Burnem Wizfyre
Log Wizard
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Daggers and swords are coming for .55, they don’t want to go into 1.0 with swords and daggers untested at launch.
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You know the funny thing is when I had started playing it after the 0.5 stuff got released this summer, I was sitting looking at the passive tree, and saw some sort of sword line on the monk path, and it finally hit me there weren't any swords in the game, or axes or daggers.Actually think you are right. Bummer. This game desperately needs more weapons. Though, I am really looking forward to the massive rebalance that is likely coming.
Skills are mostly based around weapons, with the exception of kalgurian skills.You know the funny thing is when I had started playing it after the 0.5 stuff got released this summer, I was sitting looking at the passive tree, and saw some sort of sword line on the monk path, and it finally hit me there weren't any swords in the game, or axes or daggers.
I guess there's going to be all kinds of new skills associated with those different weapons?
close up on the sword might mean its a unique, weapon based skill.Wonder what level Count Geonor's sword will be
That's honestly not too long of a wait, or maybe at least I don't mind because I just started playing the game while a lot of you guys have been waiting for years.Those animations are pretty sick. Yeah it sucks to take so long, but the wait'll be worth it.