*Except melee.
It is crazy that they cannot find a suitable buff for melee to make the builds more viable.
*Except melee.
I honestly didn't have a problem with screenwide Cyclone. I'd like to know the specifics as to why they did. Maybe it doesn't fit the "flavor" of melee. Maybe they got spooked by 40% of the meta playing Cyclone(not CoC or CwC). Maybe they misinterpreted the data because Cyclone was the only melee skill given a bonafide makeover that patch.
Ok, that's not completely fair, lots of other melee skills were tried that patch and were overshadowed by Cyclone. I imagine if Pulverize was still more area instead of increased, you'd be seeing more melee variety.
Id like Fortify to get a shorter duration but stacks like winterorb. And then buff it by giving a bigger dmg reduction corresponding to your amount of stacks.
In essence i'd like fortify to be an actual survival equalizer between melee and range but as long as its so easy for range builds to use they cant buff it.
Really hope this mechanic, at least in its current form, does not go core. I'm enjoying the new content but only because it is new. The inability to stop and pickup the loot I like to pickup is not at all relaxing.
It was pretty easy to simulate it beforehand by editing the helmet.So the POB fork added support for the new snipe helmet.
INFINITY DAMAGE
Ah, it's total damage per bleed, that's fucking stupid and they should remove that.I dunno, the POB calculations feel pretty accurate in game. A single 6 charge snipe destroys every conqueror in one hit and phases Sirus for me right now.
Hitting Sirus with a full 6 charge in the final phase is another matter heh.
Ah, it's total damage per bleed, that's fucking stupid and they should remove that.
Oh, I wasn't referring to the helmet itself. Stupid pronouns! On the main display of PoB, almost everything except the first line is on a per second basis. So to stick a "total bleed damage" after a bunch of "per second"...idk, maybe I just can't read.Yea I wonder if this survives next league. The damage is pretty absurd, but it's also real clunky versus certain fights like uber elder or sirus just due to how much the targets move around.
Might be a decent build to league start with though, as split arrow or rain of arrows will just destroy story and carry you pretty far in early maps with basically 0 gear, then just have snipe as an option later on when you hit endgame.