Overwatch

Tenks

Bronze Knight of the Realm
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606
I don't think OW is comparable to TF2. It's much easier to drop in and out of TF2 games and not punish your team. Encounters tend to be more 1 on 1 or 2 on 2 in TF2 whereas outside of playing a flanker you better be with a clump of your team winning team fights if you don't want to lose.
To be fair thats because TF2 is largely played in pubs with house rules and no coordination. OW forces you into 6v6 matches.
 

Faith

Useless lazy bastard.
1,178
857
Just bought this. Since I mostly played the doc in TF2 I am going for Mercy, so anyone got any good tips?
 

Valderen

Space Pirate
<Bronze Donator>
4,450
2,621
Just bought this. Since I mostly played the doc in TF2 I am going for Mercy, so anyone got any good tips?
Let your entire group die, then rez them all at once to get PotG.
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Tenks

Bronze Knight of the Realm
14,163
606
It is the best way to play Mercy really. If you know ults are up on the enemy team let them blow their ults into your team, wipe them out and then just rez them up.
 

Noodleface

A Mod Real Quick
37,961
14,508
Don't stick yourself with only playing a healer. You'll be much better and well-rounded if you have a good knowledge of all the heroes.
 

Faith

Useless lazy bastard.
1,178
857
Learn the maps and play Lucio instead.
Lucio is a better choise for the healer role? Seems to be LOS based and worse then Mercys healingstream to me, but hey Im the newbie. Currently people seem to do anything possible to avoid getting healed, or charge head first into the enemy when Im healing which ofc they dont survive.
 

Faith

Useless lazy bastard.
1,178
857
Don't stick yourself with only playing a healer. You'll be much better and well-rounded if you have a good knowledge of all the heroes.
True, but my skill in FPS is somewhere below "fuck the dog got hold of the controller" and "AFK, back in 10 min" unfortunatly
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Got this due to friends insisting that this is what will occupy our gaming time until something better comes along so trying to roll with the punches.
 

Blackyce

Silver Knight of the Realm
836
12
Stand on the point to keep overtime going?
Here's a really good example of stupid people who ignore the overtime mechanic.

So I'm playing Roadhog and we are defending the King's Row map. Time has almost run out but I get between most of the attackers and the payload and go Whole Hog. I kill the three attackers but die to them as well. I'm thinking great, I've given my team time to defend the payload. I hit shift to stop watching how I die and watch my team. I watch as the game ends with our two Torbs are building their turrets far away from Reinhart as he just strolls in on the payload for the win.

I do a Jean Luc Picard face palm.
 

Tenks

Bronze Knight of the Realm
14,163
606
Lucio is a better choise for the healer role? Seems to be LOS based and worse then Mercys healingstream to me, but hey Im the newbie. Currently people seem to do anything possible to avoid getting healed, or charge head first into the enemy when Im healing which ofc they dont survive.
"Better" is a loose term. Lucio has more ability to stay alive on his own. Mercy you are far more at the will of your team. If they decide to not give you LOS to Shift into them you'll die. If they decide not to peel that Tracer/Genji who has been butt fucking you the past 15 seconds you'll die. However Mercy is a far better single target healer and extremely underrated when novices talk about her because of her damage beam. Mercy's ultimate is almost the inverse of Lucio's ultimate. Lucio's is a damage buffer to try to prevent death where Mercy's is to return from death. Obviously these have pros and cons as well. Like a Reaper will benefit more from Lucio because you can Sound Barrier his Death Blossom. Rezzing him after he got fragged using it doesn't really help. But since Lucio's buffer disperses a team can simply disengage and engage later. Enemies don't really have the option of disengaging off a rez. Lucio's speed boost is also probably the best skill in the game. It can get you in and out of situations and no other hero even covers the space of having a speed boost.

Also since rarely will you get multiple people playing support Mercy is, far and away, a better solo support than Lucio. Lucio can heal well when his E is off cooldown. But he struggles to actually keep people alive through a focus without it.
 

Faith

Useless lazy bastard.
1,178
857
"Better" is a loose term. Lucio has more ability to stay alive on his own. Mercy you are far more at the will of your team. If they decide to not give you LOS to Shift into them you'll die. If they decide not to peel that Tracer/Genji who has been butt fucking you the past 15 seconds you'll die. However Mercy is a far better single target healer and extremely underrated when novices talk about her because of her damage beam. Mercy's ultimate is almost the inverse of Lucio's ultimate. Lucio's is a damage buffer to try to prevent death where Mercy's is to return from death. Obviously these have pros and cons as well. Like a Reaper will benefit more from Lucio because you can Sound Barrier his Death Blossom. Rezzing him after he got fragged using it doesn't really help. But since Lucio's buffer disperses a team can simply disengage and engage later. Enemies don't really have the option of disengaging off a rez. Lucio's speed boost is also probably the best skill in the game. It can get you in and out of situations and no other hero even covers the space of having a speed boost.

