Resident Evil Requiem

Malakriss

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they couldn't even do great challenges for the Ready Player One film version beyond "drive backwards." Resident Evil is not going to dedicate half the movie to finding levers and puzzle boxes.

Do not expect these things to be faithful, nor should they be. But they should at least be better than trash.
 

Ambiturner

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The ENTIRE point of RE1 was a B-movie level script. It was on purpose.

It was not. It was just poorly translated.

The real issue is that at some point the games go from survival/horror to some off the rails scifi/corporate espionage shit.

While you can make a good movie out of it, you'd have to ditch a good chunk of it and there's not a lot of meat on what you're left with.
 

Runnen

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It was not. It was just poorly translated.

The real issue is that at some point the games go from survival/horror to some off the rails scifi/corporate espionage shit.

While you can make a good movie out of it, you'd have to ditch a good chunk of it and there's not a lot of meat on what you're left with.

The translations I can accept, but it's hard to believe the FMV intro with the terrible acting and the over the top character sheets with rock music and fire effects are not intentionally cheesy. There's certainly a B-movie intent, even if it was made even more corny/legendary due to the poor translations and voice acting in-game.
 

M Power

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It was not. It was just poorly translated.

The real issue is that at some point the games go from survival/horror to some off the rails scifi/corporate espionage shit.

While you can make a good movie out of it, you'd have to ditch a good chunk of it and there's not a lot of meat on what you're left with.
There are literally articles and interviews about how RE was made to immitate a b-movie. Argue all you want but history doesn't lie. I was obsessed with the franchise as a teenager.
 

Ambiturner

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The translations I can accept, but it's hard to believe the FMV intro with the terrible acting and the over the top character sheets with rock music and fire effects are not intentionally cheesy. There's certainly a B-movie intent, even if it was made even more corny/legendary due to the poor translations and voice acting in-game.

It was done super cheap and rushed, so it has a lot in common with cheesy B-movies, but everything I've read from the original developers is that it wasn't their intent and they were going for serious horror.

In game cinematics also weren't something they broke the bank for back then.
 

Malakriss

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Cybsled

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The translations I can accept, but it's hard to believe the FMV intro with the terrible acting and the over the top character sheets with rock music and fire effects are not intentionally cheesy. There's certainly a B-movie intent, even if it was made even more corny/legendary due to the poor translations and voice acting in-game.

Pretty much all FMV movies through the mid 90s were terrible acting, low budget, and cheese.
 

Runnen

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Pretty much all FMV movies through the mid 90s were terrible acting, low budget, and cheese.

Sure but it's hard to compare the scope and attention to detail between Resident Evil and Plumbers Don't Wear Ties.

If Capcom had wanted to make it a serious intro, they didn't have to do it in FMV and could have just put up character sheets with badass illustrations, they purposely decided to use FMV with corny music and cheesy acting, complete with the captain wearing shades at night.
 
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Ambiturner

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Sure but it's hard to compare the scope and attention to detail between Resident Evil and Plumbers Don't Wear Ties.

If Capcom had wanted to make it a serious intro, they didn't have to do it in FMV and could have just put up character sheets with badass illustrations, they purposely decided to use FMV with corny music and cheesy acting, complete with the captain wearing shades at night.

The director's come out and said he was going for "gritty horror" and it came out poorly because of inexperience, low budget, and he regretted prioritizing looks over performance.