So someone explain to me what I did wrong here, or is this shit just buggy? I was at red circle going for that memory modifier node, but hit full inventory so I made a nexus portal back to dump, and now I can't take my portal back? It gives me the "entering memory" thing up top, then times out and says my memory has collapsed, despite the memory my portal is going to being very obviously not decayed and still active? Now I have to burn a run off that entire path to get back to that modifier, and I don't even have a proper piece to replace the first memory with 1 charge left.
Edit: oh look, it's just a buggy pile of shit, cause I can't leave my memory nexus at all now and had to fucking quit the game. goddamn my salt levels are through the roof with this stupid league
Want the onslaught boots mod? You'll need over 95movement speed on your 3 boots(so 35 35 and 30/35).
So do the forgotten memories and ignore the nexus.I don't think i'll last long this league which is odd because I think the memory map mechanic is really great. Chaining maps over and over was what I loved the most and there's just too much crafting currency and good gear gated behind non-map activities. Hell i'm spending half my time sorting shit at my bank after various activities and i'm the guy who prided himself on chaining maps with like 10 seconds in between to throw shit in a tab to sell later. I bought one last supporter pack but I'm not sure POE is heading the direction I want out of an arpg. After playing through every league, I think Abyss was peak POE for me. Give me the base game and one special league mechanic and that's it.
feelsbadman
They don't fully scale, not sure how it works but I assume it's like how Niko will dig a fair bit on his own even if you never do the mine, but eventually stops and you have to progress yourself.
Reddit figured out how to get specific synthesises. As usual it involves looking up hidden numbers that were datamined.
Basically you go to PoEDB: Exile Chronicles
You look up the mod you want, look to the right it shows the mods you need on the fractured items to get it as an implicit. Now all the mods are apparently in multiple tiers(3 for everything maybe?). Let's take the example they've shown, +1 Bow gem on bows as an implicit.
So you look that up, and it'll say you need +# level of bow gem next to it with # being a certain amount on the 3 items combined. To figure out what amount for a tier 3 result however, you have to go check what you need for tier 2 and get more(the number next to tier 3 is some weird unrealistic upper limit that doesn't exist). So you do a search on the page and you'll see the mod on the right side gives quality to socketed bow gems, with the tier 1 being 2-3% and the tier 2 is 4-5%. Right of that tier 2, you'll see the number is 5, than means up to 5, it'll give that tier 2 mod. If you get more than 5 however, you get the tier 3. So basically if you get +6 total to bow gems on your 3 synthesized bows, you get the +1 bow gem implicit on the result.
To take another example for something's that relevant to me as a necro, I wanted to make a +1 minion gem implicit helmet. If I look up the mod, the tier 2 says 8, so I need +9 minion on the 3 helms, or +3 each, which is a 86 mod. Basically a pain in the dick to get since you need 3 lvl 86 helms and they all need to roll +3, but if you get that, you can synthesize them into a +1 implicit... if you get lucky enough.
Want the onslaught boots mod? You'll need over 95movement speed on your 3 boots(so 35 35 and 30/35).
The other nonsense is that the implicit picks a random stat on all the items, so the less stats you have the better. You can use fossils to craft specific stuff with minimum stats and probably mess about with no prefix/no suffix mastercrafts too to try to maximize your chances. Best case though it's still 50% since you have a fractured mod you can't overwrite, unless you're lucky and the fractured mod rolled one of the things you need.
TL;DR: You need a bunch of currency to craft good items worth potentially more currency, some shit will spike now that it's known(fossils especially).
yeah, I made a comment on it in the last update by bex on "what we are working on"Also, general comments (spam posting!):
This game is suffering from serious bloat. I never noticed before, but after a couple of months break, coming back and facing the prospect of Syndicate, Delve, the new memories, bestiary, masters, prophecies and Atlas, it is crashing hard against my minor OCD. It is difficult to have a peaceful play session when there are 5+ things clamoring for my attention. It is getting as bad as a ftp mobile game.
I know the post is long but the key part is you need to look at the tier 2 limit, not the tier 3. Basically, the number is the amount the mod goes up to, not the amount it starts at. So you look at the tier 2 one, which is the max amount for tier 2, 95, and that means you need 100(since it's in 5 increments) to start the tier 3. The number to the right of the mod you want is basically irrelevant and I assume it's just there to fill the tables or be future proof or whatever, or just so they only have one value per tier instead of a starting and ending value(which for tier 1 always start at 0 obviously, so instead it just implies the starting value is the previous tier one, or 0).Not sure which one youre looking at but the only Onslaught on boots requires 120 which would mean 40% move speed on all boots, or a stat that doesnt exist. Clearly these arnt the most accurate.