Soulstone Survivors

Kyougou

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Fun run as "melee":
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Still no where near that 10 minute mark.
Having a blast with this demo, haven't had this much fun playing a demo since the original age of empires!
 
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Void

Experiencer
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I honestly don't know how Gavin can stay in a corner. If I'm not constantly moving I get the shit blown out of me. The stuns/slows after getting hit sometimes are literally a killer. Am I missing some sort of mechanic or strategy that makes cornering viable?

Also, these types of games are the only ones where I reliably use a controller over k/m. I'm actually happy to be getting some use out of my controller for a change. Do most of you play with k/m? (I see the space button for dash in some of the screenshots, whereas mine says RB.)
 

Intrinsic

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I exclusively use controller and think it works great. The only issue with controller (that could be addressable I just have no idea) is that you can't mouseover skills and stats for the pop-up details. Maybe you can and I just never tried it, will have to take a look.

Regarding cornering, not sure. I go back and forth between doing it vs. combing the map for resource nodes depending on intent. Honestly cornering almost made the dodges easier because you're insta gibbing whatever comes out of the corner so there are less mobs to spam skills and generally only have things coming at you from 270 degrees instead of 360 degrees. It compresses the area they have to spam and makes it easier for me to move out. YMMV depending on build.

At the end I honestly haven't found it even that necessary unless maybe it becomes the optimal speed way to clear. Working on crafting all the weapons and about 50% through with that. 13 minutes is still my "par" time for runs regardless of build. Some a little slower at maybe 14 minutes. Some a little faster around 12:20 depending.
 

Gavinmad

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I honestly don't know how Gavin can stay in a corner. If I'm not constantly moving I get the shit blown out of me. The stuns/slows after getting hit sometimes are literally a killer. Am I missing some sort of mechanic or strategy that makes cornering viable?

Also, these types of games are the only ones where I reliably use a controller over k/m. I'm actually happy to be getting some use out of my controller for a change. Do most of you play with k/m? (I see the space button for dash in some of the screenshots, whereas mine says RB.)
I don't wedge myself into the corner without moving, I just stay close to it so that im killing a decent chunk of stuff as soon as it spawns.
 
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Kyougou

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I think this game has this weird thing where its super easy to survive... unless there is a boss and you have some skills that require you to be around them.
Even skill that target random creatures, they just keep spawning so you still need to be close.

But that kind of makes it fun?
trying to bring the boss down as fast as possible hardcore dodging and then go back to mowing down creatures which is a completely different game.
 

Void

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Maybe I'll have to practice the corner thing more. Half the time in this game I feel like if I'm not constantly running for my life I'm going to get nuked.

I think one of the fastest boss-killing builds is minions. Maybe I'm wrong, but it seems like whenever I have minions they just rape the bosses. Sure, I've done some decent weird combos like Doom stacks that seem to eventually add up and just vaporize the boss, but in terms of reliability (and not having to be right up on the boss as Kyougou mentioned), minions seem to be very strong.

EDIT: Oh, and I forgot to mention my favorite thing in this entire game. Running into minions doesn't automatically damage you. That's so fucking huge. I hate the games where it does that, then you're basically required to get a build that vaporizes shit before it touches you. This one they have to swing and hit in melee for you to take damage, and I can't begin to express how awesome that is.
 
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Kyougou

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Maybe I'll have to practice the corner thing more. Half the time in this game I feel like if I'm not constantly running for my life I'm going to get nuked.

I think one of the fastest boss-killing builds is minions. Maybe I'm wrong, but it seems like whenever I have minions they just rape the bosses. Sure, I've done some decent weird combos like Doom stacks that seem to eventually add up and just vaporize the boss, but in terms of reliability (and not having to be right up on the boss as Kyougou mentioned), minions seem to be very strong.

EDIT: Oh, and I forgot to mention my favorite thing in this entire game. Running into minions doesn't automatically damage you. That's so fucking huge. I hate the games where it does that, then you're basically required to get a build that vaporizes shit before it touches you. This one they have to swing and hit in melee for you to take damage, and I can't begin to express how awesome that is.
Yes! its not just hitbox, there is a lot of physics to it, swings and what not.
I love that. Its a huge difference towards all the other survivors clones I've seen so far.
 
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Void

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Had a heartbreaking 10:03 earlier, but I finally did it!
Clipboard03.jpg


I've found that the biggest factor in sub-10 for me is a) early clear times, and b) zeroing in on the boss as quickly as possible. For b, sometimes I go the total wrong way and lose valuable seconds running back. For a, some of the starter weapons just can't clear fast enough early on it seems. I absolutely LOVE the guy with the circle of fire, but he starts fairly slow. Granted, getting lucky with power choices immediately is huge too, but if I'm pushing 5 minutes to spawn the first boss, there's no way in hell I'm getting a fast run. The first guy's basic weapon, whirlwind, seems to reliably give me the fastest starts. It is weird though, I almost feel bad using the "starter" weapons. Like there is no way they can be as good and I should never use them once I get the upgrade.

I have been using Gavin's corner strat, and I agree, once I realized what he meant it is clearly the best way to go. I'm also convinced minions are OP. This run I only had two, but I also got lucky to get all shadow options and a few of the epic/legendary choices for Shadow and Magic. Might have got a couple for area as well. Bosses were just disintegrating to the minions. Look at that damage disparity. Sure, I got the minions first, but the others weren't that far behind. Void (the skill, not me!) apparently sucks for dps.
 
