I am playing a monk for the first time. Using spear/twisters to level up until I get hollow palm.Anyone with experience as a monk? Just rolled one...
I havent seen any quests in act 4 yet, and im like 1/2 way through. But yeah, 1,2,3 all had them.You have to do a quest at three locations in each act to get all the recipes.
You'd think they'd line that up as priority when they're offering free weekends to new players. Your average joe gamer will never play this game for more than a few hours. Not comparing this to Diablo 4, but you feel good very early on in that game, driving the power fantasy. In act 3 (almost 4) and still feels like shit to hit my attack 3 times, roll 5 times, attack 2 times, rebuff, roll 9 times then attack a few times. It just doesn't feel good to play until way too late.Yeah they really need to get that act 1 feeling better if they want people to stick around longer than a few opening areas.
The problem is that an average Joe will log on and pick a starting skill that looks and sounds cool and run with it. And if it feels like shit, hence the game and act 1 feels like shit, they will simply quit in frustration. Were all POE players, or most of us which play this game so we know GGG shit like "leveling skills" and other shit like this. But if they want to attract a larger crowd they need to get away from that mindset. When someone makes a warrior for example, his starting 3-4 skills for maces or whatever he chooses should all be able to clear content in act 1 and not feel like shit. And build from there.Large part of the issue is the discrepency between builds. Personally I felt fine as soon as I hit 14, which granted is pretty late in act 1(if you're a speedrunner it's literally on the last boss, for me it was a little bit before). At that point I got Ember Fusillade, and unique mobs and annoying rares started dying instantly with Orb of Storm+Ember Fusillade. Then once I awakened as Disciple of Varashta it was pretty stupid, I pretty much didn't see any of the mechanic on any of the bosses. And by didn't see I didn't mean like when I played vaal guards and couldn't see anything, I mean the bosses just die as soon as their RP introduction is done.
Looking at the speedrunners stuff, you can see large differences between the runs where they use meta shit and have good weapons, versus when they use shitty skills, and that's still with good weapons, shitty skills and bad weapons is just stupid slow fights where you run out of flasks and shit.
I didn't mind the campaign at all on this run, but yeah I barely died and just was mowing down instantly, and I'm still doing that as I'm progressing map tiers atm.
Y Yaamean you are supposed to Regal gear while leveling, mostly you want to use a regal every act on a good weapon base if playing an attack build, and otherwise on a +lvl caster weap for spells/minions just to fish for better stats, and extra regals on rings/amulets and stuff you might also want. Exalts too, they're pretty cheap, I threw a bunch on my minion helm when I got it cause I figured I wouldn't upgrade it soon(it's been 40levels). Pick bases up, transmute+augment then regal if you got something good. That and checking the vendors when you hit town. And resists are fairly optional for the first like 3 acts, as long as you have good damage. Make use of the league mech to get artificer orb and resist runes though, it's pretty easy to get resists this league
Yeah, no. That's how you get Diablo 4 and that game is absolute Dadgamer slop that a braindead moron can play and have "fun" with for about 4 days. It's literally the "story mode"/journalist mode of ARPGs.what they need to do is take an average joe gamer that has never played a GGG game off the streets of NZ, pay him like $1000 for a 8 hour session where he sits down, plays the game while they all watch him and take notes. Not none of this seasoned tester shit QA team or Jonathan the 30 yr veteran shit that has a bias anyway.
Yeah I disagree. You can still have a GGG game with some input from the average. Im not saying to redesign your entire game so that a blind person with no hands can play it. But at the same time, designing your game for the POE1 10 yr veterans and expecting a larger audience to come and play it is nuts. The average IS playing Diablo, not this, lol. Who wants to slog through 20+ hours of campaign, which isnt even done yet, there is more to come, to get to this "new end game" they patched in ranted and raved about for 3 weeks? Whats wrong with a Diablo 4 experience early on that molds into a POE experience by end game?Yeah, no. That's how you get Diablo 4 and that game is absolute Dadgamer slop that a braindead moron can play and have "fun" with for about 4 days. It's literally the "story mode"/journalist mode of ARPGs.
Yeah I think I've gotten 6 regals in total from a1 to halfway thru a3, don't think that's actually possible for me, i mean iys enough for 1 regal an act but nothing good ever comes from it anyway.Large part of the issue is the discrepency between builds. Personally I felt fine as soon as I hit 14, which granted is pretty late in act 1(if you're a speedrunner it's literally on the last boss, for me it was a little bit before). At that point I got Ember Fusillade, and unique mobs and annoying rares started dying instantly with Orb of Storm+Ember Fusillade. Then once I awakened as Disciple of Varashta it was pretty stupid, I pretty much didn't see any of the mechanic on any of the bosses. And by didn't see I didn't mean like when I played vaal guards and couldn't see anything, I mean the bosses just die as soon as their RP introduction is done.
Looking at the speedrunners stuff, you can see large differences between the runs where they use meta shit and have good weapons, versus when they use shitty skills, and that's still with good weapons, shitty skills and bad weapons is just stupid slow fights where you run out of flasks and shit.
I didn't mind the campaign at all on this run, but yeah I barely died and just was mowing down instantly, and I'm still doing that as I'm progressing map tiers atm.
Y Yaamean you are supposed to Regal gear while leveling, mostly you want to use a regal every act on a good weapon base if playing an attack build, and otherwise on a +lvl caster weap for spells/minions just to fish for better stats, and extra regals on rings/amulets and stuff you might also want. Exalts too, they're pretty cheap, I threw a bunch on my minion helm when I got it cause I figured I wouldn't upgrade it soon(it's been 40levels). Pick bases up, transmute+augment then regal if you got something good. That and checking the vendors when you hit town. And resists are fairly optional for the first like 3 acts, as long as you have good damage. Make use of the league mech to get artificer orb and resist runes though, it's pretty easy to get resists this league