It pisses me off in Vanguard when you go to a dungeon and someone leaves like that, and the group just carry on going with 5 people. Nobody can be bothered looking for a 6th, and it's not even necessary anyway because the combat is so easy. People should be forced together more, that's what happens if you join the military or a company or something, you are forced to work with people and you develop real friends that way or real enemies. Modern MMO's don't work like that anymore because people are so anonymous and disposable and replaceable.
Hrm, yes, this really is how it works in the military. You have a 4 person company and when one person dies you can't just go on because that person was so irreplaceable that the entire army crumbles! Modern MMO's need to work more like made up analogies or they'll just be WoW clones!
Here's a clue, you dumb fucking hippie, people in the military bond despite the group size because the group CONTENT they're playing against is real and challenging and matters, not because of the group size. Group size is fairly irrelevant to tuning the difficulty of group content, and really makes more of a difference when tuning solo content. If you have group content based around 6 man groups, a solo player is 1/6th of a group and solo content is harder. Which is why group size in Vanguard was higher than what had become the new norm with WoW. If your group size is 4, less people are going to be grouping because now two people are half a group's effectiveness, instead of 1/3rd, and are relatively more powerful. I was around for the group-size discussion and it's another decision that was far more thought out and deliberate than your ignorant perspective on steamrolling the easiest Vanguard content and thinking you have a clue.
If my rational explanation doesn't explain it for you, consider the following mockery of your ideas:
OMG, I was just thinking really hard about something: what if my personal experiences in a game aren't necessarily true for everyone and aren't even how things were in that game when it was designed initially. So, like, what if the game BECAME a spam-fest zerg-roll, so that's all I can ever say about it, and I'm not experienced or smart enough to see the game initial design wasn't like that at all, and that initial design is what people are referring to when talking about the.... wait, hear me out, I think I'm onto something.... when talking about the design of an upcoming project, what if people are referring to the initial design of a prior project the person making the new project was involved in, and those people are referring to that initial design because it was the portion of the old project the new projects main designer was a part of during design....? Nah, no fucking way. Hai gais, I was thinking, have you ever thought that WoW is like McDonald's!?
I was just thinking. A game like WoW has, what, 5 man groups? And WoW is like the most obviously WoW clone out there! So, any new game with 5 man groups will obviously be bad... so a new game should have 4 man groups, right?! That would make the content designed for 5 man groups harder, because 4 is one less, and all content is designed for 5 man groups and the only way to make content harder is not to make content harder, but to reduce the number of players in a group! I was just thinking.
GW2 works sort of like that
GUILD WARS 2?!??! SCREW YOU, YOU CASUAL WoW-CLONE LOVING EQ HATER!!! OBVIOUSLY BRAD'S NEW GAME JUST ISN'T FOR YOU!!!
Make it so that real life weather and stuff matters again. Make it so that when its dark you cant see shit, just like in real life. Someone will have to eithercarry a torchor use a spell to light the way, and make it so that their light source is visible to others -unlike Vanguardwhere everyone just has their own independent light source.
You mean, LIKE Vanguard where the command is literally /torch, you fucking moron?
Maybe your clothes get heavy from the wetness, maybe you lose some agility and dexterity like when your fingers get really cold, maybe there are times when you will just end up going in to a cave somewhere to get out of the storm, or you and your group decide to travel somewhere more hospitable. But these stormy areas maybe have some of the best loot and xp if you can man up and survive there with a good enough group.
Stop trying to replicate real life because you don't have one. I want to play a game. Challenging and frustrating and punishing, sure, but still a game. That means I want to PLAYING it and not huddled in a cave with a bunch of other players waiting out a fucking severe weather warning. I'd love a game that pushing group content and the interaction that brings, but I really don't think most people want a game that forces you into a cave with idiots and assholes like you just because sitting in a cave waiting out a storm in a fucking video game is the only way you can imagine anyone would ever want to talk to you or be your friend.