Path of Exile

ronne

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Increased effect of non-curse auras in the presence of pinnacle bosses?

The wrath aura the combatant merc has is a level 40 wrath aura, so the base is utterly insane. Getting 100% and higher effect is not that difficult with the luminary node, eldritch implicits, corruptions etc.
 

ronne

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Spent some cash and fixed the merc implicits a bit:

1786944522595.png

1786944532270.png
 

Deathwing

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The wrath aura the combatant merc has is a level 40 wrath aura, so the base is utterly insane. Getting 100% and higher effect is not that difficult with the luminary node, eldritch implicits, corruptions etc.
How are you getting level 40 wrath? I didn't think they were skill gems.
 

ronne

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The wiki has their skill information mined from poedb. The merc wrath from a level 83 merc is using the level 40 normal gem numbers:

1786975962366.png
 

Deathwing

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Oh, that's dumb. I thought merc level was supposed to scale some generic buff stats and gate gear they could equip. Gem levels makes incremental upgrades more important and explains why the 83 combatant was trashing my control blocks combatant.

This system is too powerful and only "balanced" by the clunk turning off players.
 

Slaanesh69

Millie's Staff Member
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Oh, that's dumb. I thought merc level was supposed to scale some generic buff stats and gate gear they could equip. Gem levels makes incremental upgrades more important and explains why the 83 combatant was trashing my control blocks combatant.

This system is too powerful and only "balanced" by the clunk turning off players.
I picture Deathwing hard at work in a lab min maxxing PoE relentlessly, kinda looking like this:

1786977854929.png
 
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Penance

Naxxramas 1.0 Raider
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It's definitely too powerful tho lol. No idea how they balance it and have it feel good. I guess the perceived downside is you need almost 2x the gear.
 
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Arbitrary

Tranny Chaser
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I guess the perceived downside is you need almost 2x the gear.

If something is going to be a little too good having it be the thing you have to double gear while specifically crafting items that no one would otherwise equip isn't the worst thing in the world. At the start of the league I was pretty sure they were OP but after diving in I'm now convinced they're so OP that crazy shit is going to keep coming up regularly even as nerfs start coming in. For GGG there's a lot of levers to pull and dials to turn in regards to balance. I don't expect a ton of nerfs next league, just some general power shaving but they're going to look entirely different next league start compared to this league start. Going in blind versus going in with a proper step by step guide in hand written by a turbo autist is completely different.
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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Oh, that's dumb. I thought merc level was supposed to scale some generic buff stats and gate gear they could equip. Gem levels makes incremental upgrades more important and explains why the 83 combatant was trashing my control blocks combatant.

This system is too powerful and only "balanced" by the clunk turning off players.

I'm not even doing anything that insane here. My wild strike setup is something like 25m dps but it's with a very unreasonable 950 ele dps sword etc. It's an interesting way to scale though having a dedicated aurabot to work with.

I do think the merc that can use inspiring cry is secretly beyond busted though. It's not difficult at all to get him to 100% warcry buff uptime with a lot of extra warcry effect which amounts to an absurd amount of flat phys added to the player.
 

Deathwing

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I'm not even doing anything that insane here. My wild strike setup is something like 25m dps but it's with a very unreasonable 950 ele dps sword etc. It's an interesting way to scale though having a dedicated aurabot to work with.

I do think the merc that can use inspiring cry is secretly beyond busted though. It's not difficult at all to get him to 100% warcry buff uptime with a lot of extra warcry effect which amounts to an absurd amount of flat phys added to the player.
How much flat would you estimate that wrath is adding? 50-2000?

Rallying Cry mercs were a thing during 3.26. The ones I remember were going for maximum clunk and combined them with retaliation skills :|
 

ronne

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I've got exactly 140% aura/wrath effect on him, so he should be worth right around 100-1600 flat lightning. He's also good for 8 max cold res from purity of ice which is a nice melding of the flesh enabler.

Lucky damage from the toe makes volatility something like a 50% more damage support.

He intimidates, does ele weakness on hit, taunts and tanks everything for me, does exposure, and so on and so on.

It's really a neat setup and way more interesting to me than just flame linking an ice show merc and going afk.

This is my latest import with configs to add the merc stats as best as I can. I think it's pretty close/honest?

Fair warning I've spent an absurd amount of money on this, and I suspect I could have done much better if I went for some sort of attribute stacker rather than just a raw tri-ele weapon and crit scaling.

For doing ubers I just take off the jade flast and use a tincture and get to ~45m dps for burst phases.

The spectres are a turtle and thunderbird for grace+determination, but I didn't include them cause they die during ubers or simulacrums etc. They've never died in a map though and I had gem sockets to spare.

 

ronne

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An unseen hue to apply sap and a elemental weakness on hit influence ring

Sap is probably worse than using a kaom belt for more tank, but he still gets 10% saps stuff and its another ailment for yoke of suffering
 

Deathwing

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An unseen hue to apply sap and a elemental weakness on hit influence ring

Sap is probably worse than using a kaom belt for more tank, but he still gets 10% saps stuff and its another ailment for yoke of suffering
Haven't had time to play with this in PoB. I was thinking the energy blade smite shell would adapt to this pretty well.

Perhaps more interesting: a high end flame link build add more flat to the merc, min and max, than your merc adds max flat to you. But getting and defeating a non gay merc with your gay merc is gay. Maybe this is the starter luminary build.
 

Pasteton

Vyemm Raider
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No wonder it’s so noticeable when my merc dies, which is rare. Anyone have the data on a merc’s malevolence? Feels like its almost doubling my poison dps