Overwatch

Valderen

Space Pirate
<Bronze Donator>
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So if the Titans lose their match there is no reset. They just lose while the Shock have already lost once, and shouldn't be in the finals. How the fuck is that fair? That is such a scam.

Agreed, isn’t the whole point of “DOUBLE” elimination to lose twice to be eliminate, Shock but get a second chance but Titans won’t have the same privilege. That’s just pure BS. If they can’t do the format properly because of constraints they should just have gone with single elimination.

If Titans win it won’t matter, but if Shocks win I personally feel the win will feel underserved and tarnish the integrity of OWL.

That being said, I’m looking forward to the match it should be awesome. :)
 

slippery

<Bronze Donator>
7,891
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That's been a pretty standing fuck up in all Blizzard stuff, because they don't want to take the extra time for the extra match. It's really shitty, and just not how the format should work.
 

Armadon

<Bronze Donator>
3,568
6,504
Huh I thought the Titans would have to lose twice. Fucking stupid. Should have played Saturday afternoon and if shock wins then play the final match Sunday
 

Araxen

Golden Baronet of the Realm
10,240
7,586
Blizzard is being too cheap to pony up for the arena for a 2nd day is what it is. Pretty sad, imho. They are a professional sports league. People would be outraged if this happened in one of the physical sports.

I'm just looking forward to Zedd playing before the Finals. Without a reset I don't care for the finals at all.
 

Blazin

Creative Title
<Nazi Janitors>
6,395
33,549
Figured shock would win but expected a closer match. Just for the success of the league was hoping for something more exciting
 

Kharzette

Watcher of Overs
4,919
3,565
Contenders gauntlet is on, Element Mystic is playin right now.

Don't look at chat, it is super spammed out with hong kong stuff haha
 

Araxen

Golden Baronet of the Realm
10,240
7,586

HALLOWEEN TERROR 2019
The fright for the future returns!



We’re celebrating the scariest time of the year with a seasonal event: Overwatch Halloween Terror! Expand your collection of spooky gear and relive the chilling tale of Junkenstein's Revenge in our limited-time PvE brawl. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of uniquely chilling rewards!



You'll also be able to unlock new seasonal items—including new legendary skins like Pharaoh Ana, Warlock Ashe, and Will-o’-Wisp Tracer—to add to our growing collection from previous years.



Learn more about Halloween Terror here.



GENERAL UPDATES
The Arcade has been expanded to 7 cards, to better handle its increasing variety of game modes.



COMPETITIVE UPDATES
Season 2 of Competitive 3v3 Lockout Elimination has begun.



BLIZZCON SKINS
We’re celebrating 25 years of Azeroth’s past at this year’s BlizzCon—and to mark this legendary occasion, we’ve created a pair legendary Overwatch skins representing two iconic Warcraft heroes. Prepare to seek vengeance against your opponents with Illidan Genji, and call upon the power of the (hard-)light of Elune as Tyrande Symmetra! These new Legendary Overwatch skins are available to BlizzCon attendees and BlizzCon Virtual Ticket holders.



HERO UPDATES
D.Va

Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second
  • Delay before regeneration begins lowered from 1 second to 0.75 seconds
Developer Comment: This change will allow D.Va to absorb more damage over time, while still keeping the maximum duration she can absorb at one time the same.



Orisa

Protective Barrier

  • Cooldown increased from 9 to 10 seconds
Developer Comment: Orisa’s barrier is often too difficult to deal with. This increased cooldown will make it more reasonable to destroy it before she can place another one.



Roadhog

Scrap Gun

  • Ammunition increased from 5 to 6.
Developer Comment: Roadhog is one of the best heroes at breaking down barriers quickly, but often he would be out of ammo and unable to capitalize on a barrier being destroyed. This change gives him more opportunities to poke at these high health targets and still having extra shots to threaten the enemy.



Sigma

Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot
Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds
Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second
  • Now has a 1 second cooldown after recalling the barrier
  • Initial 0.2 second cast time removed
Developer Comment: Sigma can often feel difficult to counter since he can so quickly reposition his shield and use Kinetic Grasp to block from other directions. We’re opening up some weaknesses in these abilities to allow for more counter play from his enemies.



Winston

Barrier Projector

  • Duration increased from 6 to 9 seconds
  • Health increased from 600 to 700
Developer Comment: Winston’s barrier often feels unreliable as a protection tool since it can be destroyed so quickly. Raising the health and duration should allow for him to apply pressure and protect his team more consistently.



Baptiste

Immortality Field

  • Health decreased from 250 to 200
Developer Comment: Immortality Field is a very strong ability with its weakness being that it is destroyable. We’re lowered the health of the device so that its can be countered more easily.



Lucio

Crossfade

  • Speed boost's effect increased from 20% to 25%
Amp It Up

  • Speed boost's amplification increased from 50% to 60%
Wall Ride

  • Speed buff reduced from 40% to 30%
Developer Comment: Lucio has had previous reductions to his speed that were put in place to reduce his effectiveness when boosting more than 2 tanks. Now that this is no longer possible, he is gaining some of his speed back. The Wall Ride change is there to counteract the increase in speed, so it should feel the same as it did before the change.



