Derpa
Trakanon Raider
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Yea, when I played a sorcerer(has anyone playing a DnD based system ever put a single point in Charisma besides paladins...).
Yea, when I played a sorcerer(has anyone playing a DnD based system ever put a single point in Charisma besides paladins...).
Yea, when I played a sorcerer
So much utility in D&D Ability score resulting in Ability mod they collapsed the system in Pillars to make it more simple, but there is certainly complexity lost. Better ? Maybe for some but not myself... but you lose things like swimming, jumping, search and spot, listen, survival being meaningful.. CHA for turning, also for Bards, Pal, src and dialogue ability.I agree on both points. I like that stats all seem to contribute more fluidly to the character over all vs. DnD, where you stacked your primary attribute and then threw points into dex/con for survivability, never looking at any other stat (has anyone playing a DnD based system ever put a single point in Charisma besides paladins...). Making int impact area of effect, might impact damage etc etc like PoE does makes for more challenging, and ultimately more meaningful decisions.
The armor thing though, yeah. They need to make the spread much larger for plate vs. leather as far as attack speed is concerned or have dex impact the DR of lighter armors. I tried a few builds where I enchanted some superb leather with might etc for a dps type build, but the attack speed increases were simply not enough to offset the loss of survivability given how many ranged and teleporting mobs that bypass the tanks are in this game. Likewise with a shield. Every character I had eventually ended up with one weapon-set being 1 hander+shield -- less of an issues since you have more than one weapon set and can swap in combat, but same principle.
Never sleeping, always casting, high five. I miss sorcs.Yea, when I played a sorcerer
I love bards. Also rolled up an Oracle/2 paladin in pathfinder that couldnt be touched.I agree on both points. I like that stats all seem to contribute more fluidly to the character over all vs. DnD, where you stacked your primary attribute and then threw points into dex/con for survivability, never looking at any other stat (has anyone playing a DnD based system ever put a single point in Charisma besides paladins...). Making int impact area of effect, might impact damage etc etc like PoE does makes for more challenging, and ultimately more meaningful decisions.
The armor thing though, yeah. They need to make the spread much larger for plate vs. leather as far as attack speed is concerned or have dex impact the DR of lighter armors. I tried a few builds where I enchanted some superb leather with might etc for a dps type build, but the attack speed increases were simply not enough to offset the loss of survivability given how many ranged and teleporting mobs that bypass the tanks are in this game. Likewise with a shield. Every character I had eventually ended up with one weapon-set being 1 hander+shield -- less of an issues since you have more than one weapon set and can swap in combat, but same principle.
Point I was somewhat driving to though is that the utility you are listing rarely exist in video games so the additional merit of the ability score is wasted in them unless they are the primary attribute of your character. You would never, in a standard DnD ruleset video game, put a bunch of strength on your wizard or sorcerer -- you know you are never going to have to jump across a chasm or use the wizard to break down a door in a video game.So much utility in D&D Ability score resulting in Ability mod they collapsed the system in Pillars to make it more simple, but there is certainly complexity lost. Better ? Maybe for some but not myself... but you lose things like swimming, jumping, search and spot, listen, survival being meaningful.. CHA for turning, also for Bards, Pal, src and dialogue ability.
Wasn't Raistlin that narcissistic neurotic bitch who had his brother carry him everywhere when the whole time he could have just finished everything himself? I remember when he cried when his brother got married because he was going to be alone. Loser...We only had wizards, Raistlin represent!
But strength gives all that extra holding capacity, perfect for solo runs!Point I was somewhat driving to though is that the utility you are listing rarely exist in video games so the additional merit of the ability score is wasted in them unless they are the primary attribute of your character. You would never, in a standard DnD ruleset video game, put a bunch of strength on your wizard or sorcerer -- you know you are never going to have to jump across a chasm or use the wizard to break down a door in a video game.
I am certainly not saying that Obsidians system is perfect, but I will say that if you are building an attribute based RPG in a video game, a custom system like what they used is better than standard pen and paper ruleset because of this limited situations individual characters will encounter stripping away the value of most 'bonuses' from attributes.
And for the record, there weren't any fancy-pansy sorcerers back in my day. We only had wizards, Raistlin represent!
That killed all the gods... by himself...Wasn't Raistlin that narcissistic neurotic bitch who had his brother carry him everywhere when the whole time he could have just finished everything himself? I remember when he cried when his brother got married because he was going to be alone. Loser...
In a series written by two fat old ladies about their D&D campaign, on literary parity with Eragon.That killed all the gods... by himself...
yeah, con and perception are definitely the dump stats here.There are only a couple stats that matter, which is somewhat of a flaw in the game. Might is basically the god stat for anyone who is not a dedicated meat shield. Intelligence is right behind it if you are a caster. Resolve is important for classes with the auras, like paladins. Beyond that, you just dump points in what gives you the most deflection and min/maxed resists. You can basically walk around with an entire party with 3 in Con and barely notice a difference, if you are sporting good DR in the entire party. Plate wearing monks are a thing in this game.
As for the Ranger, the main use for him in higher levels/difficulties, is to red shirt the pet by sending it in to a room and having the entire room launch its alpha strike at it. Once they rape it, the monsters use their telepathic knowledge of where the party is to come trickling out and engage you where you have carefully set up your choke point for battling. Maybe now that summons are not bugged, you can do this with other classes. Seriously, whoever said that positioning is the entire difficulty of the game is absolutely spot on. If you cap out might on everyone in a custom group, wear all the plate that drops from buttfucking Roderic, and set up ambushes with suicide pet pulls, the game gets pretty trivialized even at hard. Except for Druids. Fuck those guys and their super nukes with five mile range.
Not to further derail, but Tracy Hickman was a guy. I am sure if I read them now, I would agree with the sentiment, but I was 11 when I read the first series and they seemed pretty epic to me in those formative nerd years!In a series written by two fat old ladies about their D&D campaign, on literary parity with Eragon.
I mean I get that it's fantasy, but come on man, havesomestandards.
Tried that with a barbarian. One stands alone is pretty awesome combined with Carnage. Works like charm. Hitting level 5 before you reach Maerwald is doable with that char, but it got alot harder now that they changed the price on the first blacksmith summoning horn from 600 to 6000.Back on topic, what are peoples thoughts on the triple crown solo achievement.
Yea, when I played a sorcerer
Not sure i agree. I ran a CC wizzy that used weapons when shit was CC-ed so he had strength. My Arcane Trickster had STR and was a melee backstabber, trapper, CC wizard. My Trapper wizzy had to have dex for traps and used a bow. ( these are all toons on DDO and/or Nwn2 ). Also, the simpler stat thing kinda falls over when you think about multi-classing. Of course this game does not have that but that is where D&D 3.5 gets fun... for me anyway.Point I was somewhat driving to though is that the utility you are listing rarely exist in video games so the additional merit of the ability score is wasted in them unless they are the primary attribute of your character. You would never, in a standard DnD ruleset video game, put a bunch of strength on your wizard or sorcerer -- you know you are never going to have to jump across a chasm or use the wizard to break down a door in a video game.
I am certainly not saying that Obsidians system is perfect, but I will say that if you are building an attribute based RPG in a video game, a custom system like what they used is better than standard pen and paper ruleset because of this limited situations individual characters will encounter stripping away the value of most 'bonuses' from attributes.
And for the record, there weren't any fancy-pansy sorcerers back in my day. We only had wizards, Raistlin represent!