Overwatch

KCXIV

Molten Core Raider
1,456
180
so what did he exactly get banned for? for smurfing?

*edit* nm, he got banned for throwing his placement matches.
 

Araxen

Golden Baronet of the Realm
10,250
7,598
Update on that clip is apparently Blizz thinks he bought the account and they are investigating it.
 

gauze

Molten Core Raider
1,084
365
Oh god, he still exists. Back in season 1, around GM/M area.. he was the worst to get in a game because all he did was play sym. I feel the numbers in GM/M are a little bigger so its less common to run into the same person, but fuck back then people would literally leave the game seeing him in. It was pretty much a free win for whatever team he wasn't on.
 

Araxen

Golden Baronet of the Realm
10,250
7,598
Overwatch Patch Notes - September 19, 2017 • r/Competitiveoverwatch

Patch is live with Mercy and D'Va Changes. Mercy is fun AF now!

PATCH HIGHLIGHTS

New Escort Map: Junkertown

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.

GENERAL UPDATES

General
  • [XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me"
    will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication


Mystery Heroes
  • Players will no longer see the Assemble Your Team screen at the beginning of a game
  • Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn
  • Players will no longer be respawned as the same hero
  • These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.


User Interface Updates
  • The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
  • Third person camera view will now frame the action automatically when spectating or waiting to respawn

HERO UPDATES

D.Va
  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
  • Defense Matrix
  • Defense Matrix's resource meter will now deplete twice as quickly
  • Energy regeneration per second has been increased to 12.5% (formerly 10%)
  • Boosters
  • Fusion Cannons can now be fired while flying


Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

Mercy
  • Resurrect (Formerly Mercy's Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active

  • Valkyrie (New Ultimate Ability)
    • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
      • Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
      • Caduceus Blaster: Now has infinite ammo and increased projectile speed
      • Guardian Angel: Increased range and movement speed
      • Resurrect: Cooldown in instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
      • Hover: Mercy gains the ability to fly freely, at increased movement speed
      • Regeneration (Passive): No longer interrupted when Mercy takes damage


Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

Reinhardt
  • Barrier Field
    • Holding primary fire while your shield is active now allows you to rotate the camera

Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.
  • A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement
BUG FIXES

General
  • Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
  • Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
  • Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
  • Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
  • Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
  • Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)
  • Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally


Deathmatch
  • Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
  • Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
  • Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines


Heroes
  • Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning
  • Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped
  • Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
  • Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row
  • Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped
  • Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped
  • Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges
  • Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air
  • Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
  • Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
  • Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
  • Using D.Va's melee attack no longer cancels Micro Missile barrage
  • D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
  • Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge
  • Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps


Maps
  • Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
  • Fixed a bug that allowed Reaper to reach unintended locations on Castillo
  • Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
  • Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
  • Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
  • Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
  • Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
  • Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
  • Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
  • Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar


User Interface
  • Removed the “Healing Prevented” statistic from Ana’s career profile page
  • Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning
  • Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations
 

skribble

Golden Knight of the Realm
488
136
Changes feel great so far , really nice to see DVA not being so anti-fun any more and mercys actually having to do something which requires some degree of skill. Nice that the unvuln and no-LOS requirement is gone, means there is some degree of risk rezzing someone. I like it.
 

lost

<Bronze Donator>
3,223
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i feel like the flying is a bit fast tho, as a soldier i have to chase her a lot during the ult with my crosshairs =p certainly maneuvers faster than like a pharah
 

Araxen

Golden Baronet of the Realm
10,250
7,598
The world without mass rez is such a beautiful place!

Mercy can counter Pharah now. lol

 
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dvoraen

Lord Nagafen Raider
515
181
The world without mass rez is such a beautiful place!

Mercy can counter Pharah now. lol

lolol, I have to try that now

Patch notes don't list Roadhog's Take a Breath change for "taking reduced damage" while using it, but the ability text states reduced damage in game so...I think it's in?
 

