Basically, when we started playing we set up shop in an NPC village. Eventually, we made a void age and started building new bases there, and I decided to completely tear down the existing village and start rebuilding it. The first several shots are of the void base I built. It was basically a large arrow-shaped hub building with 5 connected room behind it, each meant to house a different area of production/storage.
Exterior - Self explanatory. I used Aerial Faith Plates from the Portal Gun mod to launch players from the walkway you can see a tiny bit of on the left to the large marble area in the center. The Mystcraft portal dumps players back on the landing platform of the bridge.
Manual-use Machines - Again, self explanatory. A row of machines to use for one-off stuff. The Carpenters and Liquid Transposers towards the center are fed with assorted liquids via the Ender Tanks on top.
Steve's Carts Treefarm - Basically a plot of dirt with a cart track winding through it. There's a Steve's Carts wood-cutting cart in there somewhere, which cuts and harvests the trees. There's a Cargo Manager set up near the walkway in the foreground that restocks it with Charcoal and empties the wood, which is automatically converted to keep me stocked with a specified amount of Charcoal and Planks.
Top of Bee and Power Rooms - On top of the Bee room you can see the very tops of 16 alviaries and a couple TC golems (it's a mushroom biome, so there are constantly mooshrooms spawning on the grass - one golem kills them, the other grabs the drops and puts them in the tesseract). I was going to use this area for tree breeding as well but never got around to it (and it's not quite big enough). The top of the power room is all either HV solar arrays or Redpower2 solar panels.
Bee Room Interior - This is the inside working area of the bee room. 10 more production alviaries (bringing the total to 26) and the monstrosity in top-center is a breeding alviary, containing 5 frame housings, 3 mutator blocks, 9 heaters/fans, and 3 hygroregulators. The stuff in the top-right (clockwise) are a couple aviaries with high-fertility, short lifespan bees (liquid DNA fodder, complete with on/off switches!), a chest to put bee serums into (to have them refilled and re-purified), 3 inoculators (with status lights), recharged serum output, isolator (complete with vial recycler built into the wall), a chest to send bees to be liquified, and 2 indexers - one for rocky bees, and one for everything else.
Massfab Cluster - the underside of the group of HV solars on the roof of the power room. Basically, all 16 solars sit directly on top of a massfab, and the router at the end pulls out UU matter and ejects it to the tesseract. The system is set up with AE level indicators to stop retrieving UU at a count of 65k. This was originally paired with a similar array of recyclers pumping scrap into the system, but I kept running into issues with the routers putting scrap into the wrong place, and it wasn't really necessary beyond a certain point.
Power Room Walkway / Power Room Storage - A quick glance at the meat and potatoes of my power generation setup. On the roof, one HV solar array is connected to 2 separate strips of 5 electric engines, each with 2 bronze and 2 tin electron tubes. Each strip of engines can output about 80MJ/tick, which will fill a redstone power cell in about 430 seconds. Each strip has 5 redstone power cells in sequence feeding into energy tesseracts at the end. Basically, at any given point there are 96 completely full redstone power cells ready to be fed into the tesseracts, with an additional 24 partially filled (emptying one of those cells triggers that line of engines to start up and run for 432 seconds). It was incredibly expensive and tedious to build, but fuck it, I was bored and wanted overkill.
Liquid Storage Room - 8x5x6 (8x6x6 on the lava) XyCraft tanks (nearly) filled with molten redstone, molten ender, seed oil, honey, liquid dna, creosote, and lava.
Thaumcraft Room - 2 sets of crucibles/alembics to reduce dumping as much shit into the aura as possible. Automated with golems, of course. Not a whole lot going on here - I basically just transplanted my old TC lab here and haven't really touched it since. The research table and chests with assorted supplies are behind the camera.
Henequen Farm - A whole shitpile of stacked XyCraft soil blocks with henequen growing on the top layer. I used Golems to harvest/replant and shove the items into tesseracts. This was used to gather seed oil and string, but the golems are currently in the chest - it produces at a stupidly fast rate with that many of the soil blocks (4 layers).
AE Control and TC Elevator - The controller for my AE system and drive bays, and a TC elevator I built to get back up to the main area on top (using arcane levitators).
Automated Machines - Processing machines for my sorting system: Induction Furnaces, Compressors, Extractors, Macerators, and Pulverizers.
RP2 Sorting System - The tesseract at the top receives items from quarries and other machines. There's a diamond pipe to filter out dirt/cobble/gravel and immediately void-pipe it, followed by an apiarist's pipe to send all bees to the bee room, and then it dumps everything into an Ender Chest (colored to match the Ender Pouch I carry with me, so I can dump anything I need to into the system from wherever). From there, it uses a pair of RP2 Sorting Machines to pull items out of the Ender Chest and into the tube system. The chain of Sorting Machines after that will either color-code an item and send it to the respective tesseract for processing, or paint it black and send it on to the next Sorting Machine. The final sorting machine colors anything that makes it through the filtering process white and shoves it into an AE ME Interface for storage.
Crawl-space Wiring - I built this base with a particular design in mind. There is a 3-block crawl-space above and below the interior rooms to give me space to hide most of my wires and pipes, and the walls of the main building interior are actually 2 blocks smaller than the exterior, giving me room to do the same on the sides. This allowed me to easily run AE cabling to an access terminal in every room of the base (for easy access to my items), and run necessary power cables while keeping the visible parts of the room fairly clean.
Liquid Room Crawl-space - Below the XyCraft tanks in the liquid storage room I have Ender Tanks and Liquid Tesseracts plugged up so I can easily get access to those liquids wherever I need them. In the corner of the (Bottom) image is a line of Aqueous Accumulators producing water and putting it into an Ender Tank (mostly for the Carpenter upstairs, and the transposer in the next image). On the top crawl-space I have machines set up to produce the liquids in the tanks, along with AE wiring to supply items and Energy Tesseracts to provide power.
Bee Room Crawl-space - This area in the first picture is set up to centrifuge all of the bee products (left side), automatically fill and purify serums (middle), and sort/liquify bees (right side). The second picture is showing how the automation of the alviaries is set up - in groups of 4, they all have an autarchic gate pulling everything out, an apiarists pipe shoving the bees back in, and then an iron pipe moving whatever remains into an item tesseract, which pushes everything through the sorting system. The levers below the autarchic gates basically turn that specific alviary on or off.
Mining Age Quarry - We set up a flat world specifically for destroying with quarries. This is the latest area I was mining out. The quarry you see set up is max size (64x64), giving the total area pictured a size of 192x256 (the top-right corner hasn't been quarried out yet, obviously). There was an abandoned mineshaft under there - now there's just a few little outlying bits of it remaining along the top edge.
Rebuilt Village - These are just assorted shots of the NPC village I decided to rebuild. Never did get around to finishing it. Though I was pretty proud of the hidden enchanting table in the Library - the button on the bookshelf completely closes the floor up to hide it.