Siliconemelons
Naxxramas 1.0 Raider
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I think the visuals on Genesis games is always something interesting from a technology and art perspective.
The Sega 16bit beat out the snes by a year or two - so it's like an odd mix of older style art direction but with more powerful ability mixed with random things that fully use the higher visual impact.
Sega games always imo did not look as... clean as SNES titles - this game has a lot of that - the "tall" sprites are good, yet very un-detailed at the same time.
Battles look good with attack animations meshing well with their static sprites etc.
The overworld again is this mix... the "general" stuff is sort of standard but then have some random outstanding elements.
The Sega 16bit beat out the snes by a year or two - so it's like an odd mix of older style art direction but with more powerful ability mixed with random things that fully use the higher visual impact.
Sega games always imo did not look as... clean as SNES titles - this game has a lot of that - the "tall" sprites are good, yet very un-detailed at the same time.
Battles look good with attack animations meshing well with their static sprites etc.
The overworld again is this mix... the "general" stuff is sort of standard but then have some random outstanding elements.
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