VG still had camp/grind spots. I remember Ceros Ilse being a major place to sit for an entire play session. Pre-nerf Rhaz Inkur also had many the camp spot. There ought to be a balance though. Vanguard was VERY quest-hub driven. EverQuest did not have a "ton" of quests, especially post 20. That being, you didn't get (find) a load of quests, meet the conditions in a quest tracker, return to the NPC, get a follow-up quest, go back into the dungeon, etc etc etc...
I hated the part of VG that was: "Run out and do quest X." "Come back out of the dungeon, turn in quest X and pick up quest N." :Run back down to where you just were and complete quest N." Rinse and repeat over and f'ing over.