I played a rogue in wow classic and loved it, I want to say that I had maybe 15 total abilities that were useful outside gimmicks. By TBC I had maybe 20? I really didnt mind it or find it that bloated tho.I'll throw a contrarian vote out there. I liked my priest in WoW having a wide variety of utility spells that I rarely used, but when I did use them it was awesome. Whether it was levitate or stoneform being able to pop that off on the fly was wonderful. Then again I'm one of those people who didn't mind having 60 keybindings for just my abilities and spells.
I never liked having only a few of my spells available in EQ (On my bard) because switching between them all the time was a hassle. It adds a level of depth to prepare some spells before combat but it just seemed to be hassle.
The limited spells one had in GW2 was fine, but I played an elementalist and had a much wider variety of spells to choose from because of attunement.
Overall, give me a wide variety of abilities and let me choose any of them at any time.
Ehhhhhhh i guess. GW2 was just boring all around I forgot about the other side of the bar. Oh well dont care.GW2 had the amount of abilities you say you want. /boggle
So in other words around 12?For me, 12 is about twice as much as you need. I think you really only need about 4-6 ability slots. Maybe an additional slot or two for longer cooldown situational abilities. Then toss in clickies.
Then create a decent mechanic or resource system so all your abilities don't run off mana/rage/energy or use cooldowns.
Dodge has been in p much every mmo so far, even EQ.Time to stir the pot. Do you guys want dodge in the game?
I definately prefer a limited loadout as in EQ but I must admit that I find it the most restrictive on my Bard in EQ.I never liked having only a few of my spells available in EQ (On my bard) because switching between them all the time was a hassle. It adds a level of depth to prepare some spells before combat but it just seemed to be hassle.
4 is too low. 12 is getting to too high. How the system is designed would have an influence on how many keys is perfect for the game. 6 skills works in lol as an example, due to the fact that your character's positioning and how you are thinking about using those skills is important. Mmos generally don't require that much thought about where you are or how you use skills, so 6 in that situation would be boring. 12 skills could be alright, if they aren't all skills i have to use constantly. With 12 skills, you'd want some to be skills you have to put thought into using. Button mashing a lot of buttons just because you have a lot of buttons is awful content in my opinion. I really hate games that throw tons and tons of skills at me constantly, and it feels like your running through different skills with different names.For me, 12 is about twice as much as you need. I think you really only need about 4-6 ability slots. Maybe an additional slot or two for longer cooldown situational abilities. Then toss in clickies.
Then create a decent mechanic or resource system so all your abilities don't run off mana/rage/energy or use cooldowns.
Only if it's class based ability and not everybody can do it.Time to stir the pot. Do you guys want dodge in the game?
I'll toss out a strong second for the ugly characters, Trolls being basically the only race I liked to play. Also, lets have racial traits again, and classes limited by race. No more any class / any race, etc etc. I want my Race choice to matter, and not just be a skin. No Ogre wizards, and no Gnome Tanks...make size and smarts matter.Also: We gonna get some fugly player characters this time? Games just don't have the endearing ugliness of Trolls & Ogres since EQ.
Edit: Please god, not another game with a unibody system for characters. Shit is awful awful awful.
Yeah, I thought GW2 was just a bit on the high end.GW2 had the amount of abilities you say you want. /boggle
This is an interesting point. Some classes would do better with more skill options, and some should probably have less. Bards could only ever really run 4-6 songs at a time, so allowing them to have much more songs ready at their disposal didn't necessarily change their gameplay all that much.I definately prefer a limited loadout as in EQ but I must admit that I find it the most restrictive on my Bard in EQ.
Definitely have a limited load.What do you guys feel about a spell/ability system where you have a fixed number of slots, so even if you know 100 spells, you can only mem a few at a time. Or, do you prefer the 'as long as I have mana' I can cast what I want?
What was so wrong with allowing unusual race/class combos?I'll toss out a strong second for the ugly characters, Trolls being basically the only race I liked to play. Also, lets have racial traits again, and classes limited by race. No more any class / any race, etc etc. I want my Race choice to matter, and not just be a skin. No Ogre wizards, and no Gnome Tanks...make size and smarts matter.
I don't count clickies in my thinking honestly. I want class abilities lowered so managing clickies doesn't add on to more crap.So in other words around 12?I'm not saying 12 things all in a rotation, but 12 things total you can choose from with clickies included. Cause I don't know anyone who doesn't like clickies.
I agree with this. Make the 'load out' for when you're in combat only, but have access to all your utility stuff when not in combat.If you have 100 spells and can only mem 8 you'll wind up with a dozen spell sets that you are constantly swapping between.
A better system would be limitedcombatspells but no limitations on out of combat abilities. This solves the annoyance of needing to swap buffs or out of combat utility spells in and out. Also, a lot of those abilities could be passive slots. This gives players more choices to make without adding buttons to smash.
For me it was more of a logical thing, (I know I shouldn't try to be logical about an MMORPG). I guess it was that all warriors in EQ were "tanks"...I'd like to see small warriors be bad tanks, but good DPS, and hard to hit. Tanks job should be to take damage...(in my mind, even if it wasn't necessarily so).What was so wrong with allowing unusual race/class combos?
I liked my Halfling Warrior with high base dex in Vanilla/Kunark...
Tried to get into moba's and was yelled at asap because I didn't know blah blah always goes center lane lol. Haven't had the time to read up on it. I'm trying to figure out how only 4 abilities can keep you busy in an mmo, plus the other stuff.Yeah, I thought GW2 was just a bit on the high end.
5 Weapon abilities
Swap button
5 Weapon abilities
3 Utility buttons
1 Healing button
1-4 Class buttons.
Even though you only had 5 weapon abilities, you could swap which meant you managed 10 skill buttons. Anyway, it cam out to be like 10-14 buttons which I thought was still too many. I'm too into MOBAs now. I just want a good QWER and some situational things.