Slormancer - Early Access ARPG

Slaanesh69

Millie's Staff Member
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Anyone played this? I bought it during the Steam sale, having watched it for a while.

It is not bad, actually, for those of you who are ARPG afficionados. Definitely in the top half of the ARPGs released in the last while. Edit - Early access - eg - there is an Ancestral skill tree that unlocks with stones you get for defeating bosses and the upper layers of it are still not filled in.

Three standard dex, int, and str classes, a row of ~ 10 skills ala Diablo III with 10 levels of different specializations in each skill. Many artifacts for each class that level up and change. Gear that you can level up with material. Gear mod adjusting.

I got cockblocked at the third boss on a mage build, due to seemingly unavoidable walls of fire. The only video I could find on Youtube on it was a knight character just walking through it an dps-ing the boss down in 10 seconds lol.

Anyway, def worth the sale price I paid since I already put 13 hours into it and I should def double or triple that.
 
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TJT

Mr. Poopybutthole
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This reminds me of Enter the Gungeon (which is awesome).
 

Intrinsic

Person of Whiteness
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Pretty sure “slor” is how we pronounced SLR or “slutty lesbian roleplayer” back in EQ.
 

Attog

Blackwing Lair Raider
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Many Shubs and Zuuls knew what it was to be roasted in the depths of the Slor that day I can tell you.
 
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Slaanesh69

Millie's Staff Member
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Well, all in all it is pretty shallow with story content. Come to find out that boss I could not beat was the last of the game to date, with more areas planned. I just farmed up better gear and modded with more life and beat it easily.

The current grind of expeditions and tower is still semi-engaging, but the game overall is short on "interesting" content. I am around 26 hours now, so money well spent at least.
 

Blueweed

Golden Baronet of the Realm
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the is officially launched. Holy cow Dooms been sitting in the library for 10hrs and this is getting all the plays!
 
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Qhue

Tranny Chaser
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I mean you are fighting against the evil overlord Ohm Agad. How could you not be fully invested?!?

(I love a game that doesn't take itself too seriously, especially when it's actually put together very well)
 

Hateyou

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I mean you are fighting against the evil overlord Ohm Agad. How could you not be fully invested?!?

(I love a game that doesn't take itself too seriously, especially when it's actually put together very well)
Does he have very strict Laws?
 

Fucker

Log Wizard
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Pretty clever little game. I like all the progression systems in the game.

Weapons level up with use, and they can gain more effects depending on the type. Epic? Primordial? Some of them can evolve and have more things going off. Also, what happens can change with casts. I have a bow that does 6 different things depending on what click I am on. Click one gives extra crit chance, click 2 does something else, click 3 adds more projectiles...and so on. There are 40 weapons for each of the 3 classes. My main is one that has 3-5 orbs that shield for a hit and give life regen. Weapons for mana regen, pure damage and damage multiplier...just a few examples.

Skills are easy to understand and there's depth to them. They also level up with use. Gear also can confer skills, of which you can have 4 on your hotbar. I play huntress (ranger), but have gloves that let me summon undead pals to help me fuck things up.

Gear can be reforged to change stats/attributes/effects and reinforced to increase those stats.. You can select stats to keep or get rid of. You can add different things to it. You can add levels to them. You have to spend farmable resources to change them, but it isn't grindy and a good system.

Serenity system lets you play how you like. Want to only push one button? You get stacks of Delighted which does various things depending on your skills. Want to have a "rotation" of two buttons? Changes serenity to tormented which gives different effects. This system was put in to make fun of games with inflexible rotations and CD's. LOL.

Attribute system also clicks for me. Different types from defense to dps to resource farming and more, each category has passive effects every 5 levels that add depth to your choices.

Endgame is a bit limited, has 3 game types for farming resources and the like. Then beat final boss, and from there a mode for sweaty gamer types to min/max their characters.

Forgot to mention that swapping around skills doesn't cost you anything other than energy spent clicking on mouse button. No resource/goldus/time penalties at all.

I am not at endgame at all yet, but it is an interesting game in terms of stat design. I could easily see ripping the mechanics out 100% and plugging it all into a game with modern graphics and it would be well received by most players of ARPG's.
 
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Void

BAU BAU
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I completely forgot about this game. Played it pretty hard years ago in EA, probably due to this thread. I'll have to remember to check it out again.