Ben posted this on PJP
Truth of the matter is there was a lot we could have done differently with the Kickstarter. As mentioned in interviews and elsewhere, none of us had any Kickstarter experience prior to the launch. We had done homework, but there are many things we would do differently should we have launched it today. There's still a little under two weeks to go and we're still intending on pushing all the way through.
I think one of the biggest things this Kickstarter has shown is that there is a good, strong community for this type of game. Not only that but there's such a big desire to see this game come about, not just from the pledgers and the community here, but everywhere. We've received so many emails and phone calls from so many people all over the world offering to help out in any way they can. The offers have ranged from making simple suggestions for the game all the way up to offers of expensive services and licensing at deep discounts or in some cases, free. The Internet wants to see this game happen. Networks, too, have graciously offered us a ton of coverage to get the word out. It's really been amazing.
So, if the Kickstarter doesn't meet its goal - that's on us. We take responsibility for that. But I can guarantee you it's not going to stop this game from being made. We're already starting work on some other options to make things happen. This stuff takes time and is privacy-controlled for now, for obvious reasons, but we're not stopping, whether the Kickstarter reaches $400k or $40 million -- lots more of Pantheon coming up.
Ben de la Durantaye
Director of Communications, Visionary Realms, Inc.
Pantheon: Rise of the Fallen by Visionary Realms, Inc. Kickstarter
@PantheonRotF