Path of Exile

Yaamean

Trakanon Raider
1,421
727
I got that bitch!! Only change I did was swapping Quicksilver flask for a cold res one, but I think last night's practice attempts helped a ton. One death on the last brain phase, and then only one other in the last Maven phase! Actually successfully passed 3 last phase memory games and even touched the beam once and lasted through the cooldown on the no heal debuff.

Felt way better than paying for it, though it would have been a decent amount cheaper, lol.

I don't think Ele Hit builds scale too well without an insane amount of currency, but Uber Maven is going down at some point just so I can check her off my list. Still hate the fight but it has to be done!
 
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Arbitrary

Tranny Chaser
32,704
95,220

No complaints about some QoL and bug fixes. It doesn't look like the juicers are going to get the loot buff they want this league which is fine I guess. Having a content cycle with a lower ceiling and higher floor isn't the end of the world. Even as someone that liked the tree handing out piles of well-rolled rares and six links I wouldn't want it two leagues in a row though.
 

Khane

Got something right about marriage
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15,258
I would. I love being able to target decent upgrades early in a league without having to rely entirely on RNG and playtime.

Its perfect because it doesn't replace high end crafting. Its just really good early.
 
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Xevy

Log Wizard
9,275
4,445
They'd have to neuter it for sure. Fracturing would have to go. Six links being shit out is fine, most people in my guild had multiple 6 link armors to choose from before they even hit yellow maps. The tiering is a bit insane, but imo it's either keep high tiering and tier cutoff gear (basically super Tier Gear from Poe2) OR remove the tiering and let fracturing stay in at a somewhat similiar level. Fractures + essesnces or harvest are a great way to make gear for yourself and I'd rather the tree shit some decent bases with a good chance at a decent fracture then having 15 fractures drop on 12 bad bases and the other 3 bases have t9 fractures.

The "there's no loot this league" is literally a user error. We had a dude got to SSF and get like 28 divines within 2 days of starting a new character after he was done with trade. There's plenty of strats, but the Fubguns are throwing hissy fits instead of innovating (Empyrian group bitch-boi breakdown v 2.0) so all the loot sheeple think things are worse than they are.

That pilferer's with nearly 40 divine/exalts witha 92/97 is fucking insane. I've got a 97 and 95 and 75 and I've gotten 5 divines and 9 exalts. Also the exp from this league has been giga because breaches and fortresses give huge exp bonus which means you're leveling faster with less mobs. Nearly every league I've played I hit 100 at exactly 1 million mobs. My 97.8 guy I think was at 350k or something, which isn't too far off, but that's still pretty quick.
 

Deathwing

<Bronze Donator>
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8,577
I'm converting my slayer over to something similar currently. Gave up on the Rakiata's plan for now. It's not bad really, but it's also not good enough to justify over just using a gigantic banishing blade or some kind of 1h+shield setup, either in terms of raw damage potential or having increased defenses from a shield. I think in a world where it wasn't a t1 unique and worth several divines based on disenchant value alone it would be a very strong leaguestart option though.

How did you end up liking no multistrike? I know ele hit is weird with it and will pick the same element for all the repeats and makes equilibrium weird, but even still I would have assumed the gem was simply too much raw power not to use.

I agree the aura options aren't spectacular, but given the pathing I think it's probably an iron reflexes+determination angle rather than some dumbass herald. You'd have to use a timeless jewel in the more expensive ranger start area, but it wouldn't be too hard to slot in determ and end up in the ~30k armor range to make phys hits a lot more comfy in situations where endurance charges are down.
That's on my list things to fix for next league. I was disappointed with this skill as a league starter. It wasn't until I slotted in Paradoxica and crit scaling did the dps really take off.

Think of it this way, EE will ruin multistrike's damage repeats, which are supposed to be the majority of that gem's damage. For simplicity, assume the target has 0 resistance. Mulistrike + EE averages out to (1.25+0.75*1.22+0.75*1.44)/3*0.8*1.44=1.25. If your target has lower resistance before EE is applied, that number improves.

I haven't felt the need for multistrike's speed(already at ~5 APS) nor autotargeting since picking up Sione's Ambition. I prefer to quickly 1-tap a pack, not attack until they're dead, so that would mean interrupting multstrike's high value repeats a lot.