Mercy

Valkyrie

  • The extra beams created by Valkyrie now ignore enemy barriers
Developer Comment: This change will make Valkyrie makes Mercy’s beams consistent with how they work outside of the ultimate.



Moira

Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second
Developer Comment: Moira’s dueling capability is a bit too strong, so we’re reducing the self-healing gain from her Biotic Grasp to make it more reasonable to fight against her alone.



Doomfist

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds
The Best Defense…

  • Shield health gained per hit reduced from 35 to 30
Developer Comment: We’re increasing Doomfist’s charge time for Rocket Punch to give players more warning when he is charging this powerful ability. We’re also reducing the shield health gain from his passive ability to weaken how much damage he can soak while dishing out his own.



Sombra

Translocator

  • Cooldown increased from 4 to 6 seconds
  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy
Developer Comment: Having the Translocator cooldown begin right when it is thrown allows Sombra more flexibility in how she can use it. For example, she can now often redeploy it instantly after teleporting to it, or quickly destroy and reposition it while sneaking around. The cooldown has been increased to compensate for this change.



Symmetra

Photon Barrier

  • Duration reduced from 15 to 12 seconds
  • Health reduced from 5000 to 4000
Sentry Turret

  • Damage per second reduced from 50 to 40
Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound
Developer Comment: The duration of Photon Barrier was too high considering its impact on a battle. Recent changes have seen large increases in Symmetra’s overall damage output, so we’re reducing her turret damage in lieu of making further damage adjustments to her Photon Projector.



Tracer

Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters
Developer Comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.



BUG FIXES
General

  • Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons
Heroes

Brigitte

  • Fixed a bug with Brigitte's Rally checking line of sight from her feet instead of from her head
  • Fixed a bug with Inspire's position being affected by the player’s aim pitch
Doomfist

  • Fixed a bug that could cause Doomfist's Rocket Punch to not travel forward if he was sliding along a wall while airborne
  • Fixed a bug that caused Rocket Punch to briefly stop all movement on a Fortified Orisa
  • Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux
Sigma

  • Fixed a bug that allowed Sigma's Gravitic Flux to ignore line of sight through some ceilings
Sombra

  • Fixed a bug with EMP's position being affected by player’s aim pitch
Winston

  • Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects

 
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Reactions: 1 user

Deruvian

Lord Nagafen Raider
640
115
It's amazing how bad this game has become. It's gone from being a shooter with some interesting mechanics to this steaming pile of shit. If they just reverted every move they've made since adding Ana, the game is immediately 3 times better.
 

Araxen

Golden Baronet of the Realm
10,240
7,586
There is no simple fix for the mess they created sadly. It's like they do not do any forward thinking when they create the new heroes. Orisa and Sigma complement each other way too well. If they added two seconds to Orisa's shield cooldown before Sigma was added she would be worthless, but with Sigma, he can help her make up the two second nerf easily.

The first step would be to limit teams to one shield tank, but they can't afford to split the tank queue like that. The game is pretty screwed.
 

Kharzette

Watcher of Overs
4,919
3,565
Took me awhile but I finally got through all of the gauntlet games. Quite a few surprises in there.

Turns out north american teams are pretty good! I feel like their weakness is lack of strong Mei play. Attacking a bastion / pharah defense on Eichen A for instance. Being able to scrim owl teams on a decent ping is a real advantage the other regions will be able to enjoy next season.

Europe was not looking good though I feel like they would have been better served with Giganti or even Clockwork Vendetta.

Really liked the fighting style of the pacific team Talon.

I was surprised not to see O2 blast. The last korean games I watched they looked by far the best team.

This meta seems to heavily favour the team that is just having a good day. There were some wild swings in there where a team wins by a margin so huge it looks like grandmaster vs bronze, then the next day they lose just as badly. It is quite a change from goats where the better team would win 95% of the time.

It is good for a bit of variety as we all know coaches tend to want to mirror and stick with the meta even when it is total suicide to do so (see every owl match entire first half of the 2019 season).
 

Valderen

Space Pirate
<Bronze Donator>
4,450
2,620
Fun game even though we lost.

On Anubis, we lose the 2 points real quick. One of the DPS gets toxic and leaves.

So 5 vs 6 on attack, we manage to take both points with a minute left. We attack again, take first point and 61% on second.

So now 5 vs 6 on defense, with them having over 5 minutes. They won with less than a minute left, with like 5 ultmites.

It sucks we had a leaver, but damn doing so well on 5 vs 6 was fun as hell. :)
 

Araxen

Golden Baronet of the Realm
10,240
7,586
Looks like I may be a Toronto fan next season if the Surefour rumours are true. I won't have to root for a fucking LA team anymore. Thank god!
 

Kharzette

Watcher of Overs
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3,565
I hadn't seen that one. I saw Gesture and Profit going to Seoul, and Eqo and Neptuno dropping from fusion. Maybe they are going to bring in more koreans.