Yea I probably should of been more clear about that. It was a donation thing. It helped me tho.. I made friends with other classes for buffs. That's why I don't mind the system. It just worked for my case. I can see some not liking it but it wasn't a terrible system.Most druids, I say most, not all, worked for donations, they never "charged" for a port.
He said it's not on him to make. He just knows what he doesn't like..So, LFG, Im still waiting on your proposal to this problem.
Classes having useful, unique buffs/abilities for a group is a good thing and I'm not arguing against that.I don't like you, but this was pretty funny to me too.
From my perspective, I played mostly with guildies where ports really weren't a problem, KEI wasn't an issue, etc. There was usually someone on, or someone had a buff bot somewhere to log in. As a result of that, though, when I saw people selling buffs or ports, we pretty much put them on the 'do not invite' list for the guild and groups and open raids (which we did quite a bit of). It just seemed tacky to us, so I've never liked the people who defend it as a good practice, much less a common one.
That doesn't mean I want to take class interdependence away from anyone. It should be preferred that in groups, you have a tank, but to group at all it shouldn't require one. It should be preferred that to travel, you have a SoW or port, but all travel should require them. Even if it's just perception, the minute something in a game is seen as required, that usually means there's something wrong with balance.
It's all about variation and options. So arguing a hard-line of yes or no is short sighted on both sides of the argument.
Then by your own definition, there is no gameworld. Because every player can now bypass the world as it is, which means that every single player has the option of not dealing with it, and, in an effective sense, it no longer exists.IMO ports fall into a different category entirely and should be handled, ideally, by the gameworld instead of a specific class.
If your going to incorporate something like boats, what about flight paths then? I'm not saying go to the length that WoW went but make it limited points around the continent (read: not next to a dungeon).Then by your own definition, there is no gameworld. Because every player can now bypass the world as it is, which means that every single player has the option of not dealing with it, and, in an effective sense, it no longer exists.
Any of this stuff is fine within reason. It's really just a design equation where time and travel are not trivial. If they can be made interesting beyond the first couple of times, it's a win. That's one of the reasons the port spires kind of blow I think because they are the same time and travel bit but you just blink out of existence. Sure, you could just afk and let it happen but again that promotes that lazy gamer thing that I think a lot of us don't like. Same deal with the, "Hail, Port Me" NPCs and to a lesser extent the damn meeting stones.If your going to incorporate something like boats, what about flight paths then? I'm not saying go to the length that WoW went but make it limited points around the continent (read: not next to a dungeon).
I'm guessing this means the enchanter will have a spell that forces everyone nearby to hip-hop dance.Man I am eager to reveal details about the enchanter, wizard, and shaman, but I am most excited about our pet class. However the wizard stuff we are talking about sounds super sweet. There is also the coolness of the enchanter which has me going crazy. OMG I am going crazy with excitement, can we get this thing funded already I WANT TO PLAY THIS GAME NOW!!!
Sal
Just...no. Ok, in that vein, why can I not sit in POK and get donations for KEI? Its just a button push right? Except I'm not a chanty. Or why can't I get money for casting temperance? Ohh that's right, because I'm not a cleric. Each class has stuff they can and cannot do. You make a choice when you roll that class. Complaining he cannot port is fucking stupid. So roll a fucking wizard or druid if you want to port and spend the next year getting fucking slaughtered five thousand times because you have no HP and being ignored by groups because there are three other classes who out DPS you. Do your fucking time playing the class and you get the reward. You realize the reason you saw so many druids and wizzys porting is because no one wanted us in groups so we had time to kill while waiting for someone desperate enough to invite us? So if we are rewarded with a little bit of coin I think we've earned it.No hes not trolling, he brings up good points. Its a discussion. Just because you don't agree with his viewpoint, does not make it less valid.
Ya beat me to it. I responded before reading the rest of the thread haha.Or the Cleric that sold Temp or Virt, or the Shaman that sold HoS. And the warrior which sold.... Hehe forgot about how fucked warriors were.
You don't see a problem there?You realize the reason you saw so many druids and wizzys porting is because no one wanted us in groups
Every single time I would port even if no donation was offered. There was a thing calledreputation. You lived or died on your server by your reputation. You act like a jerk or a greedy fuck, word got around, quick.And how many druids would port you if you said you weren't going to offer a donation or port you ever again if you stiffed them? Call it a donation, fee, or price of purchase, either way it was a thing pretty unique to a very small percentage of the population and became something often seen as necessary. It's great that the people using their unique skills found a way to get money from it, but that doesn't mean the surrounding mechanics were good and should be repeated.