I'm really enjoying the fact that the there's still lots of questing at end game. Mind you this is the first time I've played the game, but I keep reaching some sort of pinnacle boss for a quest line for the first time and it's just a lot of fun. Did the Bodach last night, and that was a blast. Pretty epic feeling fight.
I hope they kind of expand those mechanic quest lines even more with the release of the game or additional seasons or something.
Did work my way down to King's March earlier and gonna give some expeditions a whirl.
I can see that where all of it can be a little overwhelming, and it's been that way a bit with me, but at least there's something to keep working towards.
I bounced off the game at the Bodach. My build could not do it. Or, more accurately, my build combined with the way I play, meaning I refuse to dodge around for 15 minutes trying to avoid one shots and doing tiny bits of damage at a time. I had even recently upgraded all my gear before the fight, and I was still easily killed by a fist slam or that stupid beam.
Clearly I am better at PoE1 than 2. My gripes are not knowing how to fix:
(1) I always feel like I am running in molasses in PoE2. Even with 30% run speed, I feel like I have the momentum of a mountain in quicksand. Chill and slow are BRUTAL, and outside being stunned are 100% the cause of my deaths to regular content.
(2) I struggled with power progression on my build. PoE1 is the same, there are struggle-bus plateaus in every build, but in PoE2 I haven't been able to break through like I do in PoE1. Obviously need to play more, but it is frustrating at present.
(3) Build defense/survivability - chasing life in PoE1 for so long, it is weird playing red maps with 2,400 hps.
(4) I would say crafting, but I don't craft in PoE1 either - I think I am actually better in PoE2
Do you guys full clear maps or rush objectives and then move on to the next map? Because I do the former and drilling through content takes forever. I think I am doing it wrong.
I also do dumb stuff like buying a higher phys dps quarterstaff and not understanding how it had less tool tip damage than my former weapon, before realizing the new staff had implicit 0% crit and the former staff had 15%.