Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Lunis

Blackwing Lair Raider
2,259
1,505
Doing a full clear of BRD during the first months of launch was actually quite a feat and took at least a half dozen trips. One of the few wow dungeons I still have a full mental map of.

There was also some kind of community interaction back then before there were server transfers and LFG tool. I remember being decked out in full MC gear as a rogue and some newbie rogue paid me 20g to clear the bar room in BRD so he could get the Barman Shanker dagger, it dropped and he went apeshit thanking me. Oh the memories.
 

Adebisi

Clump of Cells
<Silver Donator>
27,680
32,723
Maraudon was my favorite classic dungeon. When I saw those waterfalls I blew my lourde.

First time I did Maraudon was with a warrior who years later went on to get the world's first Shadowmourne (though with his DK).

True Mippo story.
 

JonJon_sl

shitlord
80
0
Half of your complaints were either because you were bad at the game or didn't have a good enough guild.

I DO want to be able to get lost again. That was half the excitement.

As for people complaining about EQ death penalty. It wasn't that bad. I wish it would come back in a modern MMO.
In my opinion the death penalty added that fear factor that made dungeon crawling more exciting. It adds a risk vs. reward factor to gameplay and, because of rezzing ability and loot drops on your corpse, it adds to the community interactions.

I think someone else mentions they'd rather sit in a room rather than run the same linear dungeon instance 800 times, and I totally agree. Holding a camp with people promoted discussion between group members in the downtime. In WoW no one says anything besides name calling now.

WoW and games like it, cater to the ADHD gamer. Unfortunately money speaks and there are far more of them then any of us old EQ fans. I played a monk up to 56 on P99 and had a blast, I haven't played in 3 years, but if some of you are around on there, I could be convinced to get back into it.
 

Heallun

Lord Nagafen Raider
1,100
1,073
maraudon, razorfen downs/kraul, sunken temple (original one), even wailing caverns to some degree.
These dungeons were big and beautiful, but hardly a maze. Go deep into Runnyeye 1.0 and the claustraphobic nature of them and the few landmarks made traversing them a challenge. After 1 or 2 runs of the classic wow dungeons (even BRD) you were quite well versed in where to go. Even sol A, which is a fairly simple dungeon, I still have friends getting lost in to this day. Invisible walls also make things a bit more difficult :p
 

Tide27_sl

shitlord
124
0
And not a damn one of yall would go through that shit again.

Everyone one of these wonderful nostalgic memories yall have about EQ is about the journey, and not the destination.

Those days will never happen again. This very crowd, right here, will find the absolute fastest way to level to get to end game and bypass 95% of all content in front of them.

Don't fucking say you wouldn't because this same crowd has proved that over the past 10 years in every MMO released.
 

Khane

Got something right about marriage
19,879
13,395
These dungeons were big and beautiful, but hardly a maze. Go deep into Runnyeye 1.0 and the claustraphobic nature of them and the few landmarks made traversing them a challenge. After 1 or 2 runs of the classic wow dungeons (even BRD) you were quite well versed in where to go. Even sol A, which is a fairly simple dungeon, I still have friends getting lost in to this day. Invisible walls also make things a bit more difficult :p
You've got to be kidding. Sol A, Sol B, LGuK, even Sebilis was easy as shit to get around in after seeing it a handful of times. Your friends must be mouth breathing retards if they still get lost. Oh wait, they probably just camp the same room every time they go in there so they have no idea how to get around still because they've never even tried to clear their way around it. EQ dungeons weren't mazes either. Karazhan is more of a maze than anything in EQ.
 

Lunis

Blackwing Lair Raider
2,259
1,505
And not a damn one of yall would go through that shit again.

Everyone one of these wonderful nostalgic memories yall have about EQ is about the journey, and not the destination.

Those days will never happen again. This very crowd, right here, will find the absolute fastest way to level to get to end game and bypass 95% of all content in front of them.

Don't fucking say you wouldn't because this same crowd has proved that over the past 10 years in every MMO released.
That's true for any MMO, its not EQ specific. If actually completing group areas was the most efficient way to level then people would do that... and have a lot more fun in the process.