Also since rarely will you get multiple people playing support Mercy is, far and away, a better solo support than Lucio. Lucio can heal well when his E is off cooldown. But he struggles to actually keep people alive through a focus without it.
Thank you kindly for that information!
 

Tenks

Bronze Knight of the Realm
14,163
606
And yeah playing Mercy can sometimes be a frustrating experience. Reinhardts will just Shift into 5 people and complain you didn't heal them. Winston will jump ontop of a Reaper and a Roadhog and blame you for not following. Then again its pretty common even if you're on Lucio to people accusing you of not healing them even though your heal is passive and can be empowered every so often.
 

Noodleface

A Mod Real Quick
37,961
14,508
And yeah playing Mercy can sometimes be a frustrating experience. Reinhardts will just Shift into 5 people and complain you didn't heal them. Winston will jump ontop of a Reaper and a Roadhog and blame you for not following. Then again its pretty common even if you're on Lucio to people accusing you of not healing them even though your heal is passive and can be empowered every so often.
Shitty Reinhardts are awful - just watch Renbot for a bit and learn what a true hero he can be.

Had a few bad experiences with some forumites on Reinhardt doing exactly what you said.
 

Tenks

Bronze Knight of the Realm
14,163
606
Shitty Reinhardts are awful - just watch Renbot for a bit and learn what a true hero he can be.

Had a few bad experiences with some forumites on Reinhardt doing exactly what you said.
I had a Winston yesterday who would just jump into the pit on Illios ruins and die immediately and start raging. Every. Single. Time. We'd move in as a group just before the pit and he'd just leap in and die immediately. It was almost becoming humorous because he didn't even feel he was making any mistake at all and blamed the entire team. I was the Mercy and I followed him exactly 0 times so that didn't help his rage.
 

skribble

Golden Knight of the Realm
488
136
Let your entire group die, then rez them all at once to get PotG.
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That requires your team to die together, near each other. Quite the difficult feat apparently if my pug experiences as mercy are anything to go by.
Even with spamming utli status it seems a lot of people either just want to die as far away from you as humanly possible, or not push in at all even though you could rez the whole team. I really like Mercy but playing her in pugs is making me extremely salty. Lucio seems much better suited for the unorganized chaos even though I don't enjoy him as much.
 

Cinge

Ahn'Qiraj Raider
7,011
2,078
I play support quite a bit. I usually do mercy for defend and lucio for attack/koth maps. Mercy can be very frustrating though, if no one helps you, you will just die to harass over and over, whereas lucio can at least look after himself.
 

Araxen

Golden Baronet of the Realm
10,244
7,593
Don't stick yourself with only playing a healer. You'll be much better and well-rounded if you have a good knowledge of all the heroes.
Yeah, the more characters you are comfortable with the better in this game. Having a main in this game doesn't fly, imho. You need to have at the very least 1 character from each grouping that you know preferably most of the cast. Being flexible helps a team a lot.
 

Araxen

Golden Baronet of the Realm
10,244
7,593
Jeff talking about the future of the game...
Spoilered for length
There's a lot going on right now. We're working on content patches throughout the rest of the year and into early 2017 currently. Of course we have long term plans, but we like to remain agile to respond to the current direction of the game and players' needs.

Our big focus right now is Competitive Play. We did a big push on this feature in beta and got some really amazing feedback. We were hoping that from the beta version of Competitive Play, we would need to do some polish and iteration and then release the feature but we felt like the feedback we got was basically asking for a different direction. So Competitive Play is quite a big effort for us this time around -- almost as much work as the first version. But it's really far along. We're playtesting it multiple times a day. We're also looking into/debating putting up a Public Test Realm for this feature so that we can test it in a larger environment before putting it live. Even when it goes live, I anticipate our first few seasons will require iteration on the feature. We're working very hard to make it awesome at release but there are some things you need to see and feel along with a large population before you can properly sign off on the feature. I anticipate Competitive Play will require a few season's worth of iteration before we're in the place we want to be.

We're also working on new heroes right now. We have some that are very far along and others that are just getting started. We also have some prototype heroes that may or may not ever see the light of day. We do a lot of prototyping... I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.

