thanks -- yes, we have a detailed business and production plan. Like I said, some major features depend on how much $$ we bring in. I'd rather have a solid game and add some major features post-launch than try to quickly cram these systems in... quality over quantity, etc. And, even if we don't reach certain $$ tiers (although I think we will), we can always launch a solid game and then add these features in post-launch as parts of mini-expansions and the like. So we *will* get there eventually, sooner or later. We have plans for some pretty crazy exotic stuff and our architecture allows us to add to and revise the game fairly easily.
We are in this for the long haul. This is *not* a fire and forget project. We've no plans on starting a second project or anything like that. We want to evolve this game for years to come and, essentially, our company is Pantheon Inc. because that's going to be the focus for a long time. EQ 1 and other MMOs have clearly proven that a solid, fun game will keep people interested and involved for years and years, which is great. I tend to 'fall in love' with my current project, focussing on it and nothing else. I'm also pretty darned tenacious -- I don't get sick of a great game or play a bunch of different games all at once. Instead I grab hold of one game and stick my teeth into it like a pit bull
I like to be focussed on where the game is at the moment, what the next steps are, etc. And then I dream about where a game like Pantheon could go if we stick to it for months and years. And I dream big