Kirun
Buzzfeed Editor
The thing is, for the most part, the social aspects are what made EQ "fun". People have played revisionist history and tried to conflate mechanics with community. The mechanics of EQ were, for the most part, awful and completely a by-product of shoddy design, with a solid dose of the devs/players "not knowing any better". Now that we've had the gift of hindsight, people have donned a set of rose colored glasses and tried to recast the aspects of EQ that most hated at the time in a new light.Several people commented that the derail my post caused was "terrible", or whatever. I just wanted to clarify that the reason I mentioned that XP thing was that it was indicative of how SOE treated the players, and that was primarily because of Brad's vision. Or at least, that was the line given by the company. Specific mechanics aside, Brad's vision was almost entirely diametrically opposed to the actual gameplay that emerged from EQ's mechanics, in nearly every respect. He didn't even understand his own game.
And people think that a new game designed by him is going to be a throwback to how EQ eventually turned out? Come the fuck on. And that's not even getting in to the derision and contempt that the developers of EQ, led by McQuaid, felt towards the players, which was the main point I was touching on. It was a HUGE DEAL to give players some more granular feedback on experience progress, because in the days of 640x480 and counting pixels, no one had a fucking clue what was truly going on with XP in later levels. Shit, it took them forever to even acknowledge "hell levels" in vanilla/Kunark EQ.
As far as etchazz's stupid posts go, no, I didn't hate EQ. I had a lot of fun playing it for a few years. But a lot of that fun was entirely in spite of McQuaid and other's efforts and vision for the game. Expecting him to repeat it, especially in light of the failure that VG turned out to be, is asinine.
It's similar to most jobs. Most people hate their job/line of work, but they stay there because they need to eat and because the current economy doesn't give them much choice in the matter. Not dissimilar to the "choice" we were left with in the MMO "economy" of the day.