Nabassu

Lord Nagafen Raider
94
171
lolol, I have to try that now

Patch notes don't list Roadhog's Take a Breath change for "taking reduced damage" while using it, but the ability text states reduced damage in game so...I think it's in?

The previous patch had the road change.
 

Valderen

Space Pirate
<Bronze Donator>
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The Roadhog change are nice, he's somewhat viable now. I miss his hook, and how he played before. He's super tanky now though, and extremely hard to kill.

The take a breather reducing damage and being able to move is awesome. You can survive a D'va bomb now while taking a breather in the middle of it, or the dragons from Hanzo...actually pretty sure you can survive everything while taking a breather.

He charges his ultimate so fast now too, you're constantly using it.

I like him, but I liked him better before the changes...and he's not as good now as he used to be, but he's way better than right after the nerf.

On a different note I hate when you get put in a group with 2 or 3 people already grouped and 1 of them plays the main healer, or only healer and they do nothing but heal their friend and ignore everyone else in the group. I was there standing in front of the Mercy at a 1/3rd of my health on Winston asking for heals, and she kept damage boosting her D'va friend. I died trying to get to a health pack.
 

Araxen

Golden Baronet of the Realm
10,250
7,598
Moonmoon trolled a Mercy main today, and the one tricks on Reddit are in an uproar. lol


Edit: from reading elsewhere I guess this Becca is a real bitch and some are happy to see her get shit on.
 
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skribble

Golden Knight of the Realm
488
136
The other one Ive been getting a lot recently is being teamed with a premade 4 stack and they ALL lock in dps, like you'd think the idea of queuing up together would make them try to form some semblance of a balanced team, but nope apparently not.
 

Valderen

Space Pirate
<Bronze Donator>
4,453
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The other one Ive been getting a lot recently is being teamed with a premade 4 stack and they ALL lock in dps, like you'd think the idea of queuing up together would make them try to form some semblance of a balanced team, but nope apparently not.

I had that happen a few times recently also.

I got a group twice in a row of 3 that locked Bastion, Torbjorn and Symmetra. The 3 were in low gold, but their season and career high was in the low diamond...so I think they were intentionally deranking.
 

lost

<Bronze Donator>
3,223
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Shit I was diamond like season 2 and I played lastnight (im a crappy gold now), had some guy call me a smurf. Hell I get gold elims and shit every game on soldier but I cant carry a whole team, once I'm dead no one else kills people. Gold feels like such crap, less likely to get two healers and 2 tanks in gold.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,452
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Just finished my placements last night and got placed 2700... FIRST TIME placing Platinum fucking-finally.

Every other "Season" I'm usually placed 2300 and need to gain 200 for Plat, even though I end season ~2500-2800.

I was shocked to be placed 2700 since I went 4W-4L-2D. They must have changed something?!

I've basically been waiting for the D'Va and Mercy changes, shit was so aids. Games felt much better without that cheese.
 

Adebisi

Clump of Cells
<Silver Donator>
27,675
32,717
First point Junkerton on Widow on Attack is quite fun. All those shacks to hide in.

I recommend.

After that not so much.
 

lost

<Bronze Donator>
3,223
3,493
Ya I placed 2700 then dropped to 2400. I refuse to play at nights now or weekend nights, all the shitters and ragers are on then.

I do agree, as a soldier main it was super annoying when mercy's would use rez to avoid dying (makes them invul for a few seconds like those who get ressed) then by time she was free game i had a whole enemy team around me ressed.

So yeah the changes are good but its almost guarantee like if i I kill pharah that mercy will res so i have to kill pharah twice now! :mad:
 

Volto!

Lord Nagafen Raider
412
333
this game needs a solo-queue only queue. Almost nothing triggers me faster in this game than being added to a shitty 5 stack that refuses to communicate or god forbid pick a balanced or relevant comp. It's especially worse when that happens and the other team is a six stack that actually works as a team.
 
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