I played a bit yesterday. my first thoughts after a night was, I do think Monster train 2 is better.
I didn't play co-op. But somethings about MT2 I was missing. the goofy story honestly. its silly, but does add to the experience.
10/12 clans(2 dlc). with 2 heroes each.
I kept thinking, man I wish there were 2 ironclads, 2 silents, etc. you know, same overall deck, but different starting relic, and starting cards.
i do prefer sts's map system.
healing after bosses is unexpected. does that go away with higher ascensions?
So far had the easiest time on the Silent.
"Draw/discard", "blur/backflip" "sly" and "murder".
Sly seems op. "Draw x, and discard x". lets you draw FIRST, then discard, including the cards you just drew. making sly so easy to make use of.
"murder" 3 ap cost. (2 when upgraded) deals 1 damage, +1 damage per card drawn this combat. crazy card, just scales like mad in any draw deck. it makes any boss fight a war for attrition with YOU being the boss basically. Any decent draw deck results in it getting +10- +20 per turn at least. and it doesn't even exhaust. so, you can just play it for 60 damage on turn 3 or whatever.. then 190 on turn 5..