Overwatch

Araxen

Golden Baronet of the Realm
10,278
7,634
The Winston one is top tier! I like them all. They did a really good job. I'm kind of surprised Solider didn't get an ugly sweater one though.
 

gauze

Molten Core Raider
1,084
365
Nice gauze, make it look easy, but with that silver portrait how many hours did you put into hanzo?
like 99% of my time played? haha. I was doing a lot of this shit day one, it wasn't until they 'buffed' his projectile speed did I finally reach a struggle with him. I got so accustomed to leading my shots, and it was removed in the radical degree. I've played a lot of high ranked CS(cal-p, cevo-m, almost made it into FPL but its cheesy in how to do so, 17rws esea player but no esea team, and tons of lans,) lots of quake and unreal. I can do about the same w/ 76/mccree, but its not nearly a fun.

old early days, when hanzo hitbox was stupid and I thought potg was the -highlight-



They seriously dropped the ball on mei's skin, like seriously wtf is that? a legendary? it only looks like a recolor. Unless there is some ingame animations, the skin is atrocious. Everyone else is on point, like even the epic skins are better.
 

Valderen

Space Pirate
<Bronze Donator>
4,467
2,633
So, at work right now, but is Symmetra now in every game.? :)

And yeah, the stay as a team is very nice option.
 

Araxen

Golden Baronet of the Realm
10,278
7,634
like 99% of my time played? haha. I was doing a lot of this shit day one, it wasn't until they 'buffed' his projectile speed did I finally reach a struggle with him. I got so accustomed to leading my shots, and it was removed in the radical degree. I've played a lot of high ranked CS(cal-p, cevo-m, almost made it into FPL but its cheesy in how to do so, 17rws esea player but no esea team, and tons of lans,) lots of quake and unreal. I can do about the same w/ 76/mccree, but its not nearly a fun.

old early days, when hanzo hitbox was stupid and I thought potg was the -highlight-



They seriously dropped the ball on mei's skin, like seriously wtf is that? a legendary? it only looks like a recolor. Unless there is some ingame animations, the skin is atrocious. Everyone else is on point, like even the epic skins are better.

They did phone the Mei one in, but her iceblock turns her into a iceman. I'm surprised Mercy and D'va didn't get a skin.
 

lost

<Bronze Donator>
3,223
3,493
Yeah and mei skin is 3k lol. On my smurf account I got both the mei and tracer in a loot box, need it on my main account now.
 

Kharzette

Watcher of Overs
4,968
3,632
I got the winston yeti and zarya's awesome emote, and a mcree emote with my arcade bonus boxes. The snowball game is fun :D
 

gauze

Molten Core Raider
1,084
365
I guess w/ Mei being with animation changes is cool.. but I feel they coulda still did something else and just hiked the price up. I think, aside from hanzo, shes the only other to have an animation change but yet hanzo actually has a radically different skin too.
 

Araxen

Golden Baronet of the Realm
10,278
7,634
Patch notes:

Tis' the season of joy

Full List of Patch Notes: https://us.battle.net/forums/en/overwatch/topic/20752545497

Overwatch - December 13, 2016

PATCH HIGHLIGHTS:

New Seasonal Event: Winter Wonderland

Overwatch is getting into the holiday spirit with a brand new seasonal event. For the next three weeks, Hanamura and King's Row will be decked out in holiday lights, we're introducing a new collection of holiday-themed cosmetic items, you can challenge your friends to a snowball fight, and our Loot Boxes will be and tied with festive bows.

Grab a mug of hot cocoa and jingle all the way to Overwatch's Winter Wonderland.

GENERAL UPDATES

General

  • Added a new "Boop" unlockable voice line for Sombra
  • Players can now select the 1v1 Mystery Duel and 3v3 Elimination game modes from the Custom Game menu
  • Added a "Stay as Team" feature, which allows players to remain grouped with their teammates after the match has ended
HERO BALANCE UPDATES

Symmetra

Photon Barrier (New Ability)

  • Replaces her existing Photon Shield ability
  • Generates a large energy barrier in front of Symmetra that blocks enemy fire as it travels forward
Shield Generator (New Ultimate Ability Option)

  • Symmetra's Ultimate ability now offers a choice between Teleporter and a new option: Shield Generator
  • Shield Generator places a device that grants additional shields to allies within its effective radius (regardless of barriers, walls, or obstacles between them and the Shield Generator)
Photon Projector (Primary Fire)

  • Range has been increased from 5 meters to 7 meters
Sentry Turret

  • Turrets that can be carried have been increased from 3 turrets to 6 turrets
  • Cooldown has been reduced from 12 seconds to 10 seconds
Photon Shield

  • Replaced with the new Photon Barrier ability
Teleporter

  • Health has been decreased from 200 to 50
  • Shields have been increased from 0 to 350
Developer Comments: We wanted to address two main issues with Symmetra. First, on the whole, we felt that she didn't feel active enough. Second, due to the nature of her Teleporter, she felt weak in certain situations on different maps and game modes.

To address the first point, we replaced her more passive Photon Shield ability with a much more active ability: Photon Barrier. Now, Symmetra can help lead the charge on offense or help shut down a big push on defense by actively blocking damage for your team.

