Dahkoht_sl
shitlord
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I very much like this statement. Simple and to the point and the way I want the game designed also.You are always playing content, does not matter if you are in combat or not.
I very much like this statement. Simple and to the point and the way I want the game designed also.You are always playing content, does not matter if you are in combat or not.
That was a totally different issue tho. Just bc classes might have ports in pantheon doesn't mean they won't be viable in groups.You don't see a problem there?
Or they could just fix base mechanics so you don't have an entire caster player-base dependent on one spell? Or an entire non-porting player-base dependent on two classes? Etc.Just...no. Ok, in that vein, why can I not sit in POK and get donations for KEI? Its just a button push right? Except I'm not a chanty. Or why can't I get money for casting temperance? Ohh that's right, because I'm not a cleric. Each class has stuff they can and cannot do. You make a choice when you roll that class. Complaining he cannot port is fucking stupid. So roll a fucking wizard or druid if you want to port and spend the next year getting fucking slaughtered five thousand times because you have no HP and being ignored by groups because there are three other classes who out DPS you. Do your fucking time playing the class and you get the reward. You realize the reason you saw so many druids and wizzys porting is because no one wanted us in groups so we had time to kill while waiting for someone desperate enough to invite us? So if we are rewarded with a little bit of coin I think we've earned it.
Yet, the porters who were assholes and required payment up front still got paid for their ports, reputation or not. Because, while I loved EQ for what it was, what it was was a collection of mechanics that I think were flawed and led to too many nights where you weren't allowed to play the game because of them. There's got to be ways to let people play the game without giving it all to them for free.Every single time I would port even if no donation was offered. There was a thing calledreputation. You lived or died on your server by your reputation. You act like a jerk or a greedy fuck, word got around, quick.
That was an issue with EQ tho. I mean, chanters had a very coveted buff and were still highly sought out for groups. I think if had to decide as a wizard if I wanted ports or KEI, I'd take KEI. I think what we need to decide is if we want an EQ like class interdependence system in Pantheon or not?A wizard shouldn't be sitting around thankful a game designer added in the necessity of ports for them to have something to do and get some gold from it... in a group-focused game, why shouldn't that wizard be in a group experiencing the game?
EQ like is fine. The isolated instances that are hotly debated are hotly debated because they stemmed from a systematic failure in the core game mechanics. 99% of the class interdependency in EQ isn't a topic of debate, because it was just fine. It's the few isolated incidents that are issues. Namely, KEI was too powerful and exposed a failure in EQs mechanics. The world was, at times, too nut kicking and anti-grouping, and the issue of teleports exposes a failure in that design. Etc.That was an issue with EQ tho. I mean, chanters had a very coveted buff and were still highly sought out for groups. I think if had to decide as a wizard if I wanted ports or KEI, I'd take KEI. I think what we need to decide is if we want an EQ like class interdependence system in Pantheon or not?
That's one thing I don't think you're ever going to recreate. At least not on the level that it was in EQ. Back then, people played the same game, on the same server, for years. This allowed reps to be built. I don't think any MMO, including this one if made, is going to get that kind of commitment from players anymore. At least not a large number of them.Every single time I would port even if no donation was offered. There was a thing calledreputation. You lived or died on your server by your reputation. You act like a jerk or a greedy fuck, word got around, quick.
This is huge for me. I think the best and perhaps only way for Pantheon to succeed in creating any sense of community is to design places for players to congregate. The logical place is cities. No reason a noob should start in the same city mid levels come back to sell their wares, which is the same city high levels spend time in crafting while looking for groups (since higher levels are usually more specific than just trying to get any group for exp).If they build the game so that players are not forced apart, then I think TP's will not only be less important but also easier to come by if you do need one.
Fuck yeah, man, I agree. If fuckers want to bind themselves, they can roll a caster! If assholes want the convenience of travel, they can find 7 other players to go with them! Because the only way to make a game that isn't GW2 or WoW is to make a game so hardcore your description isn't even close to what EQ resembled!!!I cannot believe this is even a fucking question now that I've thought about it. Do we want a hardcore group focused, oldschool MMO or yet ANOTHER preschool rainbow and sunshine everyone is happy and feels good all the time shitfest?
Fuck me man, everyone porting and fucking group finding bullshit? Really?
I never paid for a port unless I wanted to, you know why? I fucking traded Clarity for a port. People can barter, or converse, make friends, whatever. For fucks sake just give players the skills and FORCE them to interact or they can GTFO!
That tutorial nonsense sucks too. Just throw people into the world and force them to adapt and overcome. That's what players want these days, look at DayZ for fucks sake. You log into that game starving and with no guidance whatsoever, PLUS every other player is trying to kill you or steal your fucking BLOOD right out of your veins to use as healing packs.
Stop being pussies and MAKE A HARDCORE PVE MMO!!! Make it so hard you cannot even survive alone, or travel alone, or do jack shit alone.
Can't there be ONE MMO like this? Just ONE is all we want.
I don't see anything wrong with a grouping mechanic. Sorry, there are going to be times where it's 2am and not a whole lot of people on. The answer shouldn't be 'log off' at that point if you can't find a group via chat.Has anyone actually argued for an auto-grouping or instant-travel LFG system? I see a lot of arguing against it...
There should be other things to do, to be sure: maybe crafting or very, very inefficient soloing. But you should not be able to progress at even close to the same level as with a group, no.I don't see anything wrong with a grouping mechanic. Sorry, there are going to be times where it's 2am and not a whole lot of people on. The answer shouldn't be 'log off' at that point if you can't find a group via chat.
Why should a instant skip content ability be available to a selected class at all in a game that is focused on combat? Balancing around this single ability becomes nightmarish if it saves you 30-60min of waiting or re-clearing. And trivializes travel in general.No single ability should be shared amongst every class, end of story.