They literally already have an NPC who is a fence. One $10 (or $20) MTX purchase later and he could be standing in your hideout selling your shit for you. It is a braindead easy solution. The only other thing they'd need to implement is an in-game item browser. I don't even give a shit if it is lifted directly from the Trade website as long as I don't have to fucking alt-tab out of the game to use it.They don't add a fucking AH until they can monetize it in some way, and i'm not talking about D3 real auction house, but more like stash tabs option. A "marketplace Npc" could be the answer.
Besides the obvious exile craft site, are there any good guides for crafting? What are some good items you can craft? I know there are specific guides on how to craft certain weapons/armors sprinkled throughout certain build guides. However, and this might be asking too much, is there a central repository for this?
I'm not certain about this, but I don't think trinity does anything at all unless you occasionally hit with highest damage of a third element from the supported skill.Trinity support is, I hope, balanced around the difficulty of having to maintain at least two sources of damage. Some skills and items make that easier, but those skills weren't anywhere close to meta.
Thats not how it works. In either case youd have 50 lightning...you get resonance of the two elements that dont do the biggest hit. So alternating fire and cold would fill all 3 up while only doing fire damage would fill up cold and lightning while leavin fire at 0... So, say your skill hits for 2500 fire and 2500 cold, but no lightning. You'll have 50 resonance fire and cold, but no lightning...
Ya, I tried it that way with 2 elements from the beginning and the third element 'indicator' up in the corner never filled up at all. I figure no indicator, no trinity working correctly. Guess I could try it again, but it's been pretty consistent for me in how and when it works.Thats not how it works. In either case youd have 50 lightning...you get resonance of the two elements that dont do the biggest hit. So alternating fire and cold would fill all 3 up while only doing fire damage would fill up cold and lightning while leavin fire at 0
3.7 Patch Notes said:Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.
Supposedly you can abuse Hydrosphere and Static Strike to double your beam dps. The way I understand it, one beam activation gets you "You -> Boss" and "You -> Hydrosphere -> Boss". At first, I thought this violated the shotgunning rule. But, when discussing it in guild chat, I was reminded that they nerfed Storm Brand a while back:
So, I guess it's plausible?
Ya, I tried it that way with 2 elements from the beginning and the third element 'indicator' up in the corner never filled up at all. I figure no indicator, no trinity working correctly. Guess I could try it again, but it's been pretty consistent for me in how and when it works.
/shrug
Supposedly you can abuse Hydrosphere and Static Strike to double your beam dps. The way I understand it, one beam activation gets you "You -> Boss" and "You -> Hydrosphere -> Boss". At first, I thought this violated the shotgunning rule. But, when discussing it in guild chat, I was reminded that they nerfed Storm Brand a while back:
So, I guess it's plausible?
With the semi unnerf to base duration, you can double it again with 100% uptime Intimidating Cry. I don't think that's abuse, I recall GGG stating they originally nerfed Static Strike's duration from 4 to 2 because of Warcry interaction. You could probably make the duration 10s and it wouldn't effect shit.
This kind of mechanics is exactly the kind of shit I like, maybe I'll play a Voidforge variant so I can claim it's not directly from Quin69.
That said, has anyone been able to make Static Strike not gay? By that I mean, having to refresh an ability in which it kills the very targets you're trying to hit to refresh it. Thus ensuring an unreliable not-100% uptime on the buff and janky gameplay. I was watching Mathil play it yesterday for a bit, and aside from the mistake he made of not scaling his attack speed for smoothness' sake, he frequently would shield charge into packs and realize afterwards he has to refresh the buff. That gets you killed in high maps, and it got him killed a few times.
I'm somewhat certain that the Atlas passive tree has required them to treat most content in the game like they did with Betrayal because almost any content can occur on almost any map now. There is quite literally too much fucking content in the game.
You do need to be in a similar range as blade vortex to do damage. However, you only need to whack something every ~2.5s to maintain the buff. Less if you get a decent amount of skill effect duration.If you're doing the balancing act (50% chance of either element being highest) you might just be unlucky and roll highest being the same 10 times in a row or something?
I just tried Fireball + ball lightning and that worked as adverticed atleast.
It sounds and looks when quin/mathil play it really annoying. Having just played elemental hit melee. Just strike skills in general are
1: super melee and that will make you a slower mapper right of the bat, and lowers uptime on bosses alot.
2: The way multistrike is so overpowered and neccessary just so you have the auto aim, but then it locks you in place for more time (which is why spell echo/unleash annoy me too), makes for really stuttering gameplay especially if you misjudge the distance and don't hit anything.
I don't think i'll ever play another strike skill other than flicker strike again. And i had +2 strike gloves. (admittedly if i had 10 times the damage it might've been fine but just 3ish million whitout flasks on bosses wasnt)
Good idea. It might have worked if OoS had more than one initial bolt.Wonder if it works for Orb of Storms. Nevermind, Orb of Storms doesn't 'chain', it 'strikes additional enemies'