For the second point, we noticed players would often switch off of Symmetra once they found themselves in a situation where her Teleporter wasn"t as useful. For example, when playing her on defense on an Assault map, players often used her to defend the first capture point, then quickly switched to another hero if that point fell. To help her feel more useful in more situations, we've given her an alternative to her Teleporter. The Shield Generator is just as important for the enemy to deal with, but is useful in more situations.

The turret changes allow her to rebuild her turret nests faster. Even if all her turrets are wiped out, it's now easier for players to build them all back up before the next push.

We're also increasing the range on her Photon Projector to make it easier for her to build up and keep a powerful charge on her target.

Zarya

Particle Barrier/Projected Barrier

  • Attacks like Reinhardt's Fire Strike or Hanzo's Dragonstrike that deal damage to both the barrier and the hero within the barrier, no longer deal damage to the barrier twice
Developer Comments: This is a bug fix, but we think it's significant enough to warrant a separate note. We've had a long-standing bug that caused "piercing" damage to hit Zarya's barrier twice. Sometimes this benefited Zarya (for example, jumping in front of Reinhardt's Fire Strike was a good way to generate a large amount of energy quickly), and sometimes it really hurt her (Genji's Dragonblade, for example, would cut through her shield in one swing, instead of two). This change isn't intended to buff or a nerf to Zarya. We're simply trying get her abilities working as they should, and we'll keep an eye on how it affects her balance.

BUG FIXES

General

  • [PS4 Pro] Fixed a bug that could obscure or hide UI elements on a 4K display
  • Fixed a bug that allowed more than one player to select the same hero on the Assemble Team screen, but forced one player to reselect after spawning
  • Fixed a bug that forced players to join Play vs. AI matches when attempting to spectate a friend
  • Fixed a bug causing a black screen to appear if players switched heroes as the round ended
  • [PC] Fixed a bug that allowed the 'H' key to close the Hero Select screen even after that function had been bound to a different key
AI

  • Botsare no longer able to use abilities or attack enemies after a Control match has ended
  • [Console] Fixed a bug that prevented Ana from being selected in 1v1 matches
Arcade

  • Fixed a bug that prevented players from correctly receiving experience after joining an in-progress 3v3 match
  • Fixed a bug preventing BattleTags from being displayed correctly during Highlight Intros and Plays of the Game in 1v1 and 3v3 matches
  • Fixed a bug causing the respawn timer to remain visible during 3v3 matches
Competitive Play

  • Fixed a bug that allowed more than one player to select the same hero in rare situations
Heroes

  • Fixed a bug preventing the nameplate above D.Va's mech from disappearing while being destroyed, and displaying a "0" instead of the player's name
  • Fixed a bug causing the "You" indicator (which typically only appears during killcam footage) to appear when D.Va looks directly at the ground
  • D.Va's video tutorial now includes changes made to her Defense Matrix resource mechanics
  • Fixed a bug causing Genji's sword to clip through its scabbard
  • Fixed a bug causing Junkrat's Steel Trap animation to play when detonating a Concussion Mine
  • Fixed a bug causing Reinhardt's hammer to become invisible to some players after using an emote
  • Fixed a bug that interfered with the accuracy of the alternate fire for Roadhog's Scrap Gun
  • Fixed a bug that allowed players' Ultimate ability voice lines to play uninterrupted, even if they were hacked by Sombra during use
  • Fixed a bug preventing the sound effects from Torbjörn's hammer from being played when his Ultimate ability was activated
  • Fixed a bug causing Widowmaker's Grappling Hook to begin its cooldown after going through Symmetra's Teleporter
  • [Console] Fixed a bug that allowed Mercy to receive Ultimate charge when using her Caduceus Staff to increase teammates' damage when they're not damaging enemies
  • [Console] Fixed a bug preventing Reinhardt from deactivating his Barrier Field after being hacked by Sombra
  • [Console] Fixed a bug preventing Sombra's Hack from cancelling Soldier: 76's Sprint ability
  • [Console] Sombra no longer receives credit toward her on-fire meter when her EMP ultimate hits Symmetra's turrets
  • [Console] When multiple Sombras attempt to hack a health pack, the player that initialized the hack first will now control it
  • [Console] Fixed a bug preventing Sombra's Opportunist passive ability from seeing practice bots through the walls on the Practice Range
  • [Console] Fixed a bug preventing Sombra's reticle from consistently expanding while firing her Machine Pistol
Maps

  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
  • Fixed a bug that prevented Mercy from using Resurrect in rare situations on King's Row

Blizzard has implemented a "Stay as Team" feature, which allows players to remain grouped with their teammates after the match has ended • /r/Overwatch
 

Xevy

Log Wizard
8,635
3,839
Hanzo needs his hitboxes toned down. He honestly may need a rework a la Symettra. Just giving a character massive hitboxes and super damage is poor character development. At least Junkrat has traps and mines. They need to tone down Hanzo's "oh you shot within 6 feet of them they're dead" gameplay. I'd prefer they give him some sort of defense ability rather than "climb away" or "pray for Zarya bubble".

Speaking of awesome hitboxes:

 

Noodleface

A Mod Real Quick
37,961
14,508
The only people that defend Hanzo are Hanzo "mains"

Notice its almost always Hanzos that use the term "main"
 
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Araxen

Golden Baronet of the Realm
10,278
7,634
I like the Mei game. It's fun.
You do have to aim a little higher because there is a drop to the snowball.