Path of Exile 2

Cinge

Ahn'Qiraj Raider
7,512
2,609
Spent some currency to make a bow, doubled my sheet dps. Act3 went from a slog, to run and gun with bosses dying in 10 seconds or less.
 
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Arbitrary

Tranny Chaser
31,790
91,078
Spent some currency to make a bow, doubled my sheet dps. Act3 went from a slog to run and gun and bosses dying in 10 seconds or less.

Success with weapon upgrades changes the game entirely during your initial run through the acts. One fortuitous drop or craft halves (or better) the amount of buttons you need to press to make things die. If you're unlucky things are a slog until RNG smooths back out.
 
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Cinge

Ahn'Qiraj Raider
7,512
2,609
Yeah it was brutal until that point, kiting mob packs and yellows. Having to throw tons of rods down and then arrow, which when the mobs moving right to your face(And some of them super fast), you have to try to lay them out right or circle back, but always just get a few hits in before they are outside the range again.

I had no clue what I was doing either. My bow still has accuracy rating and light radius, but I got a big + lightning dmg and a phys dmg %. Think I spent 3 exalts doing it, but just made life so much easier.
 
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Kirun

Buzzfeed Editor
20,555
17,253
I've found that the game really starts to finally feel decent toward the latter part of Act 1, provided you haven't completely sabotaged yourself with a potato build.

For context, I've been running a Hollow Palm monk setup, and honestly, during the first couple of hours I was on the verge of quitting altogether. The early pacing felt rough, but I'm glad I pushed through. Once you start unlocking level 5 skill gems or so, the experience takes a noticeable turn for the better. The abilities begin to feel impactful and far more enjoyable to use, which does a lot to smooth over the rough start.

I just wrapped up Act 4, and I have to echo the sentiment others have expressed that the devs did a commendable job with it overall. That said, I do think the act runs a bit on the long side, and I'm hoping the interlude sections move at a faster pace. At this point, I'm itching to dive into maps and really start blasting through content.

I've appreciated the inclusion of Abyss encounters. They've been a surprisingly reliable way to gear up in the early game, as the troves consistently provide a solid influx of rare items. It makes the initial grind feel much less stingy compared to previous leagues.
 

mkopec

<Gold Donor>
27,491
42,788
I feel like some consultant needs to come in and take stock of who is in charge of PoE1 and who is in charge of PoE2 because this isn't a case of "different games for different people" at this point.

PoE2 legitimately sucks and is pandering to a very niche audience by accident. Hilariously. And PoE1 has had some of the best patches of all time recently albeit far too slow.
This game is far from sucking. I mean come on. It needs more time and it needs just more, but suck? Why does POE2 have to be just like POE1? I like that they are trying to make a different game.

I mean in the end it will prob end up just being a POE1 anyway, because of all the fucking crying. And IMO its a shame.

POE still suffers from too fucking much and every patch just introduces more and more. Its a bloated mess for all but a few of those that return like colocwork every league.
 
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Yaamean

Trakanon Raider
1,364
692
This game is far from sucking. I mean come on. It needs more time and it needs just more, but suck? Why does POE2 have to be just like POE1? I like that they are trying to make a different game.

I mean in the end it will prob end up just being a POE1 anyway, because of all the fucking crying. And IMO its a shame.

POE still suffers from too fucking much and every patch just introduces more and more. Its a bloated mess for all but a few of those that return like colocwork every league.
My main concern is they really should have tried to switch up the different activities instead of just taking them all from POE1. I get that it probably saves a ton of dev time, but if they are supposed to be separate games they should have completely separate activities.......

I don't hate it at all, just not sure why it even exists since it will inevitably become just like the first game. If they want to go all in on the slower, more methodical combat, then maybe figure out some new content ideas that actually vibe with it.

Idk, abyss is probably insanely fun at endgame, but some of the a1-a3 zones it was crazy chaotic and if I wasn't playing a broken class I would have hated it.
 

Xevy

Log Wizard
9,163
4,362
I died ~5 times between Act 1 and Act 4 as a Blood Mage phys caster.

By the time I finished the interludes I had died 66 times at level 68.

It's mostly all a gear check. I spent 3 exalts and now I'm handling maps way easier with 55/55/55 resists instead of 15/25/25 or whatever bullshit I had. It would be nice if they had baby exalts that people weren't scared to use on rares they find that had no monetary value outside of slamming stuff you have. Some of the sub level 64 jawbones are like that, but you can only desecrate an item once so far that I've seen.

Feels much better than 0.2 and I'm actually using combo systems, but old farts with RSI probably would complain about that. The in-game market app is wonky as fuck (if you get an error, reset the currency price to ex/div buyouts instead of exalts or equivalent). Nice when it works though. New supports are more helpful as they're mostly just +gooder. I had like 9 lesser jewelers by mid Act 4 I think, so those weren't as bad, but I did have a huge support gem shortage sometime around then too.

Overall it's still tough at times, but it feels better to beat a boss you had to try and beat than to just complain it took 15 seconds to kill Brutus instead of 5 this time. Dying 15 times to a Faridun Prince or 15 times to Wisp Lady felt less good, but that was on me not working on my gear.

If they do a "here you go normies" patch in the next week or two this should be a great league and definitely a good step forward for PoE2 from previous playtests.
 

mkopec

<Gold Donor>
27,491
42,788
My main concern is they really should have tried to switch up the different activities instead of just taking them all from POE1. I get that it probably saves a ton of dev time, but if they are supposed to be separate games they should have completely separate activities.......

I don't hate it at all, just not sure why it even exists since it will inevitably become just like the first game. If they want to go all in on the slower, more methodical combat, then maybe figure out some new content ideas that actually vibe with it.

Idk, abyss is probably insanely fun at endgame, but some of the a1-a3 zones it was crazy chaotic and if I wasn't playing a broken class I would have hated it.
IDK I chose a merc for the first run and I had no probs with the abyss shit act 1 and 2 and I did all of them. Then my kid told me to roll up a ranger so I went with it. They were both about the sameish act 1-2 but further the ranger took off because the merc side of tree sucks for the most part.

Havent tried the casters although I hear they suck this patch and people are pissed. And rightfully so since they lauded those infusion changes but they cant even kill white mobs im hearing, lol.

Monk is not my thing although if I end up playing longer this league I would like to try one. And warrior melee shit, well its melee shit, lol.
 

Penance

Golden Baronet of the Realm
8,983
15,417
I feel like I'm getting way more crafting mats going through the acts. Now I still don't think its good enough for a new player experience, but for a vet such as myself that knows what items are worth slamming and what aren't, I've made some pretty passable gear.

Now would the better play be to use these mats for trade? Yes obviously. Which got me thinking. I think TL:I had a similar mechanic. The crafting mats and gear you get in the campaign should probably be tiered differently and more abundant.

Although then we get into weird things like you don't even really start progressing/building up a nest egg until end game and that just kinda sucks so I dunno.
 
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Penance

Golden Baronet of the Realm
8,983
15,417
Does anyone know if the community fork for poe overlay works in poe2? I like that one cause the trade companion. But if I have to I'll use awakened POE2 trade.
 

Aazrael

Avatar of War Slayer
4,200
16,483
Played the whole campaign with controller and it worked pretty much flawless.

Inventory management is okay but when you want to slam currency it is really clunky to fetch the orb and then slam them.

When they add so mouse works in controller mode it will be perfect.