Path of Exile

Thregin

Blackwing Lair Raider
745
228
Have you tried BV? If you didn't like mines and ED, you might not like BV either. Not saying they're the same, but the maintenance style of BV is incongruous with "kill pack, find pack" playstyle.

I'll admit I don't like mines for the very same reason. You might want to consider Toxic Rain or OoS/SB instead.

I repurposed a standard character and played it for a few maps and with unleash and some skill duration i don't have any issues playstyle wise, it's pretty similar to WOrb and i played that for all of synthesis. OoS/SB was my 2nd alternative for a mana hiero build so i certainly considered it, if for some reason BV sucks i can easily try it out. Toxic rain would be a completely different build though and i don't see what the correlation is, it's probably good yes but i'm just wondering why that skill in particular.
 

Deathwing

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I repurposed a standard character and played it for a few maps and with unleash and some skill duration i don't have any issues playstyle wise, it's pretty similar to WOrb and i played that for all of synthesis. OoS/SB was my 2nd alternative for a mana hiero build so i certainly considered it, if for some reason BV sucks i can easily try it out. Toxic rain would be a completely different build though and i don't see what the correlation is, it's probably good yes but i'm just wondering why that skill in particular.
If worb required a half second of charging time every 3-4 seconds, it would have been dead on arrival. It's part of the reason it's dead right now. It's hard to justify investing in cast speed for BV, unlike old worb, so that clunky delay makes it feel awkward.

I was recommending Toxic Rain for lingering dot damage. You mentioned spawns coming out of the fog after killing normal mobs. This is functionally similar to Beyond and Toxic Rain is great for Beyond.
 
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Caeden

Silver Baronet of the Realm
7,410
12,051
Look at melee awakening gems, they most likely drop at the same rate as others but were way more expensive compared for the, presumably, cold meta gems. Melee is a lot of fun in arpgs, but for some reason it doesn’t feel great in PoE. I continue to blame multistrike and the piss poor attack speed combined with the investment curve and advantages (disadvantages?) of melee vs anything else.

People clearly want to play melee (see gem cost), but you have to push gearing to a higher extreme compared to any spell or trigger build.

I’m maybe playing later in the league, but probably not. Trying Grim Dawn and wrapping up some console games I got for Christmas plus various home projects (painting!).

I wonder if CoC will get hit?
 

Deathwing

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"Melee" awakened gems is not a good comparison point. That market is muddied by zombie and skeleton summoners.
 

Pyros

<Silver Donator>
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Look at melee awakening gems, they most likely drop at the same rate as others but were way more expensive compared for the, presumably, cold meta gems. Melee is a lot of fun in arpgs, but for some reason it doesn’t feel great in PoE. I continue to blame multistrike and the piss poor attack speed combined with the investment curve and advantages (disadvantages?) of melee vs anything else.

People clearly want to play melee (see gem cost), but you have to push gearing to a higher extreme compared to any spell or trigger build.

I’m maybe playing later in the league, but probably not. Trying Grim Dawn and wrapping up some console games I got for Christmas plus various home projects (painting!).

I wonder if CoC will get hit?
Only melee awakening gem that's higher than the rest is multistrike, and it's that high because it's also the best zombie support.

From poe ninja stats you can kinda extrapolate why it's so expensive, raise zombies make up a whooping 15% of the total builds main skills, and 20% of these uses awakened multi. So while for example on lacerate which is the most popular melee skill that can use it, awakened multi is also 20% of the build, since lacerate is only 3% of the total builds, that means there's 5 times as many people using awake multi for zombies than for lacerate. After that it's also used in other melee skills obviously, but looking down to .1% builds, we're only at ~4% total being melee builds, so along with lacerate we're talking about 7%, 7.5% with the other less popular skills that are melee.

So zombies is still twice the amount(granted the awakened multi values varies between, for example flicker it's 40% of the builds, so it's not exact). Still zombies is the overwhelming cause for the support to be that expensive. Oh and it's also used in 5% of the skeleton builds, which make up 10% of the total builds. Not as impressive as zombies, probably because skeletons tend to be a more budget option, but that's still a fair bit since that's more than the total melee builds.

Oh and there's some possibility the drop rates are weighted too, haven't actually checked, so multistrike could just be rarer than others leading to a natural higher price since it's powerful. Which is another factor, it might also be more powerful than every other option(haven't checked pob mind you but that's a factor to consider, not every awakened support is the same power, some are actually really negligible increases).
 

Alasliasolonik

Toilet of the Mod Elect
<Banned>
4,908
9,890
I am really waiting for patch notes and the big brains to drop the spellslinger builds. That is what I want to play.