We're also working on a few new maps right now. One of them is "officially" in our production pipeline as it has passed through enough prototyping and playtesting that we feel confident in it. So that map is in the hands of our art group at this time. They are busy making it look awesome and while they do that, we keep going back and playtesting it to make sure nothing changed between the early level design blockout and the final "artified" version of the map.

We have a few other maps that are in prototype and playtest phases right now. Some of them will become real maps and some of them will be totally scrapped -- so I can't really commit to you on those. For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day.

So maps and heroes are being worked on daily. I wish I had dates for you but whatever date I gave you would change and then you'd all be mad at me. The good news is, like we've said before, for Overwatch, we won't be charging for those maps or heroes. Those will just be live updates that will come in a patch for free.

There are some other features that we have our eye on. For example, we want to make a lot of improvements to the spectator/broadcast/observer functionality in the game. The spectator feature has come a long way since the early days of beta but we know it can be improved. We've gotten tremendous feedback from people running tournaments and have a lot of good ideas how to make the game more watchable. We feel like some of these improvements will also benefit things like PoTG and Highlights as well once we get to them. These features are not being worked on heavily right now. We're more in a mode of design and planning around these. So there's not an immediate timeframe for the spectating stuff. But it's important to us and part of our daily conversation at this point.

We have a lot we want to do with Highlights and the PoTG as well. We would like to improve those features and there are a lot of cool ideas we want to see happen.

We talk a lot about the Brawls and Custom Games. These are really cool features that we feel like we haven't even fully scratched the surface with yet. We want to do a lot more with Brawls and there are some seriously awesome ideas from the team as well as the community that we want to get to. For Custom Games, we want to improve overall functionality but figure out a way for players to play more Custom Games with their friends or with strangers (for example, we're researching what a server browser-type feature would look like in OW). This is a ton of work so would not be on the immediate horizon. But in our dream world, you could play Custom Games with 11 other people (friends or strangers) with fun rules in play and gain EXP while doing it... so yeah.

There is more we want to do with the progression system eventually (this is more long term -- not immediate). We want to give you more customization options (we know people want to have random option for Poses for example). We have some cool ideas of how you could equip more than one spray or voice line... so those are fun things we'd like to get to. But they are minor and are far off. We also have some pretty cool new content we want to add to the progression system -- so we're looking forward to getting some of that in eventually.

There's an endless list of social feature improvements we want to make. These will most likely make their way in "some at a time" each patch -- rather than as a huge feature. We want to continually improve the social experience. For example, in the upcoming patch that has Competitive Play, you can now instigate many of the social actions on another player any time you have mouse control -- so in Hero Select, Assemble your Heroes, end of round card screen etc. (obviously, PC description listed). It's a minor thing but makes a big difference. So ongoing social feature improvements. We cannot stress enough the game is best played with other people -- it's a team game.

There are a lot of tech initiatives going on. I'm not the best one to speak to those. Obviously, we're putting a lot of effort against our high bandwith Custom Game option to see if we can explore proliferating that feature further. That's a big tech effort that isn't really player facing most of the time. We make constant adjustments to our matchmaking system. We're reworking some of our internal architecture so that designers can prototype game modes more easily -- not exciting player-facing features but this is the kind of thing that leads to fun stuff for the players eventually.

And then there is a never ending amount of bug fixing. For example, we have a few bugs on consoles right now that drive us crazy. You cannot leave a game as a group. This needs to be fixed. Also, if a friend gets recommended to your group you get a dialogue telling you to press Y/N... which doesn't exist on a console controller. So this needs to be fixed. There are and will always be things like this that need to be fixed. So that's something we're always addressing. There is a large anti-cheat and anti-hack effort going on, but I can't really discuss that (the first rule of fight club...).

Obviously, there is a lot more going on -- stuff I am forgetting to mention as well as some surprises.I can't stress this enough: some of this stuff might not happen.The reason developers usually don't give insight like this is because if something changes or doesn't happen, players get very angry at us. I would like to change that dynamic but we need to do that together. We'll share more information with you guys so long as you understand none of this is a promise and things do change throughout the course of development. So when we see a "HOW COME WE DIDN'T GET THE HIGHLY PROMISED RANDOM POSE OPTION" rage post 2 years from now, please feel free to quote this paragraph in the reply...

We'd love to hear your thoughts on this stuff. We frequently change our focus based on what we're hearing out of the community! Hope that helps to give some clarity on what's going on here in Irvine, CA.
Blizzard can you tell us the next step of Overwatch? - Overwatch Forums