Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

jayrebb

Naxxramas 1.0 Raider
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15,202
I normally avoided card minigames in my games, but I did love how Vanguard's Diplomacy game opened up more quests for you, would love to see that again.

Something damning that was recently pointed out was DAOC budget when brought to scale from the 2000's to 2025 is 18 million dollars.

DAOC also had 48 employees working on the game.

You can't look at numbers like that and believe Pantheon will go gold without monetization.

In case you never played DAOC, it has arguably less content than the current EA pantheon. DAOC was a flat surface with some caves.

48 people. 18 million dollars. Working full sprint to make a game.

Where does that leave 3 full time employees, 8 total team members, with 2-3 million dollars?

People are starting to wake up by comparing older independent produced MMO's to Pantheon to contrast what's been released so far.
 
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MusicForFish

Ultra Maga Instinct
<Prior Amod>
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New dungeon is gonna drop in a few days and silence the haters
Uh Huh Yes GIF



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Daidraco

Avatar of War Slayer
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Something damning that was recently pointed out was DAOC budget when brought to scale from the 2000's to 2025 is 18 million dollars.

DAOC also had 48 employees working on the game.

You can't look at numbers like that and believe Pantheon will go gold without monetization.

In case you never played DAOC, it has arguably less content than the current EA pantheon. DAOC was a flat surface with some caves.

48 people. 18 million dollars. Working full sprint to make a game.

Where does that leave 3 full time employees, 8 total team members, with 2-3 million dollars?

People are starting to wake up by comparing older independent produced MMO's to Pantheon to contrast what's been released so far.
Man. I remember half my guild from EQ taking off to play DAoC and I think it was around level 20? That we were just exping to exp. Monsters didnt drop loot, much less coin. But we still had fun for what it was. Went back to EQ, but DAoC got a month to three out of a lot of us (if not more).

But for the sake of the games survivability? As long as they continue to keep Pantheon as a pet project, with a small scope - I think they'll be able to make it to release at the very least.

What I do find odd is that there doesnt appear to be anymore monetization planned while the game is in its testing phase. Whether they think thats admirable/honorable thing to do or not - it just doesnt seem fiscally responsible when thinking about the longevity of the games life. Purchase the game to play, but put a subscription in that is essentially ESO's type of sub. Increase Storage, 5% more exp, 5% less death penalty, Supporter Title, etc. etc. Something like $9.99/month? I mean, thats a lot more palatable than them releasing tons of cosmetics. .. And its not required to play. (Yes, I know the running joke would be that it would bring in all of 30 bucks a month from all three players). But out of all of those sales that happened from its Steam Early Access, much less previous backers - it would have brought in quite a bit. Also, to be quite honest, it would probably still be a subscription on several credit cards that goes by unnoticed to this day.
 

Daidraco

Avatar of War Slayer
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Well shit man. I could pay an individual roofer to re-roof my house and he would eventually hit release. But how many rain storms did I go without a roof during that construction period, that damaged my house further before it was fixed? Just saying, they could have use that extra bit of money to hire another full time person, or made a few part timer's into full time. Some of us want to see the game succeed, but the pace is glacial and I expect itll fizzle out shortly after it does release when people actually do have to start paying for access.
 
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Dr.Retarded

<Silver Donator>
15,852
34,758
Something damning that was recently pointed out was DAOC budget when brought to scale from the 2000's to 2025 is 18 million dollars.

DAOC also had 48 employees working on the game.

You can't look at numbers like that and believe Pantheon will go gold without monetization.

In case you never played DAOC, it has arguably less content than the current EA pantheon. DAOC was a flat surface with some caves.

48 people. 18 million dollars. Working full sprint to make a game.

Where does that leave 3 full time employees, 8 total team members, with 2-3 million dollars?

People are starting to wake up by comparing older independent produced MMO's to Pantheon to contrast what's been released so far.
I have fond memories of going into Spindellhalla or whatever it was called fighting the spider people for purple weapons. The Mordrid server was still the best, Midgard represent!
 
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Rezz

Mr. Poopybutthole
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3,708
Reminder: they're fully funded
Curious what that means in relation to the game itself. Does fully funded mean that if there are setbacks/whatever, that everyone still gets paid until it overcomes the hurdle? Do they have a specific release date in mind? Or is this like an investor who is just going to continue dumping money no matter the state is in? Is there a bottomless well of money in case they end up making large scale changes closer to release that require massive reworks? Does this investor(s) expect monetary return? Ie, will they pull the funding shortly after release if it isn't automatically making them money?

