Exactly.
This is how Brad often fucks up. It's how he did it in Vanguard. He's doing it now. He basically talks about things that are planned like they're completed, then when people get hyped and want to see the goods, he has to either stall, lie, or whip some terrible shit together at the last minute.
I'm pretty sure this project would be on the way to be easily funded if he'd not tried to sell a game that didn't exist, and instead just sold the truth, that they want to make a game, have ideas and a plan, but need help getting the ball rolling. People will ask about the game, because that's what's exciting, and he could just tell us his PLANS for the game and IDEAS and just be honest that that's all it is at this point, and then re-fucking-focus attention to the fact the KS is to get the studio up and running, buy equipment, hire on more employees.
Instead, he got excited by his own hype, started selling a game that doesn't exist, didn't have the goods to back up his talking points, and tried to shit them out last minute. Instead of just going with the honest, direct approach: I'm Brad McQuaid and I want to make the kind of game you want to play, and will talk about some of my ideas and plans, but right now I need your help getting the studio set up.