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Kyougou

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Had a heartbreaking 10:03 earlier, but I finally did it!
View attachment 437966

I've found that the biggest factor in sub-10 for me is a) early clear times, and b) zeroing in on the boss as quickly as possible. For b, sometimes I go the total wrong way and lose valuable seconds running back. For a, some of the starter weapons just can't clear fast enough early on it seems. I absolutely LOVE the guy with the circle of fire, but he starts fairly slow. Granted, getting lucky with power choices immediately is huge too, but if I'm pushing 5 minutes to spawn the first boss, there's no way in hell I'm getting a fast run. The first guy's basic weapon, whirlwind, seems to reliably give me the fastest starts. It is weird though, I almost feel bad using the "starter" weapons. Like there is no way they can be as good and I should never use them once I get the upgrade.

I have been using Gavin's corner strat, and I agree, once I realized what he meant it is clearly the best way to go. I'm also convinced minions are OP. This run I only had two, but I also got lucky to get all shadow options and a few of the epic/legendary choices for Shadow and Magic. Might have got a couple for area as well. Bosses were just disintegrating to the minions. Look at that damage disparity. Sure, I got the minions first, but the others weren't that far behind. Void (the skill, not me!) apparently sucks for dps.
Inspired by your run I tried to grab a similar build. Still only 11:21 but it wasn't optimal.
I thought Void worked really well with the minions!
 
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Kyougou

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1666187715198.png


Finally a sub 10 minute run!
Only took me 19 hours of game time. Can't wait for the early access!
 
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Void

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View attachment 438841

Finally a sub 10 minute run!
Only took me 19 hours of game time. Can't wait for the early access!
Wow, you got some good crit chance/damage rolls there.

I've been trying to ease up a bit on my play so that I don't get tired of it when an update or full release comes out. But I fucking love this game. Same with Against the Storm, I am playing the demo way too much and there is probably tons of content I haven't even seen yet.
 

Kyougou

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They are having a pre release event giveaway over on their discord.

I guess you are meant to post your quickest runs:


Theres also some tips there on speedrunning:
Speedrunning Basics
Vicious Strikes - Guaranteed Crit on Full-Health Enemies.
Void - Pulls enemies closer if they are walking towards it.
Skeleton Archers - Currently THE skill most speedruns have in them. Achieving the 6:21 record all but requires this or insane luck.
The closer you are to the corner of the map, the better. Which corner you use is up to you.
The goal to speeding up your runs is killing enemies faster. That means banishing defensive upgrades and movement speed while maintaining your one-shot-kill damage.
You should not worry too much about overkill damage, but you should also try to maximize multicast and attack speed, as well as Area of Effect when the others are not available to pick.
 
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Void

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I'll obviously end up buying it anyway, but ten bucks is a bit steep for a game like this.
 

Slaanesh69

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Interesting that they have set a $13 Can price point compared to its competitors usual $3-7. I played the demo for a bit but stopped to wait for release. Does it have the girth of content to break the bank like that (lol)?

Edit - Void beat me by like 2 mins.
 

Kyougou

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It has a hefty amount of new content compared to the demo.
New bosses, 2 new areas, runes, curses that make the game harder, all the characters you could see on the demo but couldn't be unlocked now can be, but they only have one weapon.
A bunch of new skills including skills that scale with health, armor and speed so they make those options more interesting.
They also changed the way each character has access to only a select number of tags, like Swing, Blast etc which you can play around a bit with the runes.

I don't mind the price for that it is right now but then again I've played the demo enough to justify it.
 
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Gavinmad

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I'll obviously end up buying it anyway, but ten bucks is a bit steep for a game like this.
It's already a lot more robust than pretty much anything else I've seen in the genre and they're one of the few who actually put serious effort into the graphics, even if it eventually just devolves into PARTICLE EFFECTS EVERYWHERE until you get frustrated and turn the opacity all the way down.
 
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Kyougou

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It's already a lot more robust than pretty much anything else I've seen in the genre and they're one of the few who actually put serious effort into the graphics, even if it eventually just devolves into PARTICLE EFFECTS EVERYWHERE until you get frustrated and turn the opacity all the way down.
 
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Void

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It's already a lot more robust than pretty much anything else I've seen in the genre and they're one of the few who actually put serious effort into the graphics, even if it eventually just devolves into PARTICLE EFFECTS EVERYWHERE until you get frustrated and turn the opacity all the way down.
This game isn't slacking in the graphics department, is decently advanced already, is pretty fun, and is only 4 bucks. Don't get me wrong, I get your point and feel I will easily get $10 worth of enjoyment out of Soulstone, but I still feel they are about double what they should be if they want to catch the particular crowd that plays these games. I pretty much don't even blink at buying a game under $5, but over that I actually think about it for a second at least.

 
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Hatorade

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Only playing for an hour or so, messing with on hit+status build. I hit bosses until they at 3/4 and then they just tick once and die. Shame the victory screen doesn't show how much poison/fire/doom/bleed etc you do. Was using Flurry, would get 100+ stacks of all statuses in one cast and then everything dead.
One crit bleed/wound, on bleed, burn, on burn doom\slow, on slow daze, on daze... it just kept going.
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