Honestly curious. Fully funded can mean a lot of things, depending on what it is referring to.
 

Rezz

Mr. Poopybutthole
4,633
3,708
Man. I remember half my guild from EQ taking off to play DAoC and I think it was around level 20? That we were just exping to exp. Monsters didnt drop loot, much less coin. But we still had fun for what it was. Went back to EQ, but DAoC got a month to three out of a lot of us (if not more).

But for the sake of the games survivability? As long as they continue to keep Pantheon as a pet project, with a small scope - I think they'll be able to make it to release at the very least.

What I do find odd is that there doesnt appear to be anymore monetization planned while the game is in its testing phase. Whether they think thats admirable/honorable thing to do or not - it just doesnt seem fiscally responsible when thinking about the longevity of the games life. Purchase the game to play, but put a subscription in that is essentially ESO's type of sub. Increase Storage, 5% more exp, 5% less death penalty, Supporter Title, etc. etc. Something like $9.99/month? I mean, thats a lot more palatable than them releasing tons of cosmetics. .. And its not required to play. (Yes, I know the running joke would be that it would bring in all of 30 bucks a month from all three players). But out of all of those sales that happened from its Steam Early Access, much less previous backers - it would have brought in quite a bit. Also, to be quite honest, it would probably still be a subscription on several credit cards that goes by unnoticed to this day.
I remember DAOC release; we had a few raiders (notably our rogues and rangers. Of course.) that basically vanished for a few weeks. They came back saying the game was good/etc but they wanted to be in more constructed/complicated encounters.

PVP is mad gay. It's just dudes slapping their dicks against other dudes dicks and proclaiming themselves the winner when the other guy gets soft.
 

Nirgon

Log Wizard
16,160
25,826
Well shit man. I could pay an individual roofer to re-roof my house and he would eventually hit release. But how many rain storms did I go without a roof during that construction period, that damaged my house further before it was fixed? Just saying, they could have use that extra bit of money to hire another full time person, or made a few part timer's into full time. Some of us want to see the game succeed, but the pace is glacial and I expect itll fizzle out shortly after it does release when people actually do have to start paying for access.
Come check out the new dungeon when it launches
 
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DickTrickle

Definitely NOT Furor Planedefiler
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Curious what that means in relation to the game itself. Does fully funded mean that if there are setbacks/whatever, that everyone still gets paid until it overcomes the hurdle? Do they have a specific release date in mind? Or is this like an investor who is just going to continue dumping money no matter the state is in? Is there a bottomless well of money in case they end up making large scale changes closer to release that require massive reworks? Does this investor(s) expect monetary return? Ie, will they pull the funding shortly after release if it isn't automatically making them money?

Honestly curious. Fully funded can mean a lot of things, depending on what it is referring to.
That has never been answered in any meaningful way. They said it at one point so he accepts it to whatever extent is necessary to stay hopeful for the future of the game.
 

jayrebb

Naxxramas 1.0 Raider
15,229
15,202
Is there a bottomless well of money in case they end up making large scale changes closer to release that require massive reworks?

This has already happened 2 to 3 times during the development of the game. One incident was the art direction change. The second was the Unity engine upgrade.

Reworks have already taken place. The project has been scrapped at least once before.
 

Nirgon

Log Wizard
16,160
25,826
If I thought this game was way off base or doomed, I'd be more more critical. If you followed my efforts to "make it classic" on EQClassic or P99, you'd know I'm one of the most unforgiving "heel" type personalities in that regard.

Brad hit the nail on the head, Joppa is following through nicely.


My only gripe is the respawning with worn gear, it should stay on the corpse. Oh and... on the torch debate...

Admittedly, the torch/light stone in a general slot worked in EQ. I did like having one person in a party have to whip out a torch or even requiring someone with mage light for certain areas of magical darkness. If the devs saw that absolutely killing ANYONE attempting that content, I would have adjusted rewards upwards for tackling that kind of content rather than cave to whining and scrap it. Skeletons at night dropping armor and weapons, "tokens" (bone chip type quests) for slaying creatures at night and that sort of thing. Then it's like "hey hunting at night with a torch is immersive and rewarding and not just grief". I think that's the key, making the grief rewarding if you succeed. Risk vs REWARD and all that, right?


But! They are at it all day, every day and it's their ass on the line. So far, they've done the extremely unlikely and done everything in anyone's power to keep this thing afloat and on track. If you haven't played it, I suggest you hop in when the new dungeon etc releases. There's absolutely no way if you enjoyed classic EQ that you'd "hate" this.
 
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