Hit-based bow attacks require an unreasonable amount of investment to reach competitive levels of damage. Builds that want to achieve this must utilise critical strikes and many skills can't sufficiently invest in this mechanic without sacrificing defensive options.
Solutions:
Give bows the same local added elemental damage modifiers as two handed melee weapons do, which are much stronger than the bow-specific modifiers used previously.
Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.
Improve the Mastery options on Bow Passive clusters.
Make a number of improvements to quivers so that bows can receive much more damage from rare quivers:
- We have reworked the quiver progression with new quiver types that provide a diverse set of useful implicits.
- We have greatly improve Added Physical Damage modifiers on quivers.
- We have replaced "Elemental Damage with Attack Skills" modifiers on quivers with "Increased Damage with Bow Skills" to allow quivers to roll another way to improve skills dealing Physical or Chaos damage.
- We have taken the +1 Arrow prefix off influenced quiver modifiers and added it to the core modifier pool of quivers as a suffix.
- We have added an extra tier to the Attack Speed and Accuracy modifiers on quivers.