vazdeline_sl
shitlord
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The death penalty alone in EQ makes it more hardcore and challenging than what WOW has been or ever will be.
WoW is seen as 'harder' due to mechanics and overall complexity. Actually, since any statement of 'x is harder than y' is going to be fairly objective you are going to have trouble justifying it but:At some point you must have stopped vomiting all over the keyboard because I did remove you from my ignore list. And don't get so defensive.I never played WOW.But its a bold statement to say WOW was more difficult than EQ. So I wanted you to cite examples. I was going off memory when WOW was released a large percentage of people were getting to max level in under a month. That doesn't sound like a game that is more difficult then Everquest.
Edit: Making raiding ridiculously difficult was a rather new mechanic. I can only go by EQ2 because that's what I currently play, but the stupidity involved has been ramped up considerably in the last 5 years. I don't consider it skill based, just memorizing a different pattern so to speak. But again, I cannot speak for WOW, I have never played it.
Yes, that 4% exp loss per death was a real ball smasher.The death penalty alone in EQ makes it more hardcore and challenging than what WOW has been or ever will be.
Pretty much this. It was hilarious to see how awful some MMO players were when it came to not simply clicking cheal chains for an entire raid. Some eq vets I know simply could not learn the simplest "stop standing in the fire, christ" kind of stuff.WoW is seen as 'harder' due to mechanics and overall complexity. Actually, since any statement of 'x is harder than y' is going to be fairly objective you are going to have trouble justifying it but:
WoW
Required a shit ton more button pressing
(Eventually) required a significant level of communication and teamwork (EQ eventually did this as well, to a lesser degree)
This relates to button pressing, but the rotations/priority systems could become pretty complex for dps/tanking
Movement based encounters fucking blew peoples minds (stop standing in the fire)
etc..
I'm sure im missing some. Like was said earlier EQ punished you much more severely for mistakes, but mechanically speaking WoW was more challenging. Which was 'harder' overall? Fuck if I know, MMO's have never really been that hard
There's enough bullshit conversations in this thread; can we not have the age-old "which is more difficult: WoW or EQ?" one? It's a broken question from the start.
Who would win a fight? The death star or Unicron?
GUYS DAMMIT NO, DO NOT START THIS! STOP IT NOW WHILE YOU CAN! AAAHHHHH!!!Uh, time does not equal difficulty.
It wasn't just raiding, WoW had some genuinely hard 5 man content. At release, it could be done in up to 40 man groups (later 10 man max), but to do the quests you had to do it in a 5 man group.At some point you must have stopped vomiting all over the keyboard because I did remove you from my ignore list. And don't get so defensive.I never played WOW.But its a bold statement to say WOW was more difficult than EQ. So I wanted you to cite examples. I was going off memory when WOW was released a large percentage of people were getting to max level in under a month. That doesn't sound like a game that is more difficult then Everquest.
Edit: Making raiding ridiculously difficult was a rather new mechanic that started at or near the POP era in EQ so original EQ raiding was not that difficult. I can only go by EQ2 because that's what I currently play, but the stupidity involved has been ramped up considerably in the last 5 years. I don't consider it skill based, just memorizing a different pattern so to speak. But again, I cannot speak for WOW, I have never played it.
He left to start a companyHey, maybe we're getting a CEO finally lol:
Rod Humble, CEO of Linden Lab for the past three years, officially announced via Facebook that he has left the company. Humble has worked on both The Sims and EverQuest, pretty much exactly the two games that you would think could be mashed together into Second Life. Linden Lab has not issued a statement about Humble's replacement at this time.
I never got very far in WOW as it just didnt appeal to me, but I did raid in early eq and in VG. EQ was tedious, not hard. WOW was less tedious over all. I wouldn't classify any mmo as HARD really. Having said that I would say the VG raids were probably just as difficult as WOW based on what I have heard abot wow raids. For example, Hegnarian had the whole telegraph thing where the spots on the floor would have the blue flames so you had to move or die. THis wasnt even a raid really, just a boss mob in a 45+ dungeon.Pretty much this. It was hilarious to see how awful some MMO players were when it came to not simply clicking cheal chains for an entire raid. Some eq vets I know simply could not learn the simplest "stop standing in the fire, christ" kind of stuff.
Exp loss was a timesink. But the mechanics of wow raids were more challenging.
Interesting that compared to yesterday it has the same amount of backers, but only a little over half of the money pledged. I wonder if like a $3k person backed out.So it seems like just another limp dick day. /Sigh