There are a lot of people in life who hate everyone who tries to accomplish something in life. Most people are lazy and stupid, people who try make the lazy and stupid look bad. So the lazy and stupid endlessly attack people who try, in an attempt bring them down to the level of insipidness that the lazy and stupid inhabit.
This thread is full of lazy and stupid people.
You're in denial of reality (game has one zone, no funding etc) and frustrated whenever you see progress. The seething is real and several people have pointed it out now outside the gif clique.
Yeah I think you nailed the feeling I get from some people. I get it - I was thrilled when I saw the KS (well mostly, despite Vanguard being a disappointment) and I pledged for it in 2014 - it failed, and Pantheon subsequently became what looked like either just a pipe dream or a dumpster fire (or maybe a bit of both). I mean - fuzzy trolls - wow. I totally get the critiques around all of that - and the massive disappointment. I wrote the game off. Then in 2016/2017 a friend linked a stream and it became evident that despite me writing it off, they were actually making some progress. It hasn't been a smooth journey since then, but it's hardly a CoE, Dreamworld, or like it was 2014 & 2015.
Some people here just can't grasp that VR may actually have competent people in roles now and aren't stuck in hobbyist MMORPG mode anymore. That they're actually putting a real game together. It's like the peanut gallery here is stuck in their post-Kickstarter view of Pantheon and that nothing has changed in that time at VR. I mean, jesus, the recent coder stream they did with Kyle & Robert - it's quite clear those guys alone are not grifting fucktards. They know coding, networking, game development, tools, Unity, etc. It's a 90min stream, which not a ton of people will ever listen to, but anyone who has knows how wrong some of these peanut gallery comments are. They could still fail to ever launch, but it will hardly be because it's a scam with nothing under the hood by now.
That's all fine and good but they have had at least two massive restarts/refactors since their supposed competence (three if you want to count the early days where work was being produced). That shows a lack of direction and focus. A small team making sweeping changes like that? It's hard to engender a lot of confidence.Yeah I think you nailed the feeling I get from some people. I get it - I was thrilled when I saw the KS (well mostly, despite Vanguard being a disappointment) and I pledged for it in 2014 - it failed, and Pantheon subsequently became what looked like either just a pipe dream or a dumpster fire (or maybe a bit of both). I mean - fuzzy trolls - wow. I totally get the critiques around all of that - and the massive disappointment. I wrote the game off. Then in 2016/2017 a friend linked a stream and it became evident that despite me writing it off, they were actually making some progress. It hasn't been a smooth journey since then, but it's hardly a CoE, Dreamworld, or like it was 2014 & 2015.
Some people here just can't grasp that VR may actually have competent people in roles now and aren't stuck in hobbyist MMORPG mode anymore. That they're actually putting a real game together. It's like the peanut gallery here is stuck in their post-Kickstarter view of Pantheon and that nothing has changed in that time at VR. I mean, jesus, the recent coder stream they did with Kyle & Robert - it's quite clear those guys alone are not grifting fucktards. They know coding, networking, game development, tools, Unity, etc. It's a 90min stream, which not a ton of people will ever listen to, but anyone who has knows how wrong some of these peanut gallery comments are. They could still fail to ever launch, but it will hardly be because it's a scam with nothing under the hood by now.
Yeah I think you nailed the feeling I get from some people. I get it - I was thrilled when I saw the KS (well mostly, despite Vanguard being a disappointment) and I pledged for it in 2014 - it failed, and Pantheon subsequently became what looked like either just a pipe dream or a dumpster fire (or maybe a bit of both). I mean - fuzzy trolls - wow. I totally get the critiques around all of that - and the massive disappointment. I wrote the game off. Then in 2016/2017 a friend linked a stream and it became evident that despite me writing it off, they were actually making some progress. It hasn't been a smooth journey since then, but it's hardly a CoE, Dreamworld, or like it was 2014 & 2015.
