We have indeed talked about what we will be doing post-Kickstarter, in various interviews, and on the FAQ:
Doesn't it take more than $800k to make an MMO?
Yes it does. Our intent for this Kickstarter is first to prove that there's enough of a demand for a group focused game that believes in the experience of the game instead of handholding, and to get the ball rolling on development. If we can get to the goal we will have proved that and will have enough to get this game started and be able to get our studio set up and operational. If we only get to the goal and little more, then we will visit other funding opportunities but first and foremost we wanted to make it possible to be completely crowdfunded so that you, the players, have more to do with what goes into the game than other powers would should we need to turn to those options later.
So VC, Angel investors, and publishers. And quite possibly more crowd funding as well.