actually playing competitive?

At the casual ranks, Valorant and OW both have a shocking amount of female players.
 

Cybsled

Avatar of War Slayer
16,409
12,039
Women hardly play OW, and the ones that did almost never played tanks(the small handful that did almost always played dva, the cute uwu asian girl). Its like everything else in media today, endless designs and aesthetics no one genuinely wants being forced on to us due to the leftist degenerate retards.

While I would say OW probably has had the biggest amount of female players in it in any game ive yet played, they still made up only a small percentage at least from my experience playing a lot of competitive over the course of OWs life. At the skill level I was playing at you would get a woman about every other game on average.

This explains a lot. In comp, usually female players didn't use voice coms that often unless they knew the players, because comp was always filled with the most toxic shitheads playing OW.

You're getting triggered about a Mad Max wasteland themed hero. Pretty pathetic hill to die on
 
  • 1Moron
  • 1Worf
Reactions: 1 users