Year and a half ago I would have said fuck no. Now im cautiously optimistic "something" gets released.In light of SotA's financial troubles, does anyone realistically think this crew can put a game out?
I'm amazed they're still keeping the lights on and able to bring in new team members. Selling out to investors (Series A funding round) means sooner or later, they're going to have to focus on making a profit instead of looking to make the world Brad dreams of.
Problem with this game is that it's really only going to appeal to people looking for a spiritual successor to EQ. So you've got a target audience of like 50k people total which realistically translates to about 20k subs at launch and less than 10k 6 months out.To who? The 10 people in this thread?
It will be like every other mmo release. The herd that travels to all the new mmos will be there for the first month ir so, then most of them will go back to WoW.
Pantheon's long term success will be based on player retention and if the game keeps people logging in it will evolve into another niche mmo, just like every other mmo than WoW. That means it has to be fairly stable (not like Vangard) and fun.
Claiming that only old people looking for EQ nostalgia is the only market for this game is myopic. Asian grinders do very well in the niche space, just look at Black Desert for the most recent example.
I hope Pantheon has a loot system like EQ's current advance loot system. Really makes things so much nicer. I honestly think some relatively minor QoL stuff like that would really help keep irritation down, especially if the game has some challenge. I want to be stymied by content, not dealing with UI or other kinds of silly bullshit.
Even if Pantheon is everything EQ with a lot more, it will never be the next big thing. These days, a lot of people don't want risk with their reward. If they have to devote real time to a game and can potentially lose time in failure, that's more than some can bear.
That's okay though. Others will enjoy it, and it's likely many who are so adamantly against those things will end up liking it too.
Year and a half ago I would have said fuck no. Now im cautiously optimistic "something" gets released.
SotA burned through 18 million dollars, it was on Steam, and had a huge In-Game $hop. Only to come up short.
Does Pantheon need 10 million dollars to launch? With 50k subs they need to make $200 off each player, without whales because Brad thus far has been against the cash shop, that's taking years AFTER RELEASE to break even before starting to pay back investors.