Lastly, I'm playing a version of the build that depends a lot of per-hit damage for ailment application. For the most part, those hurdles are cleared just fine. But I have noticed that I can 100% -> 0% special Maven Invitations with the target never receiving a full shock even though my PoB says it's abundantly possible. Multistrike would exacerbate the already inherent streakiness to Elemental Hit's element choice and lightning damage range.

Determ might work. I might see if melding of the flesh can be forced into the build.
 

Penance

Avatar of War Slayer
9,373
16,748
Invig blight 16.5s are pretty cool. Averaging about 3 t17s a map. If anyone needs dunes I'm about to fill up guild stashes of them lol.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,621
8,773
That's on my list things to fix for next league. I was disappointed with this skill as a league starter. It wasn't until I slotted in Paradoxica and crit scaling did the dps really take off.

Think of it this way, EE will ruin multistrike's damage repeats, which are supposed to be the majority of that gem's damage. For simplicity, assume the target has 0 resistance. Mulistrike + EE averages out to (1.25+0.75*1.22+0.75*1.44)/3*0.8*1.44=1.25. If your target has lower resistance before EE is applied, that number improves.

I haven't felt the need for multistrike's speed(already at ~5 APS) nor autotargeting since picking up Sione's Ambition. I prefer to quickly 1-tap a pack, not attack until they're dead, so that would mean interrupting multstrike's high value repeats a lot.

Lastly, I'm playing a version of the build that depends a lot of per-hit damage for ailment application. For the most part, those hurdles are cleared just fine. But I have noticed that I can 100% -> 0% special Maven Invitations with the target never receiving a full shock even though my PoB says it's abundantly possible. Multistrike would exacerbate the already inherent streakiness to Elemental Hit's element choice and lightning damage range.

Determ might work. I might see if melding of the flesh can be forced into the build.

First thing I noticed was inconsistent ailment effect as well. It's got to just be some rng issue of which element it picks combined with low rolls on the lightning damage resulting in poor shock application. Some of amount of ailment effect someplace would help tremendously, but it's a bit awkward to get without spending a zillion inefficient points.

I assume you're using expeditions just to ensure big AEs on the first hit? I haven't really felt the need for too much more AE and rare chests get so damn juicy these days.

Quick and dirty level 91 conversion off 2h zenith I did today. My oppressor obviously has the suppress downside still, but for the price of 50c it's tough to beat and takes a ton of pressure off block/spellblock wheels to allow a thread of hope to save a bunch of points for picking up a suppress wheel.

 

Khane

Got something right about marriage
21,347
15,258
The UI has always been bugged in regards to ailment status effect numbers. You can see this by just playing an elementalist with Shaper of Storms and still sometimes seeing shock values below 25% (which should not be possible). I believe its just a UI issue though, the backend is registering it correctly, its something there are a lot of posts and information about on reddit.
 

Burnem Wizfyre

Log Wizard
13,690
26,740
Playing on console is complete fucking AIDS because no cross play, playing on Xbox sucks because there’s like 20 guys playing on it, things you can buy for 1 chaos on pc go for a div or more on Xbox unless you’re trying to sale it then it never sales.
 

Deathwing

<Bronze Donator>
17,555
8,577
First thing I noticed was inconsistent ailment effect as well. It's got to just be some rng issue of which element it picks combined with low rolls on the lightning damage resulting in poor shock application. Some of amount of ailment effect someplace would help tremendously, but it's a bit awkward to get without spending a zillion inefficient points.

I assume you're using expeditions just to ensure big AEs on the first hit? I haven't really felt the need for too much more AE and rare chests get so damn juicy these days.

Quick and dirty level 91 conversion off 2h zenith I did today. My oppressor obviously has the suppress downside still, but for the price of 50c it's tough to beat and takes a ton of pressure off block/spellblock wheels to allow a thread of hope to save a bunch of points for picking up a suppress wheel.

Expedition's End was initially for chill and consistent freeze when I was playing non-crit Frostbreath. With Paradoxica and crit, the freeze duration can get pretty stupid, so perhaps not needed. It is nice to consistently freeze and shatter everything on the first hit, no matter what.

I had thought it would be needed for big AoE, but nah. You propagate ailments as you swing through a pack, by the time your swing hits the last enemies in the pack, they already have that ailment on them and will splash with the big AoE.

What are you ideally looking for in a chest? Fortify and some armor and evasion? I was hoping corrupted Expedition's End would be available, but there's little market.