Some people here just can't grasp that VR may actually have competent people in roles now and aren't stuck in hobbyist MMORPG mode anymore. That they're actually putting a real game together. It's like the peanut gallery here is stuck in their post-Kickstarter view of Pantheon and that nothing has changed in that time at VR. I mean, jesus, the recent coder stream they did with Kyle & Robert - it's quite clear those guys alone are not grifting fucktards. They know coding, networking, game development, tools, Unity, etc. It's a 90min stream, which not a ton of people will ever listen to, but anyone who has knows how wrong some of these peanut gallery comments are. They could still fail to ever launch, but it will hardly be because it's a scam with nothing under the hood by now.
That was a really good stream for me. The tools they built remind me of NodeRed.Yeah I think you nailed the feeling I get from some people. I get it - I was thrilled when I saw the KS (well mostly, despite Vanguard being a disappointment) and I pledged for it in 2014 - it failed, and Pantheon subsequently became what looked like either just a pipe dream or a dumpster fire (or maybe a bit of both). I mean - fuzzy trolls - wow. I totally get the critiques around all of that - and the massive disappointment. I wrote the game off. Then in 2016/2017 a friend linked a stream and it became evident that despite me writing it off, they were actually making some progress. It hasn't been a smooth journey since then, but it's hardly a CoE, Dreamworld, or like it was 2014 & 2015.
Some people here just can't grasp that VR may actually have competent people in roles now and aren't stuck in hobbyist MMORPG mode anymore. That they're actually putting a real game together. It's like the peanut gallery here is stuck in their post-Kickstarter view of Pantheon and that nothing has changed in that time at VR. I mean, jesus, the recent coder stream they did with Kyle & Robert - it's quite clear those guys alone are not grifting fucktards. They know coding, networking, game development, tools, Unity, etc. It's a 90min stream, which not a ton of people will ever listen to, but anyone who has knows how wrong some of these peanut gallery comments are. They could still fail to ever launch, but it will hardly be because it's a scam with nothing under the hood by now.
Okay fair enough. But I watched BG3 (way more of a staff I know) reiterate a ton of stuff. And guess what. It was mostly because some mechanics felt "too hurty". Like... have ya played DND?That's all fine and good but they have had at least two massive restarts/refactors since their supposed competence (three if you want to count the early days where work was being produced). That shows a lack of direction and focus. A small team making sweeping changes like that? It's hard to engender a lot of confidence.
This was a big fuck up during VG development too. They changed so many things back and forth due to people arguing on forums and they wasted so much time. Build the game you want and release it. If people really do hate something bad enough change it later.Okay fair enough. But I watched BG3 (way more of a staff I know) reiterate a ton of stuff. And guess what. It was mostly because some mechanics felt "too hurty". Like... have ya played DND?
It's like "ahummmm based on feedback we received we felt that rolling a 1 was too traumatizing" yap yap yap, this is the kind of stuff that ruined Rift. I told that dev on the beta it would be a failed wow clone if they neutered that pretty awesome planar invasion/town take over system. And oh boy. Did it get neutered lol. If it's not "hurty" it feels meaningless when you succeed. It's SUPPOSED to make you complain or feel rough, that's the whole point of a system where death is meaningful enough to create a feeling of danger.
My biggest criticism is gonna be the nerf to corpse running and all, but it may be true you can't make money on the kind of truly immersive, dangerous world I'd wanna see. The funding certainly isn't my millions to blow and papa bear's porridge is definitely too hot, so to speak, when I've chatted up some actual vets too.
Brad was incapable of that. I remember he caved and sectioned off the forums at one point or something stupid. He’d also reply to arguments with 32,000 character posts that looked like they took three hours to write.Gotta heavily filter that criticism.
Brad was incapable of that. I remember he caved and sectioned off the forums at one point or something stupid. He’d also reply to arguments with 32,000 character posts that looked like they took three hours to write.
Sounds like some heavy filtering. Very interesting tho.... are there any archives of this stuff?
I don’t really know how archive sites work when it comes to forums that had registration, user access levels, etc. so I’m not sure if that stuff still exists.Sounds like some heavy filtering. Very interesting tho.... are there any archives of this stuff?