Without a doubt. You didnt much with the last league, it was fun playing with the sword drop from the end boss 'Savior' but it was prerry much just an ambush on crack league.

Spellslinger will either suck from the gate or be way too fucking powerful for the first week or two.
 

Caeden

Silver Baronet of the Realm
7,410
12,051
Fine I can concede the gems, but then melee weapons. Those things have all been way pricier than a comparable spell weapon. For obvious reasons. I’m almost positive the weighting was even across awakened gems. Power is obviously not.

But everyone knows that it takes way more investment for melee than spells or triggered spells.

Looking at the PoE.ninja data indicates melee is in a really sorry state.
 

OU Ariakas

Diet Dr. Pepper Enjoyer
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Lone Messenger looks like it is going to be busted.

I just don't see how any build just incorporates these because of the skill point cost. Smalls cannot be used on their own since they can only slot into medium or large clusters.
 

Byr

Ahn'Qiraj Raider
3,702
5,057
Theres only 2 or 3 good jewels of the whole lot due to the high point investment cost.
 

Pyros

<Silver Donator>
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I just don't see how any build just incorporates these because of the skill point cost. Smalls cannot be used on their own since they can only slot into medium or large clusters.
You can put smalls directly on the tree too it says so on the page. "Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. "

And the idea is you get more than just one good thing so it's worth taking the points there.
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
7,987
7,240
Whelp, I told myself I wasn't gonna start melee again and then they had to show me curse immune while channeling and free endurance charges while channeling.

Cyclone forever I guess.
 
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zombiewizardhawk

Potato del Grande
9,355
11,996
Lone Messenger looks like it is going to be busted.

Lone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled


I've never used HoAG, i'm assuming that's the only one this would even be remotely decent for? They don't use any other sort of aura? Do blasphemy curses count as aura skills (I have no clue on this and could see it going either way)?

Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)


What is this nonsense, another attempt to encourage facebreaker/doryani's fist style memes, this time the gloveless and shieldless version?
 

Pyros

<Silver Donator>
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A lot of builds don't run auras, or can potentially skip auras for 50% more herald effect. It'll mostly be useful if you run MoM or the new mana stuff though. Probably good for the minion heralds too I assume, there's some good notables for them too.

Hollow Palm is one of the first thing they teased, it's just new unarmed stuff. It's different than FB since you get to use dual wield passives(which are getting reworded to show they work with unarmed) so you get a very offensive version of the build but with way less defenses and sockets.
 

Xequecal

Trump's Staff
11,559
-2,388
Herald of Thunder does a hilarious 5400 base DPS with that node. That's triple that of Flameblast, and you can run around while it strikes. Not sure how you'd maintain the effect against bosses, but someone might figure it out.
 

Pyros

<Silver Donator>
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Herald of Thunder does a hilarious 5400 base DPS with that node. That's triple that of Flameblast, and you can run around while it strikes. Not sure how you'd maintain the effect against bosses, but someone might figure it out.
Worm flask is generally what you do to keep on kill effects. You'll use some other spell to like apply curse and what not so you can use that to kill the worms(armageddon brand or whatever).

It makes herald of ice do ridiculous damage too so you basically get big chains that'll pop everything in range.

The main downside is you can't do an autobomber with this, since you need 2 heralds to do autobomber(lightning to kill stuff initially then ice to chain reaction). Although with ice and vortex which also casts instantly, you can probably just clear pressing vortex every now and then to initiate the chains. I'm no specialist of this type of gameplay though so not sure how efficient it is especially with last patch's health buffs, and bossing still seems kinda sketchy even with big heralds.

Was looking at the minion nodes and while there's more minion nodes than basically anything else, there's not that many great ones. There's some decent "raw stats" ones, and the skeleton ones seem pretty strong(wither one for chaos skeletons, crit multi one for skele/zombies and impale one is ok-ish to cap impale with support+banner) but nothing really popped in terms of cool thing, the one that makes your stuff unkillable for 4secs after summoning is probably the most interesting one to deal with annoying bosses that vomit aoes with weak minions(SRS, AW, phantasms) since you at least get a guaranteed 4secs DPS out of them.
 

Xequecal

Trump's Staff
11,559
-2,388
Lone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled


I've never used HoAG, i'm assuming that's the only one this would even be remotely decent for? They don't use any other sort of aura? Do blasphemy curses count as aura skills (I have no clue on this and could see it going either way)?

Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)


What is this nonsense, another attempt to encourage facebreaker/doryani's fist style memes, this time the gloveless and shieldless version?
Hollow Palm is like 9 figure DPS utterly nuts. With 2000 DEX, it's like dual wielding two 4000 pDPS weapons and then getting 60% more attack speed on top of it. You'll have like 4000 life as a melee build though, so have fun with that.