A good example was in Aion where solo questing sucked a dick. The most fun leveling I had was clearing the Kaidan Headquarters with a static group of friends, it was fairly large outdoor area that was all elite mobs. There were named scattered throughout so it was better to keep moving rather than camping one spot. It was one of the few times where grouping was quicker than solo questing. If the whole game was that instead of grinding quest hubs I think the game would have had a lot more staying power.
 

zzeris

King Turd of Shit Hill
<Gold Donor>
18,936
73,937
Oh wait, they probably just camp the same room every time they go in there so they have no idea how to get around still because they've never even tried to clear their way around it. EQ dungeons weren't mazes either. Karazhan is more of a maze than anything in EQ.
That's what most people ignore or forget. EQ dungeons were epic early. Later, it was paint by numbers spawn camping. Nothing exciting, scary, or interesting about camping a spawn in a dungeon. Nothing.
 

Dumar_sl

shitlord
3,712
4
The superiority of EQ at that level was said by someone already. Once someone has truly mastered a dungeon and its drops, the EverQuest model is still superior to WoW's. In WoW, you have to run the same dungeon over & over to accumulate valor points, nobody really cares about mob drops, only valor/hr. You can mathematically determine how long it will take you to get an item you need. There's no surprise or randomness. And what little there is, it doesn't matter because the item will likely be replaced again in a few weeks tops.

In EverQuest, once a dungeon is known, you can camp certain spots, and as someone mentioned, somewhat relax. The death penalty, danger of a timesink cr is still in the back of your mind, but you're not forced to mash buttons like a retarded monkey and rush for the valor/hr like in WoW. You can also nab the item in the next 5m, or not in the next 5h. EverQuest's is a superior model for a game.
 

Khane

Got something right about marriage
19,879
13,395
The superiority of EQ at that level was said by someone already. Once someone has truly mastered a dungeon and its drops, the EverQuest model is still superior to WoW's. In WoW, you have to run the same dungeon over & over to accumulate valor points, nobody really cares about mob drops, only valor/hr. You can mathematically determine how long it will take you to get an item you need. There's no surprise or randomness. And what little there is, it doesn't matter because the item will likely be replaced again in a few weeks tops.

In EverQuest, once a dungeon is known, you can camp certain spots, and as someone mentioned, somewhat relax. The death penalty, danger of a timesink cr is still in the back of your mind, but you're not forced to mash buttons like a retarded monkey and rush for the valor/hr like in WoW. You can also nab the item in the next 5m, or not in the next 5h. EverQuest's is a superior model for a game.
Compares WoW today ignoring Vanilla WoW to vanilla EQ ignoring EQ of today.
 

Dumar_sl

shitlord
3,712
4
Why would we be talking about vanilla WoW? It lasted barely 2 years, and nothing from vanilla even exists anymore. I can't go to the original BRD even if I want to.
 

Sunspots_sl

shitlord
110
0
Both were fun, at the time. Know what else used to be fun...sitting around watching cartoons all day and jerking off when Bugs Bunny dressed like a girl. I grew up and now I need adult cartoons and porn to get off. Progress is good.
 

Khane

Got something right about marriage
19,879
13,395
I really hope someone comes and makes the game the 4 of you want. You guys are gonna have a lot of fun building relationships and forming social bonds with the 3 other people who play said game. And then we won't have to hear these stupid goddamn arguments in every MMO thread. Because you'll be enthralled in immersion even though you can't form a full group.
 

Dumar_sl

shitlord
3,712
4
Both were fun, at the time. Know what else used to be fun...sitting around watching cartoons all day and jerking off when Bugs Bunny dressed like a girl. I grew up and now I need adult cartoons and porn to get off. Progress is good.
Define progress. Relatively speaking, you started off with Shakespeare and you're now watching a down-syndrome Elmer Fudd cartoon in this modern gaming industry.

How long did vanilla eq last?
The integrity of EQ's gameplay lasted well past vanilla, into RoK and SoV.
 

shabushabu

Molten Core Raider
1,408
185
And not a damn one of yall would go through that shit again.

Everyone one of these wonderful nostalgic memories yall have about EQ is about the journey, and not the destination.

Those days will never happen again. This very crowd, right here, will find the absolute fastest way to level to get to end game and bypass 95% of all content in front of them.

Don't fucking say you wouldn't because this same crowd has proved that over the past 10 years in every MMO released.
Nope. Another generalization failure. . For some of us the Journey IS the Destination. ..and the journey in recent titles is a joke.. I want leveling to take a year.
 

Sunspots_sl

shitlord
110
0
Define progress. Relatively speaking, you started off with Shakespeare and you're now watching bugs bunny in this modern gaming industry.
There's an old guy like you sitting on a park bench lamenting the days when kids played fun games like "bark like a dog" and "kick the can." Games have progressed, a lot, and the fact that you miss the stone age of vidja games says far more about you than the industry. Times have changed, and they will change again and again and my advice to you is find a different hobby, or just go play EQ. Its still there.