Overwatch

Needless

Toe Sucker
9,172
3,268
Best feeling is when someone bitches about your character selection in this game and you carry the shit out of them. Had two idiots talking about how Tracer can't be used on defense and ended up cock blocking the enemy team on Anubis from the first point with a quadra kill bomb, and a quintuple bomb in that single defense. Gold elims and damage throughout the whole match as well. Feels good man.
Them nerds can EAD, Tracer is great on defense so long as their comp has squishies she can annihilate.

I hope the patch hits today because this game needs those adjustments to Dva/Mccree and Ana stat~

edit: guess shes out!
 

Valderen

Space Pirate
<Bronze Donator>
4,455
2,623
Finally will be able to play live again, after not playing since the 1 hero limit hit the PTR.

I wonder if my ranking will do the same as PTR to, since I went from 40 to 46 on the PTR which makes me sad, since I'll be 40 again when I get back to live. I think this was due to lot less horrible group composition because of the hero limit and the leaver fix where you can make XP even with leavers.
smile.png
 

Budos

Golden Knight of the Realm
592
10
Got seeded 55 rank playing all Lucio basically for my placement games.

Can add me if anyone needs 1 more:
slapstick2#1644
 

spronk

FPS noob
22,623
25,681
servers seem to have gone down, too much load between i guess new wow patch and new overwatch patch

played a few mins as zen though and it was really fun, love zen's style and doesn't feel like I die just peeking around the corner anymore
 

Araxen

Golden Baronet of the Realm
10,256
7,602
Patch Notes:

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana?a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana?s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can?t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

GENERAL UPDATES

Gameplay
If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play
Competitive Play matches can now only have one of each hero per team.
For more info, click here.

Miscellaneous
Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Timing on Zenyatta's Rapid Discord achievement is more lenient
Targeted teammates now respond by saying "I'm with you," when players use the ?Group Up? communication
Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General
Self-healing abilities now charge ultimate abilities. As a result, some heroes? ultimate costs have been adjusted (see below).

Bastion
Configuration: Tank
Ultimate cost increased by 10%

D.Va
Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it?s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to ?Toggle Defense Matrix? has been added under Options > Controls > D.Va
Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We?ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

L?cio
Sound Barrier
Ultimate cost increased by 10%

McCree
Peacekeeper
Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree?s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76?s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy
Caduceus Staff
Damage Boost
Effect will no longer stacks with bonus damage provided by another Mercy
Resurrect
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.

Roadhog
Whole Hog
Ultimate cost increased by 45%

Soldier: 76
Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
Ultimate cost increased by 10%

Zenyatta
Base shields increased by 50 (now 50 Health/150 Shield)
Primary fire weapon damage decreased from 45 to 40
Alternate fire weapon damage increased from 35 to 40
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Transcendence
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of L?cio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he?s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we?ve increased Transcendence?s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va?s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence?s output. We?ve made the heal powerful and also allowed Zenyatta to move around more quickly while it?s active.

USER INTERFACE UPDATES

Game Options
Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
Players can now hide in-game chat by pressing CTRL-SHIFT-C or by typing "/hidechat" into the chat window
Controls
Mouse sensitivity can now be adjusted out to two decimals
Gameplay
Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
Social
Friend Request toasts can now be toggled on or off
Friend notifications can now be toggled on or off
Whispers can now be toggled on or off
Video
Added 21:9 aspect ratio support
Players can now enable a real-world clock by toggling the "Display System Clock" setting

Social Features
Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta?s Transcendence Healing and Zarya?s Projected Barriers Applied)

BUG FIXES

General
The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's prayer beads) to hit targets around corners
Fixed a bug that caused the ?payload is nearing its final destination? music to continue playing even after the match was over
Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
Fixed a bug that would sometimes cause different heroes? victory poses to clip into each other
Fixed several lighting issues with the killcam

Maps
The payload on King?s Row will no longer retreat back inside its starting location if the attacking team fails to push it
Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
Added Spectator camera collision to most maps
Fixed issues with player collision across multiple maps
Fixed issues with ambient lighting and shadows across multiple maps

Heroes
Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended
Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
Fixed several bugs where Mei?s Ice Wall would persist in the game world even after the player switched heroes or left the game
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
Fixed a bug that sometimes caused Reinhardt?s Barrier Field to get stuck in the ?on? position if the player used the ?Toggle Barrier? setting
Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
Fixed a bug that caused Winston?s Barrier Projector shield to ignore the ?Sound Effects Volume? setting

Competitive Play
Fixed a bug that sometimes caused players not to be able to rejoin games.
[PC] Overwatch Patch Notes - July 19, 2016 - Overwatch Forums
 

Itlan

Blackwing Lair Raider
4,994
744
Everyone is playing PC? I currently don't have one, anyone on PS4? Is it worth it?
 

TJT

Mr. Poopybutthole
<Gold Donor>
40,982
102,912
Didn't expect the Roadhog nerf. Never seemed like he built ult to fast to me. Seems they want Ultimates to he more sparse and used more meaningfully?
 

slippery

<Bronze Donator>
7,892
7,705
Didn't expect the Roadhog nerf. Never seemed like he built ult to fast to me. Seems they want Ultimates to he more sparse and used more meaningfully?
His self heal now charges ult at a ridiculous rate. It's not really a nerf, it's just an adjustment to try to keep it in line because of the self heal = ult charge change.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,452
3,577
His Ult charged hella-fast anyway... Like literally 30 seconds into a battle it's up. In a game a couple days ago, on first push as Soldier, I'm non-stop dishing damage, am at 65% ult... out of nowhere Roadhog's is charged and unleashes on us. Like what.

Hopefully the 30% increase to Mercy's means it takes a little longer, too.
 

Needless

Toe Sucker
9,172
3,268
His Ult charged hella-fast anyway... Like literally 30 seconds into a battle it's up. In a game a couple days ago, on first push as Soldier, I'm non-stop dishing damage, am at 65% ult... out of nowhere Roadhog's is charged and unleashes on us. Like what.

Hopefully the 30% increase to Mercy's means it takes a little longer, too.
If Roadhog gets a full heal off his E it does something like 25% of his ultimate, if you're in their face you'll get it up really quick regardless
 

Tenks

Bronze Knight of the Realm
14,163
606
Love the new patch. Not sure why they needed to nerf 76. The nerf is pretty significant.
 

Tenks

Bronze Knight of the Realm
14,163
606
Up to 59. I find it easier to grind games if I just leave right when the game is complete instead of going through the PotM/Xp/rank screens. That gives me too much time to talk myself out of another game.
 

slippery

<Bronze Donator>
7,892
7,705
Also I think it was Noddle that was talking about Seagull and team stuff/stream stuff.

I was watching the stream yesterday as well. It sounds like there is maybe some team drama or stuff going on with the team that we are likely to find out about in a few days.
 

xzi

Mouthbreather
7,526
6,763
Ana is really fucking fun to play tbh. I don't think she's going to be very viable as a solo support but her ult might say otherwise. Really loving it.
 

Armadon

<Bronze Donator>
3,569
6,506
I have just tried Ana in the test area but does she not crit on head shots? I swear it was doing the same damage no matter where I hit.