Xevy
Log Wizard
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Patch Notes - 3.27.0d Patch Notes - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
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Patch Notes - 3.27.0d Patch Notes - Forum - Path of Exile
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.www.pathofexile.com
That's on my list things to fix for next league. I was disappointed with this skill as a league starter. It wasn't until I slotted in Paradoxica and crit scaling did the dps really take off.I'm converting my slayer over to something similar currently. Gave up on the Rakiata's plan for now. It's not bad really, but it's also not good enough to justify over just using a gigantic banishing blade or some kind of 1h+shield setup, either in terms of raw damage potential or having increased defenses from a shield. I think in a world where it wasn't a t1 unique and worth several divines based on disenchant value alone it would be a very strong leaguestart option though.
How did you end up liking no multistrike? I know ele hit is weird with it and will pick the same element for all the repeats and makes equilibrium weird, but even still I would have assumed the gem was simply too much raw power not to use.
I agree the aura options aren't spectacular, but given the pathing I think it's probably an iron reflexes+determination angle rather than some dumbass herald. You'd have to use a timeless jewel in the more expensive ranger start area, but it wouldn't be too hard to slot in determ and end up in the ~30k armor range to make phys hits a lot more comfy in situations where endurance charges are down.
That's on my list things to fix for next league. I was disappointed with this skill as a league starter. It wasn't until I slotted in Paradoxica and crit scaling did the dps really take off.
Think of it this way, EE will ruin multistrike's damage repeats, which are supposed to be the majority of that gem's damage. For simplicity, assume the target has 0 resistance. Mulistrike + EE averages out to (1.25+0.75*1.22+0.75*1.44)/3*0.8*1.44=1.25. If your target has lower resistance before EE is applied, that number improves.
I haven't felt the need for multistrike's speed(already at ~5 APS) nor autotargeting since picking up Sione's Ambition. I prefer to quickly 1-tap a pack, not attack until they're dead, so that would mean interrupting multstrike's high value repeats a lot.
Lastly, I'm playing a version of the build that depends a lot of per-hit damage for ailment application. For the most part, those hurdles are cleared just fine. But I have noticed that I can 100% -> 0% special Maven Invitations with the target never receiving a full shock even though my PoB says it's abundantly possible. Multistrike would exacerbate the already inherent streakiness to Elemental Hit's element choice and lightning damage range.
Determ might work. I might see if melding of the flesh can be forced into the build.