Evernothing
Bronze Baronet of the Realm
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I was also in FnF during TSS, TBS and quit before the end of SoF.
What was your name?
I was a Bard, name was Kevian I think.
What was your name?
I was a Bard, name was Kevian I think.
I was also in FnF during TSS, TBS and quit before the end of SoF.
What was your name?
I was a Bard, name was Kevian I think.
So was I originally. I ended up raiding with Nightsomething. Sinlainu was the typical fat stay at home female cleric that were so prevalent in EQ.I was on Karana/The Rathe.
Night Bane and Night Eternal were a couple of the guilds my guild rivaled with. I was in Grey Hawke.So was I originally. I ended up raiding with Nightsomething. Sinlainu was the typical fat stay at home female cleric that were so prevalent in EQ.
I was also in Farsight with Prathun. There were a few times where he would say something and I'd question how he knew certain things. Now it all makes sense.
I agree. Busting my balls is what makes the EQ experience different to all the other games. I think if there is a group to join and routine combat to be had, people would rather just do it in one of the other big budget mmos, high end graphics, casual questing, some pvp battlegrounds and stuff to do for variety, etc. Pantheon is never going to be able to compete with the big ESO type games out there imo, and should separate itself from that crowd, and being hardcore is one of the only ways I think it will be able to do that. It doesn't have to be brutal or unfun, but it should be more like a survival game imo. Dvinn to zone, 1 shotting everyone in his path. The red con orc cent that wanders right up to Kelethin. Dorn. SG to docks!!! That cyclops that wanders around west commons, etc. It needs all that and more. There was a thing that Vanguard was going to have but I don't think it had in the end, which was for a spider to appear out of nowhere in the ceiling in a dungeon and crawl down become an add, surprising the group. Imo Panthoen needs stuff like that. There should be new ways for people to die so even hardcore EQ players will fail and have new things to learn and it will feel like a fresh new experience, not just reskinned EQ.This is why I've long said Pantheon should not only be hard, it should be harder than EQ. That doesn't mean you have to permanently lose your gear when you die, but it should mean better AI and reactive combat, on top of all the other conveniences of EQ (like a random red con bear/griffon/guard smashing you).
If Pantheon moves back towards Vanguard and the mainstream (rather than EQ), I'm afraid it's fate will be the same. Without those inconveniences that made people need each other, we'll never see that sense of community we saw in EQ.
Yes to all that. Tho I will say it was more than int not effecting damage, but the melee's ability to produce damage without expending resources. I like seeing abilities from both caster and melee using stamina beyond just jump, but melee need to use mana (or call it energy) if a balance is to exist in the long run.Lets talk about something we can all agree upon.
I think we all want a large robust list of spells for our spell books. If I don't have 15 different ways to give myself ultravision as a shaman i'll be disappointed.
I'm tired of the ultra slim downed narrow focused abilities in current MMOS. I don't want to start with fireball at lvl 1 and just upgrade it 10 times while I level up.
I never want to see Fireball Rk II in my life give me useless fluff names. Things like "Primal Fireball" is acceptable if it's like a high end raiding upgrade.
I want Summoned Items, Bags,Armor,Focus Items,Corpse run gear, Booze,Fireworks. I want a bunch of shit that is useless in combat but is fun in community settings.
Also one of the biggest flaws original EQ had was Melee vastly outclassed casters overtime in almost all situations due to int and gear not affecting damage.
I was a big fan of focus items but I hope they go with the narrow approach and have it affect certain spell types and not just +10 damage.
I mean, the other side of that shitty equation was Melee generally being garbage out of the gates (Except Monks, half the time the stupid Unarmed scaling basically comped them intro-level raid weapons after leveling). Which is why Rogues were always adamant that they deserved to outdamage Wizards at the end of the day, based on their garbo performance before being geared to the teeth. Neither place is particularly great to be in, and having both kinds of scaling present in a population is pretty much a guarantee of conflict and spite.
I mean, the other side of that shitty equation was Melee generally being garbage out of the gates (Except Monks, half the time the stupid Unarmed scaling basically comped them intro-level raid weapons after leveling).
I believe it was Joppa who responded to the question in last week's stream regarding Monks and being able to use weapons vs bare hands. He said that while they are continuing to evaluate this, his personal preference was that Monks would be best suited to use their bare hands vs equipping weapons. Kinda surprised by that since it presents an obvious issue - bare fists can be balanced against weapons from a damage/delay perspective but how do you get around the issue of stat loss.
I'm guessing it's because they are either A) planning on some other way to augment Monk fists (i.e., consumables) or B) it's a consequence of choosing higher DPS. In other words, Monk+bare hands will parse out higher than all other classes but it comes with a price (i.e., stat loss).
Personally, and this is coming from someone who plans to play a Monk as a main to start, option A would be fine but option B would be way more interesting. Again, it's about choices.
I believe it was Joppa who responded to the question in last week's stream regarding Monks and being able to use weapons vs bare hands. He said that while they are continuing to evaluate this, his personal preference was that Monks would be best suited to use their bare hands vs equipping weapons. Kinda surprised by that since it presents an obvious issue - bare fists can be balanced against weapons from a damage/delay perspective but how do you get around the issue of stat loss.
I'm guessing it's because they are either A) planning on some other way to augment Monk fists (i.e., consumables) or B) it's a consequence of choosing higher DPS. In other words, Monk+bare hands will parse out higher than all other classes but it comes with a price (i.e., stat loss).
Personally, and this is coming from someone who plans to play a Monk as a main to start, option A would be fine but option B would be way more interesting. Again, it's about choices.
Are they doing an ingame map or some other bullshit like that? Or just an in game mapping tool. Which would be cool. Create your own maps and trade them in game. Caveat emptor be wary of troll ass maps.
Yes.Is it wrong like that I like a_skeleton_02 proc class idea?