Heallun
Lord Nagafen Raider
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Hategiver also had that modified procrate. Combined with the AAs (especially area taunt for confident tank switches) it was a good time to be a warrior in luclinThe formula for aggro generation from weapon swings in EverQuest has always been weapon damage+weapon damage bonus; for example a Blade of Carnage had 15 damage and 13 damage bonus at level 60 which means it would generate 28 hate ever swing, ripostes count as swings double attacks count as two swings, etc. Damage bonus only applied for weapons in the primary slot; weapons in the secondary slot always had a damage bonus of 0 which means that a Blade of Carnage being wielded in the off hand would only generate 15 hate every swing. Also the hate is generated from the swing itself and isn't affected by the damage dealt which means that a miss would generate the same hate as a max damage critical hit. Also they didn't change the formula in Velious; what they did was change the power of the 2 hand weapons that droped in Temple of Veeshan to have significantly more power than they initially did which as a result made them generate more aggro. For example when Velious first launched the Palladus' Axe of Slaughter was a 40dmg 42dly weapon; it was later changed to be a 51dmg, 42dly weapon. At level 60 the Palladus' Axe of Slaughter would have damage bonus of 34 which made it generate 74 hate per swing originally and a very respectable 85 hate per swing after changes.
The true story is that dual wield actually sucked and wasn't very good at generating hate; wasn't very good at doing DPS and had the bad side effect of exposing the warrior to extra damage from mob ripostes and damage shields. Sure a warrior could wield 2 weapons with hate procs but the proc rate at 205-255 dexterity only allowed their primary weapon to proc an average of 1.5 times per minute(about once every 40 seconds) and their off hand weapon to proc a measly .75 times a minute(about once every 80 seconds); making any supposed bonus from the extra procs pretty much irrelevant. The exception of course is the the Bloodfrenzy which had a proc rate bonus that allowed it's hate proc to happen far more often than the normal 1.5 times per minute(.75 times per minute in off hand) that every other weapon before it was restricted to; finally giving warriors a weapon that was actually worth dual wielding. However Bloodfrenzy was a rare drop off of a mob with a 6 day spawn timer so very few warriors had it making 2 handers the weapon of choice for all but the luckiest warriors(or warriors too stupid to understand the mechanics of the game and insisted on dual wielding anyway).
Furor might have bemoaned the fact that "a warrior was only as good as his weapon" but that is one of the features I actually liked about the warrior because I loved the mathematics behind what made particular weapons better than others. Even a non-raider could buy an Argent Protector(42dmg, 49dly) from the bazaar for a few thousand platinum and hold aggro just fine in groups; without causing the DPS to drop off significantly. Aggro management in EverQuest was a shared responsibility which is something that I always liked and something that has been sorely lacking in games since.
I did this all of the time as well and could often get people not flagged lfg to come and join me and was able to make many friends that way. Forming groups was never hard in EverQuest unless you were unwilling to put in the limited amount of effort required to do so.