Still probably wouldn't have held people's attention. The game launched too soon without an actual end-game. Unfortunately for VG the early game was the most fun but also with all the chunking crashes and overall performance problems people couldn't really experience it in a satisfying manner. Luckily for me I had one of those supercomputers that VG was tuned to perform on so I probably lasted longer than most playing the game. I still think it has some of the best class design and class interaction out there but the flesh was just not on the skeleton even without the technical problems.I always wonder what VG would've been like without the technical issues. It's very difficult to ever do apples-to-apples with anything, because there's always lots of nuance that will sway any results.
All I'm doing is the opposite of what they are. We can both be ridiculous. What's the problem? But look at it from a different perspective. He's saying there are probably less than 2k people interested in this and I'm saying in 2007 250k people were interested in a game like this. So using his numbers the MMO genre lost 248k people who care about a game like Pantheon... It's not that I think Pantheon is going to get 250k players, I'm just emphasizing the market has not changed that drastically. I think if they start with 50k people it would be awesome, but you can never tell where things will land.If you aren't willing to accept the argument that the market isn't the same, then congrats I guess you can't be swayed? Not that there was a snowballs chance in hell anyways, after you've been standing here for nearly two years with figurative fingers in your ears refusing to budge on this game.
It isn't like there is any hard data we can pull from, so you can't get too salty about'people pulling numbers out of their asses'. I happen to agree with Tenks that the market is different, but I also know that there is literally (LITERALLY) nothing anyone can do to convince you that 2007 market ? 2016 market (not to mention, it's not releasing this year anyway).
Yeah, totally agree, in addition the technical issues, the game just felt incomplete after the early levels to me during the beta. It was enough that i never even gave it a shot at launch.Still probably wouldn't have held people's attention. The game launched too soon without an actual end-game. Unfortunately for VG the early game was the most fun but also with all the chunking crashes and overall performance problems people couldn't really experience it in a satisfying manner. Luckily for me I had one of those supercomputers that VG was tuned to perform on so I probably lasted longer than most playing the game. I still think it has some of the best class design and class interaction out there but the flesh was just not on the skeleton even without the technical problems.
And I don't know who was beta testing VG but the balance was all fucked up too. Some classes being able to solo purples and other barely able to solo 1 dots. Like my disciple was completely invincible by just cycling his healing combo. Not sure how that got past QA and testing or if they simply didn't care.
No. Probably 2k watched it three times and Convo took care of the rest.Just because they put out a shit kickstarter that was also marketed for shit doesn't mean their isn't an audience for a game like this. Their twich feed has almost 1k followers after their first stream using it. The youtube upload for the last update has over 14k views. But you're right, i am sure those less than 2,000 people watched it at least 7 times each.
Haha, thanks for the laugh! That was a good one.No. Probably 2k watched it three times and Convo took care of the rest.
Where is my alpha invite nerd?No. Probably 2k watched it three times and Convo took care of the rest.
You can be ridiculous if you want, I don't really care. But if I had to compare Tenks' number and argument versus your VG number and argument...let's just say that one sounds kinda reasonable, and the other sounds like wishlisting.All I'm doing is the opposite of what they are. We can both be ridiculous. What's the problem?
I edited that post.. Guess you caught the short end but here it is..You can be ridiculous if you want, I don't really care. But if I had to compare Tenks' number and argument versus your VG number and argument...let's just say that one sounds kinda reasonable, and the other sounds like wishlisting.
All of the numbers on both sides are completely made up. Everyone who says theyknowif EQ Remade.. I mean Pantheon will be a hit or a failure is lying to themselves and everyone else. We won't know until it is released. And even then it won't be the style of game that matters as much as if it is fun or not.You can be ridiculous if you want, I don't really care. But if I had to compare Tenks' number and argument versus your VG number and argument...let's just say that one sounds kinda reasonable, and the other sounds like wishlisting.
Stick around. If Pantheon ever launches you'll get a pretty close approximation.I always wonder what VG would've been like without the technical issues. It's very difficult to ever do apples-to-apples with anything, because there's always lots of nuance that will sway any results.
Yeah but being fun doesn't matter to Convo in this regard. He doesn't mind sitting at Orc camp 1 hitting the same pack of orcs over and over again for 3 hours with limited abilities as he jokes around with his buddies on Mumble and watches 4 episodes of Billions on the other screen.Being fun is always the most important thing. The rest of this conjecture is bullshit. But it makes for fun reading when we are all bored at work.
i know it doesn't compare to quest and AE grinding solo to max level but hopefully it's enough for some players... You're getting desperate with these weak comments. You obviously missed the class interdependency that took place within that group during the demo. The dynamics of the group and how you go about killing in that area can change based on class makeup. That in itself becomes fun. But yea, chilling with my buddies and playing at whatever pace we decide is fun to me. Plus we still need to see how the AI works out. It could get even more interesting/challenging.Yeah but being fun doesn't matter to Convo in this regard. He doesn't mind sitting at Orc camp 1 hitting the same pack of orcs over and over again for 3 hours with limited abilities as he jokes around with his buddies on Mumble and watches 4 episodes of Billions on the other screen.
Doesn't sound like a terrible way to waste time.Yeah but being fun doesn't matter to Convo in this regard. He doesn't mind sitting at Orc camp 1 hitting the same pack of orcs over and over again for 3 hours with limited abilities as he jokes around with his buddies on Mumble and watches 4 episodes of Billions on the other screen.
Ever hear a band that ROCKS on their first album, then blows on their second album with the big budget, and forgets what got them there in the first place? Same thing. Except more drugs in this case.I just don't get it. This is a dude that made this exact game with a huge budget and studio and FAILED. why is this time different? Oh that's right, he has even less people and a fraction of the money.
Not at all. Trust me, I am in no way saying that EQ was bereft of problems... it was a shit show much (a lot...) of the time. The thing that sticks with me and from the sounds of it, a number of other people here, is that despite these problems they took some chances and as a result got a lot of things right. Meaningful loot that often had intrinsic value besides +1 betterer stats, required social interaction and the associated repercussions if you were a douche, significant challenge level, and actual sense of real risk vs. reward, and unique classes/ class interactions. Did all those things often amount to some content ending up broken or unbalanced? Absolutely. But that is what made it interesting and memorable.So this game's main selling point is rose colored glasses. Got ya.
Actually, I had a lot of fun doing that. Static camps have their place in mmos, especially when you know the other players and are cracking each other up. Action combat is fun and all, but it can get so involved that groups don't talk or interact except to announce combat mechanics. That gets very boring very quickly. A little breathing room during the combat allows for human interactions that can be much more entertaining. In many ways EQ was just a chat room, but it worked.Yeah but being fun doesn't matter to Convo in this regard. He doesn't mind sitting at Orc camp 1 hitting the same pack of orcs over and over again for 3 hours with limited abilities as he jokes around with his buddies on Mumble and watches 4 episodes of Billions on the other screen.
This mechanic was stolen right from sojourn MUD. You had to cycle sitting to pull aggro because rescue sucked.Did you guys know that if you /sit you pull aggro?
I'll play the devil's advocate here:I just don't get it. This is a dude that made this exact game with a huge budget and studio and FAILED. why is this time different? Oh that's right, he has even less people and a fraction of the money.